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Nintendo Switch emulators

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{{Infobox console|title = Nintendo Switch|image = nintendo-switch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).|developer = [[File:GameboyNintendo]]|type = [[:Category:Hybrid consoles|Hybrid video game console]]|generation = [[:Category:Eighth-glacier.jpggeneration video game consoles|Eighth generation]]|release = 2017|thumbpredecessor = [[Wii U emulators|The Gameboy Advance handheld consoleWii U]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceNintendo Switch|Game Boy AdvanceNintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (often shortened short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to GBA) the console, the hardware is more or less off-the-shelf, being built around a 32semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-bit handheld video A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game console developed dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242. A "debugging emulator" for the NintendoSwitch, CageTheUnicorn (now [https://github. It is the successor to com/reswitched/Mephisto Mephisto]), popped up not long after the Game Boy Colorfirst components were dumped. It was released designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in Japan on March 21c++]], 2001which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in North America on June 11c# by developer gdkchan, 2001; in Australia was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Europe on June 22, 2001Sonic Mania.
==Emulators==
{| class="wikitable"|+PCstyle="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBC! scope<abbr title="colFree/Libre and Open-Source Software"|GBA>FLOSS</abbr>! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|style="text-align:center;"|Multi-platform|style! colspan="text-align:center;6"|[http://www.emucr.com/search/labelPC /VisualBoyAdvance-M/ r1231]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓x86
|-
|style="text-align:center;"|[[mGBAyuzu]]|stylealign="text-align:center;"left|{{Icon|Windows|Multi-platformLinux}}|style="text-align:center;"|[https://endriftyuzu-emu.comorg/mgbadownloads/downloads.html 0.1.0Nightly]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|?{{✓}}
|-
|style="text-align:center;"|[[higanRyujinx]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text-align:center;"|[httphttps://byuuryujinx.org/higan#/ 0.94Build Nightly]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|iDeaSNSEmu|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0RKX1209/nsemu Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|-
|styleMephisto|align="text-align:center;"left|[[MESS]]{{Icon|style="text-align:center;"Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.com/reswitched/Mephisto/releases v1.mamedev2.org1], [https:/release/github.html com/reswitched/Mephisto Git]|{{MAMEVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|styleCageTheUnicorn|align="text-align:center;"left|Meteor{{Icon|style="text-align:center;"Windows|Linux|macOS|FreeBSD}}|style="text-align:center;"|[https://github.com/blastrockreswitched/meteor 1.4CageTheUnicorn Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBA]]|style="text-align:center;"|Windows, MS-DOS|style="text-align:center;"|[http://www6.zippyshare.com/v/86378833/file.html 2.7b]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|} {| class="wikitable"|+Consoles! scopecolspan="col10"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GBMobile /GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]|-|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation Portable]]|style="text-align:center;"|[https://www.mediafire.com/?zzkw74c1kzobedj 26731013]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓ARM
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]//eggns.wordpress.com Egg NS]|stylealign="text-align:center;"left|{{Icon|[[Wii]], [[Gamecube]]Android}}|style="text-align[https:center;"|r1229|style//drive.google.com/u/0/uc?id="text-align:center;"|✓|style15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export="text-align:center;"|✓download 1.0.6]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓ (as VBA-Next)|style="text-align:center;"|✓{{✗}}
|-
|style="text[https://github.com/skyline-align:center;"|[[gpSP]emu/skyline Skyline]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Android}}|style="text[https://github.com/skyline-align:center;"|emu/skyline/releases 0.9|style="text-align:center;"|✗3]|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|}
==Comparisons==* ;[[gpSPyuzu]] last official version was 0.9 by Exophase. There are, however, two superior forks<small class="plainlinks" style="font-weight: normal;">([httphttps://dl.qj.net/psp/emulators/gpsp-modyuzu-20090720emu.html gpSPmod] and [http:org//filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-Jgame compatibility]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.</small>* [[Visual Boy Advance :An open-M|Visual Boy Advance-M (VBA-M)]] is the best source emulator for the GBA. RetroArch's VBA-Next is based off an older revision made by many of VBA-M with added speedhacks and tweaks, making it a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2. * [[higanCitra]]'s GBA core developers. As it is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version hard fork of Citra it shares many of VBA.* [[mGBA]] is a GBA emulator that aims to be accurate while maintaining speed. ==Emulation issues== ===Oversaturation===[[File:1406913527173-1its traits, namely cross-.png|400px|thumb|right|Left showing the default game, platform support and right showing [[VBA-M]] in "Gameboy Colors" mode]]The original GBA screen was not backlit, which would render the screen rather darkuse of OpenGL (though unlike Citra it also supports Vulkan). To compensate for this, Many 2D games would be overly saturated. The bright overly saturated colors would appear rather normal on the GBA. In emulation however, this over saturation is not needed. Some now render graphics properly and at good speeds; many 3D games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mindare playable. For everything else, there are several ways This emulator currently offers early access builds to deal with this: '''No$GBA''' Under "Emulation Options", select "GBA Mode. There are four modes. - GBA (no backlight) = strong desaturization - GBA SP (backlight) = strong desaturization - Nintendo DS in GBA mode = some desaturization - VGA Mode (poppy bright): zero desaturization  '''VBA-M''' - (VBA-M for Windows only) Under "Options->Gameboy" you will find the options: - "Real Colors": no desaturization  - "Gameboy Colors": strong desaturization  '''Shaders''' [https://github.com/libretro/common-shaders/blob/master5/cgp/gameboy-colors.cgp gameboy-colors.cgp] A .cgp shader preset can be loaded in month [[OpenEMUEmulators on Patreon|Patreon]] or [[RetroArch]] that is meant subscribers which allows them to (sort-of) replicate the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtime. The relevant parameters set for this effect are: Target Gamma = 2.4 Monitor Gamma = 2.16 Saturation = 0.5 Luminance = 0.9 The colors will not be exactly the same as what VBA-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted utilize new features prior to fit your tastes, and you can get their eventual release on the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitmainline build===Save file issues===There are a number One of different save formats for GBA games. With raw save data, ityuzu's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did not. The libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it notable features is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators. Libretro devs created a [https://github.com/libretro/vbamdisk-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data based shader cache for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity=====GBA Link Multiplayer (2~4GBA)===* VBA-M: This doesn't work with old VBA versions. Just disable "Pause when Inactive", configure all four joypads each with their own button layout, and open again VBA-M to have 2 to 4 windows. * No$GBA: This method also works with DS romsOpenGL, and that's negating the actual way need to see compile shaders on the incomplete non-functional local Wi-Fi DS multiplayer implementationfly on every boot. (todo)  ===GameCube Connectivity===The GBA unit can connect to a GameCube. ====Dolphin and VBA-M====uses leaked sdks
Game Boy connection support can be supported via joybus emulation. Such requires VBA;[[Ryujinx]] <small class="plainlinks" style="font-M weight:normal;">(r947 or newer) and a dump of a GBA BIOS[https://github.* Open Dolphin and VBAcom/Ryujinx/Ryujinx-Games-M (duhList/issues compatibility]). Make sure neither are blocked by your firmware.</small>* '''Dolphin:An open-source emulator that''' Start your game and play until you get to the s programmed in-game menu where you're asked to connect a GBAC#. Under the GC controller options (earlier "Config, Gamecube", Most 2D games are now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game booting and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive"at comfortable speeds and many 3D games are playable. Then, under "Options, Link, Joybus Options", Make sure It also supports resolution upscaling to enable "Enable Joybus Connection" 4K and set "IPbeyond; custom upscaling/Hostname" to use default settings, that is (127downscaling ratios are supported.0.0.1) or (localhost) Ryujinx now has a disk- without the bracketsbased shader cache. * THENUnlike yuzu, Dolphin will freeze. You'll want to Ryujinx does not have the system sound too high if you're using headphones. * '''VBAoffer packaged early access builds; however work-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will progress features can still be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link tested by then and the GC game will detect that a GBA unit was connectedusing Appveyor builds or building locally from unmerged pull requests.* To connect other GBA unitsSeparately, open another VBARyujinx has released a closed source LDN-M instance and repeat what you did enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with VBA-MSwitch consoles on supported games.
Notable games that work:;Skyline* The Legend of Zelda Four Swords Adventures: Both two modes available An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the US/PAL version work. The third Japan-only Navi Trackers mode works app as wellan emulator, but it functionally works like [[Wine]], running almost all of the game crashes after original code on bare metal except for what interfaces with the naming screen due to a bug in rest of the GC/GBA connectivitysystem.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download At the moment Skyline does not have any graphical output, but some games to your GBAdo boot with audio only. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy)
Don't work:;Egg NS* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display Claimed the first spot in getting games running on VBA-MAndroid.* Drill Land* lots more====Dolphin 81 titles are purported to work, and other emulators====Dolphin devs the rest are either not working at rewriting or assumed to fail. There is significant controversy surrounding this emulator for the entire GBA connectivity following reasons: the current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-end device within the ballpark of a Qualcomm Snapdragon 855/855+/865/865+; it was discovered to have violated GPLv2 licensing requirements by using code from yuzu in a far better way from scratch with more accurate emulatorsdisallowed manner. They did a video using the higan emulator. Nothing of the sort is published at Made by the momentChinese illegal market.
==See also=e-Reader Support===* No$GBA (todo)* VBA 1.7.2 (special e-Reader build) (todo)[[Emulators on Switch]]
For a few cases, with games like Super Mario Advance 4, one can simply get a sav file with the e-Reader levels already stored and Action Replay cheats being used to get e-Reader effects already stored in-game. ==References==<references /> {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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