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Nintendo Switch emulators

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{{Infobox console|title = Nintendo Switch|image = nintendo-switch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).|developer = [[File:GameboyNintendo]]|type = [[:Category:Hybrid consoles|Hybrid video game console]]|generation = [[:Category:Eighth-glacier.jpggeneration video game consoles|Eighth generation]]|release = 2017|thumbpredecessor = [[Wii U emulators|The Gameboy Advance handheld consoleWii U]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceNintendo Switch|Game Boy AdvanceNintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (often shortened short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to GBA) the console, the hardware is more or less off-the-shelf, being built around a 32semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-bit handheld video A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game console developed dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242. A "debugging emulator" for the NintendoSwitch, CageTheUnicorn (now [https://github. It is the successor to com/reswitched/Mephisto Mephisto]), popped up not long after the Game Boy Colorfirst components were dumped. It was released designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in Japan on March 21c++]], 2001which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in North America on June 11c# by developer gdkchan, 2001; in Australia was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Europe on June 22, 2001Sonic Mania.
==Emulators==
{| class="wikitable"|+PCstyle="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBC! scope<abbr title="colFree/Libre and Open-Source Software"|GBA>FLOSS</abbr>! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|style="text-align:center;"|Multi-platform|style! colspan="text-align:center;6"|[http://www.emucr.com/search/labelPC /VisualBoyAdvance-M/ r1231]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓x86
|-
|style="text-align:center;"|[[mGBAyuzu]]|stylealign="text-align:center;"left|{{Icon|Windows|Multi-platformLinux}}|style="text-align:center;"|[https://endriftyuzu-emu.comorg/mgbadownloads/downloads.html 0.1.0Nightly]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|?{{✓}}
|-
|style="text-align:center;"|[[higanRyujinx]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text-align:center;"|[httphttps://byuuryujinx.org/higan#/ 0.94Build Nightly]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|iDeaSNSEmu|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0RKX1209/nsemu Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|-
|styleMephisto|align="text-align:center;"left|[[MESS]]{{Icon|style="text-align:center;"Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.com/reswitched/Mephisto/releases v1.mamedev2.org1], [https:/release/github.html com/reswitched/Mephisto Git]|{{MAMEVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|MeteorCageTheUnicorn|style="text-align:center;"|Linux|style="text-align:center;"left|[https://github.com/blastrock/meteor 1.4]{{Icon|style="text-align:center;"Windows|Linux|style="text-align:center;"macOS||style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|-FreeBSD}}|style="text-align:center;"|[[No$GBA]]|style="text-align:center;"|Windows, MS-DOS|style="text-align:center;"|[httphttps://www6.zippysharegithub.com/v/86378833reswitched/file.html 2.7bCageTheUnicorn Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|{{|{| class="wikitable"|+Consoles! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GB/GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]}
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation Portable]]|style!colspan="text-align:center;10"|[https:/Mobile /www.mediafire.com/?zzkw74c1kzobedj 26731013]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓ARM
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]//eggns.wordpress.com Egg NS]|stylealign="text-align:center;"left|{{Icon|[[Wii]], [[Gamecube]]Android}}|style="text-align[https:center;"|r1229|style//drive.google.com/u/0/uc?id="text-align:center;"|✓|style15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export="text-align:center;"|✓download 1.0.6]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓ (as VBA-Next)|style="text-align:center;"|✓{{✗}}
|-
|style="text[https://github.com/skyline-align:center;"|[[gpSP]emu/skyline Skyline]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Android}}|style="text[https://github.com/skyline-align:center;"|emu/skyline/releases 0.9|style="text-align:center;"|✗3]|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|}
==Comparisons==* [[gpSP]] last official version was 0.9 by Exophase. There are, however, two superior forks: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]] is the best emulator for the GBA. RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks and tweaks, making it a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2. * ;[[higanyuzu]]'s GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version of VBA.* [[mGBA]] is a GBA emulator that aims to be accurate while maintaining speed. =<small class=Emulation issues== ===Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|Left showing the default game, and right showing [[VBA-M]] in "Gameboy Colorsplainlinks" mode]]The original GBA screen was not backlit, which would render the screen rather dark. To compensate for this, games would be overly saturated. The bright overly saturated colors would appear rather normal on the GBA. In emulation however, this over saturation is not needed. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mind. For everything else, there are several ways to deal with this: '''No$GBA''' Under "Emulation Options", select style="GBA Mode. There are four modes. font- GBA (no backlight) = strong desaturization - GBA SP (backlight) = strong desaturization - Nintendo DS in GBA mode = some desaturization - VGA Mode (poppy bright)weight: zero desaturization  '''VBA-M''' - (VBA-M for Windows only) Under normal;"Options->Gameboy" you will find the options: - "Real Colors": no desaturization  - "Gameboy Colors": strong desaturization  '''Shaders''' ([https://githubyuzu-emu.comorg/libretrogame compatibility])</commonsmall>:An open-shaders/blob/master/cgp/gameboy-colors.cgp gameboy-colors.cgp] A .cgp shader preset can be loaded in [[OpenEMU]] or source emulator made by many of [[RetroArchCitra]] that is meant to (sort-of) replicate the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtime. The relevant parameters set for this effect are: Target Gamma = 2.4 Monitor Gamma = 2.16 Saturation = 0.5 Luminance = 0.9 The colors will not be exactly the same as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted to fit your tastes, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bit. ===Save file issues===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at developers. As it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions hard fork of VBA like VBA 1.7.2 and VBALink did not. The libretro versions Citra it shares many of VBAits traits, libretronamely cross-VBA-Next platform support and libretro-VBA-M, come with vba-over.ini baked into the binary so use of OpenGL (though unlike Citra it is able to load raw .sav files, but also changes the save file output to be a 136KB supports Vulkan).srm file for every save type, with save type info contained within the fileMany 2D games now render graphics properly and at good speeds; many 3D games are playable. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators. Libretro devs created a emulator currently offers early access builds to $5/month [[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line toolEmulators on Patreon|Patreon]] subscribers which allows them to convert libretro-VBA .srm save files utilize new features prior to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity=====GBA Link Multiplayer (1~4GBA)===* VBA-M: This doesn't work with old VBA versions. Just disable "Pause when Inactive", configure all four joypads each with their own button layout, and open again VBA-M to have 2 to 4 windows. * No$GBA: This method also works with DS roms, and that's the actual way to see eventual release on the incomplete non-functional local Wi-Fi DS multiplayer implementation. (todo) ===GameCube Connectivity===The GBA unit can connect to a GameCube. ====Dolphin and VBA-M==== Game Boy connection support can be supported via joybus emulationmainline build. Such requires VBA-M (r947 or newer) and a dump One of a GBA BIOS. '''Connect 1~4 GBA Unit Without Game to GC Game'''* Open Dolphin and VBA-M (duh). Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now ityuzu's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and notable features is its music running :)* '''VBAdisk-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones. * '''VBA-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M.Notable games that work:* The Legend of Zelda Four Swords Adventures: Both two modes available based shader cache for the US/PAL version work. The third Japan-only Navi Trackers mode works as wellOpenGL, but negating the game crashes after the naming screen due need to a bug in compile shaders on the GC/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy) Don't work:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display fly on VBA-Mevery boot.* Drill Land* lots moreuses leaked sdks
'''Connect GBA Game to GC Game''';[[Ryujinx]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>During the GBA bios splash screen (if VBA:An open-M is set source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to use 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a bios file disk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-that biosin- then open progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, Ryujinx has released a retail GBA game supposed to connect with closed source LDN-enabled preview build supporting local wireless multiplayer across the GC game)internet, pressing a button combination (A+Select???) is needed for connecting GBA games as well as LAN mode compatibility on local networks with GC Switch consoles on supported games, as opposed to the above method.
(needs investigation;Skyline:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what's interfaces with the rest of the system. At the actual button combination)moment Skyline does not have any graphical output, but some games do boot with audio only.
====Dolphin ;Egg NS:Claimed the first spot in getting games running on Android. 81 titles are purported to work, and other emulators====Dolphin devs the rest are either not working at rewriting or assumed to fail. There is significant controversy surrounding this emulator for the following reasons: the current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-end device within the entire GBA connectivity ballpark of a Qualcomm Snapdragon 855/855+/865/865+; it was discovered to have violated GPLv2 licensing requirements by using code from yuzu in a far better way from scratch with more accurate emulators. They did a video using the higan emulatordisallowed manner. Nothing of the sort is published at Made by the momentChinese illegal market.
==See also=e-Reader Support===* No$GBA (todo)* VBA 1.7.2 (special e-Reader build) (todo)[[Emulators on Switch]]
For a few cases, with games like Super Mario Advance 4, one can simply get a sav file with the e-Reader levels already stored and Action Replay cheats being used to get e-Reader effects already stored in-game. ==References==<references /> {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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