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Nintendo Switch emulators

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{{Infobox console|title = Nintendo Switch|image = nintendo-switch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).|developer = [[File:GameboyNintendo]]|type = [[:Category:Hybrid consoles|Hybrid video game console]]|generation = [[:Category:Eighth-glacier.jpggeneration video game consoles|Eighth generation]]|release = 2017|thumbpredecessor = [[Wii U emulators|The Gameboy Advance handheld consoleWii U]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceNintendo Switch|Game Boy AdvanceNintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (often shortened short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to GBA) the console, the hardware is more or less off-the-shelf, being built around a 32semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-bit handheld video A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game console developed dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242. A "debugging emulator" for the NintendoSwitch, CageTheUnicorn (now [https://github. It is the successor to com/reswitched/Mephisto Mephisto]), popped up not long after the Game Boy Colorfirst components were dumped. It was released designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in Japan on March 21c++]], 2001which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in North America on June 11c# by developer gdkchan, 2001; in Australia was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Europe on June 22, 2001Sonic Mania.
==Emulators==
{| class="wikitable"|+PCstyle="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBC! scope<abbr title="colFree/Libre and Open-Source Software"|GBA>FLOSS</abbr>! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|[http://www.emucr.com/search/label/VisualBoyAdvance-M/ r1231]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓
|-
|style="text-align:center;"|[[mGBA]]|style="text-align:center;"|Multi-platform|style! colspan="text-align:center;6"|[https://endrift.com/mgbaPC /downloads.html 0.1.0]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|?x86
|-
|style="text-align:center;"|[[higanyuzu]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux}}|style="text-align:center;"|[httphttps://byuuyuzu-emu.org/higandownloads/ 0.94Nightly]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|iDeaS[[Ryujinx]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS}}|style="text-align:center;"|[httphttps://ciacinryujinx.site90.comorg/#/ideas.php 1.0.4.0Build Nightly]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗}}
|-
|style="text-align:center;"|[[MESS]]NSEmu|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/RKX1209/release.html nsemu Git]|{{MAMEVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|MeteorMephisto|stylealign="text-align:center;"left|{{Icon|Linux|macOS}}|style="text-align:center;"|[https://github.com/blastrockreswitched/meteor Mephisto/releases v1.2.1], [https://github.4com/reswitched/Mephisto Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBA]]CageTheUnicorn|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS|Linux|macOS|FreeBSD}}|style="text-align:center;"|[httphttps://www6.zippysharegithub.com/v/86378833reswitched/file.html 2.7bCageTheUnicorn Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|{{|{| class="wikitable"|+Consoles! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GB/GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]}
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation Portable]]|style!colspan="text-align:center;10"|[https:/Mobile /www.mediafire.com/?zzkw74c1kzobedj 26731013]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓ARM
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]//eggns.wordpress.com Egg NS]|stylealign="text-align:center;"left|{{Icon|[[Wii]], [[Gamecube]]Android}}|style="text-align[https:center;"|r1229|style//drive.google.com/u/0/uc?id="text-align:center;"|✓|style15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export="text-align:center;"|✓download 1.0.6]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓ (as VBA-Next)|style="text-align:center;"|✓{{✗}}
|-
|style="text[https://github.com/skyline-align:center;"|[[gpSP]emu/skyline Skyline]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Android}}|style="text[https://github.com/skyline-align:center;"|emu/skyline/releases 0.9|style="text-align:center;"|✗3]|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|}
==Comparisons==* ;[[gpSPyuzu]] last official version was 0.9 by Exophase. There are, however, two superior forks: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]] is the best emulator for the GBA. RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks and tweaks, making it a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2. * [[higan]]'s GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version of VBA.* [[mGBA]] is a GBA emulator that aims to be accurate while maintaining speed. <small class==Emulation issues== ===Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|Left showing the default game, and right showing [[VBA-M]] in "Gameboy Colorsplainlinks" mode]]The original GBA screen was not backlit, which would render the screen rather dark. To compensate for this, games would be overly saturated. The bright overly saturated colors would appear rather normal on the GBA. In emulation however, this over saturation is not needed. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mind. For everything else, there are several ways to deal with this: '''No$GBA''' Under style="Emulation Options", select "GBA Mode. There are four modes. font- GBA (no backlight) = strong desaturization - GBA SP (backlight) = strong desaturization - Nintendo DS in GBA mode = some desaturization - VGA Mode (poppy bright)weight: zero desaturization  '''VBA-M''' - (VBA-M for Windows only) Under normal;"Options->Gameboy" you will find the options: - "Real Colors": no desaturization  - "Gameboy Colors": strong desaturization  '''Shaders''' ([https://githubyuzu-emu.comorg/libretrogame compatibility])</commonsmall>:An open-shaders/blob/master/cgp/gameboy-colors.cgp gameboy-colors.cgp] A .cgp shader preset can be loaded in source emulator made by many of [[OpenEMUCitra]] or [[RetroArch]] that is meant to (sort-of) replicate the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtime. The relevant parameters set for this effect are: Target Gamma = 2.4 Monitor Gamma = 2.16 Saturation = 0.5 Luminance = 0.9 The colors will not be exactly the same as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted to fit your tastes, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bit. ===Save file issues===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at developers. As it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions hard fork of VBA like VBA 1.7.2 and VBALink did not. The libretro versions Citra it shares many of VBAits traits, libretronamely cross-VBA-Next platform support and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators. Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary use of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity=====GBA Link Multiplayer OpenGL (1~4GBA)===* VBA-M: This doesn't work with old VBA versions.  Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file. * No$GBA: This method though unlike Citra it also works with DS roms, and that's the actual way to see the incomplete non-functional local Wi-Fi DS multiplayer implementation. (todo) ===GameCube Connectivity===The GBA unit can connect to a GameCube. ====Dolphin and VBA-M==== Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newersupports Vulkan) and a dump of a GBA BIOS'''Connect 1~4 GBA Unit Without Game to GC Game'''* Open Dolphin and VBA-M (duh). Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", Many 2D games now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game render graphics properly and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones. * '''VBA-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M.Notable at good speeds; many 3D games that work:* The Legend of Zelda Four Swords Adventures: Both two modes available for the US/PAL version workare playable. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due This emulator currently offers early access builds to a bug in the GC$5/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy) Don't work:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display month [[Emulators on VBA-M.* Drill Land* lots more '''Connect GBA Game Patreon|Patreon]] subscribers which allows them to GC Game'''During the GBA bios splash screen (if VBA-M is set to use a bios file -that bios- then open a retail GBA game supposed to connect with the GC game), pressing a button combination (A+Select???) is needed for connecting GBA games with GC games, as opposed utilize new features prior to their eventual release on the above method (needs investigation, what's the actual button combination) ====Dolphin and other emulators====Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators. They did a video using the higan emulatormainline build. Nothing One of the sort is published at the moment. ====GBA/DS Connectivity====Inserting a GBA card in Slot-2 in a Nintendo DS unit (thatyuzu's not a DSi) while a DS game notable features is running could unlock various gameplay features in some DS games. DesMume can emulate this: while playing the DS ROM, go to "Config, Slot 2 (GBA Slot)" and select "GBA Cartridge". Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect indisk-game. ==Special Hardware=====Special Cartridges===These were never emulated as of yet. There used to be patches to be applied to GBA ROMS with an utility like LunarIPSbased shader cache for OpenGL, but they're for negating the most part lost need to time nowadays. Your best bet is to use Action Replay to emulate those. * '''Solar Sensor:''' Boktai 1 (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>), Boktai 2 (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]), Boktai 3 ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix]).* '''Motion Control:''' Yoshi Topsy Turvy/Universal Gravitation (Fix: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]), Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])* '''Variable Rumble Speed''': Drill Dozer. Can still be emulated.* '''Figurine Add-compile shaders on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-the fly on is essentially Skylanders before it became popularevery boot.* '''Dotcode Reader:''' e-Reader (d)uses leaked sdks
VBA;[[Ryujinx]] <small class="plainlinks" style="font-M has an option for Motion controls "Input, Set, Motionweight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>:An open-source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It currently works with all versions of the GBC title Yoshi Tilt'n Tumble, which also was supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a special cartridge with a motion sensor builtdisk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-in to control movement in-gameprogress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, Ryujinx has released a closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games.
===e;Skyline:An open-Reader===This is source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an external peripheral that could connect to emulator, but it functionally works like [[Wine]], running almost all of the GBA (and GC) equipped original code on bare metal except for what interfaces with a Dotcode reader (reading data from strips the rest of paper with holes)the system. Dumps of At the moment Skyline does not have any graphical output, but some dotcodes exist, and can be opened games do boot with VBA 1.7.2 e-Reader or NO$GBAaudio only.
* No$GBA (todo);Egg NS* VBA 1:Claimed the first spot in getting games running on Android.781 titles are purported to work, and the rest are either not working or assumed to fail.2 (special eThere is significant controversy surrounding this emulator for the following reasons: the current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-Reader build) (todo)end device within the ballpark of a Qualcomm Snapdragon 855/855+/865/865+; it was discovered to have violated GPLv2 licensing requirements by using code from yuzu in a disallowed manner. Made by the Chinese illegal market.
For a few cases, with games like Super Mario Advance 4, one can simply get a sav file with the e-Reader levels already stored and Action Replay cheats being used to get e-Reader effects already stored in-game.==See also==* [[Emulators on Switch]]
===Other Add-ons=References==Not emulated yet:<references /> {{Nintendo}}
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6.
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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