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Nintendo Switch emulators

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{{Infobox console|title = Nintendo Switch|image = nintendo-switch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).|developer = [[File:GameboyNintendo]]|type = [[:Category:Hybrid consoles|Hybrid video game console]]|generation = [[:Category:Eighth-glacier.jpggeneration video game consoles|Eighth generation]]|release = 2017|thumbpredecessor = [[Wii U emulators|The Gameboy Advance handheld consoleWii U]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceNintendo Switch|Game Boy AdvanceNintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (often shortened short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to GBA) the console, the hardware is more or less off-the-shelf, being built around a 32semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-bit handheld video A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game console developed dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242. A "debugging emulator" for the NintendoSwitch, CageTheUnicorn (now [https://github. It is the successor to com/reswitched/Mephisto Mephisto]), popped up not long after the Game Boy Colorfirst components were dumped. It was released designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in Japan on March 21c++]], 2001which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in North America on June 11c# by developer gdkchan, 2001; in Australia was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Europe on June 22, 2001Sonic Mania.
==Emulators==
{| class="wikitable"|+PCstyle="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBC! scope<abbr title="colFree/Libre and Open-Source Software"|GBA>FLOSS</abbr>! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|style="text-align:center;"|Multi-platform|style! colspan="text-align:center;6"|[http://www.emucr.com/search/labelPC /VisualBoyAdvance-M/ r1231]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓x86
|-
|style="text-align:center;"|[[mGBAyuzu]]|stylealign="text-align:center;"left|{{Icon|Windows|Multi-platformLinux}}|style="text-align:center;"|[https://endriftyuzu-emu.comorg/mgbadownloads/downloads.html 0.1.0Nightly]|style="text-align:center;"|✗{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|?{{✓}}
|-
|style="text-align:center;"|[[higanRyujinx]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text-align:center;"|[httphttps://byuuryujinx.org/higan#/ 0.94Build Nightly]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|iDeaSNSEmu|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0RKX1209/nsemu Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|-
|styleMephisto|align="text-align:center;"left|[[MESS]]{{Icon|style="text-align:center;"Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.com/reswitched/Mephisto/releases v1.mamedev2.org1], [https:/release/github.html com/reswitched/Mephisto Git]|{{MAMEVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|styleCageTheUnicorn|align="text-align:center;"left|Meteor{{Icon|style="text-align:center;"Windows|Linux|macOS|FreeBSD}}|style="text-align:center;"|[https://github.com/blastrockreswitched/meteor 1.4CageTheUnicorn Git]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBA]]|style="text-align:center;"|Windows, MS-DOS|style="text-align:center;"|[http://www6.zippyshare.com/v/86378833/file.html 2.7b]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|} {| class="wikitable"|+Consoles! scopecolspan="col10"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GBMobile /GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]ARM
|-
|style="text-align[https:center;"|TempGBA4PSP//eggns.wordpress.com Egg NS]|stylealign="text-align:center;"left|{{Icon|[[PlayStation Portable]]Android}}|style="text-align:center;"|[https://wwwdrive.mediafiregoogle.com/u/0/uc?zzkw74c1kzobedj 26731013id=15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export=download 1.0.6]|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance //github.com/skyline-M|Visual Boy Advance-M (VBA-M)]emu/skyline Skyline]|style="text-align:center;"|[[Wii]], [[Gamecube]]|style="text-align:center;"left|r1229{{Icon|style="text-align:center;"|✓Android}}|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓ (as VBA-Next)|style="text-align:center;"|✓|-|style="text-align:center;"|[[gpSP]]|style="text-alignhttps:center;"|[[PlayStation Portable]]|style="text//github.com/skyline-align:center;"|emu/skyline/releases 0.9|style="text-align:center;"|✗3]|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|}
==Comparisons==* ;[[gpSPyuzu]] last official version was 0.9 by Exophase. There are, however, two superior forks<small class="plainlinks" style="font-weight: normal;">([httphttps://dl.qj.net/psp/emulators/gpspyuzu-mod-20090720emu.html gpSPmod] and [http:org//filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-Jgame compatibility]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.</small>* :An open-source emulator made by many of [[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)Citra]] is the best emulator for the GBA. RetroArch's VBA-Next developers. As it is based off an older revision a hard fork of Citra it shares many of VBAits traits, namely cross-M with added speedhacks platform support and tweaks, making it a bit less accurate in some respects, the use of OpenGL (though unlike Citra it fixes a few also supports Vulkan). Many 2D games such as Advance Wars 2. * [[higan]]'s GBA core is cycle-accurate, but is otherwise very much a WIP now render graphics properly and not as compatible as either version of VBAat good speeds; many 3D games are playable.* [[mGBA]] is a GBA This emulator that aims currently offers early access builds to be accurate while maintaining speed. ==Emulation issues== ===Oversaturation===$5/month [[File:1406913527173-1-.png|400px|thumb|rightEmulators on Patreon|Left showing the default game, and right showing [[VBA-MPatreon]] in "Gameboy Colors" mode]]The original GBA screen was not backlit, subscribers which would render the screen rather dark. To compensate for this, games would be overly saturated. The bright overly saturated colors would appear rather normal allows them to utilize new features prior to their eventual release on the GBAmainline build. In emulation however, this over saturation One of yuzu's notable features is not needed. Some games made after 2003 may look better with the backlit colorsits disk-based shader cache for OpenGL, however, as they were designed with negating the GBA SP in mind. For everything else, there are several ways need to deal with this: '''No$GBA''' Under "Emulation Options", select "GBA Mode. There are four modes. - GBA (no backlight) = strong desaturization - GBA SP (backlight) = strong desaturization - Nintendo DS in GBA mode = some desaturization - VGA Mode (poppy bright): zero desaturization  '''VBA-M''' - (VBA-M for Windows only) Under "Options->Gameboy" you will find the options: - "Real Colors": no desaturization  - "Gameboy Colors": strong desaturization  '''Shaders''' [https://github.com/libretro/common-compile shaders/blob/master/cgp/gameboy-colors.cgp gameboy-colors.cgp] A .cgp shader preset can be loaded in [[OpenEMU]] or [[RetroArch]] that is meant to (sort-of) replicate on the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtimefly on every boot. The relevant parameters set for this effect are: Target Gamma = 2.4 Monitor Gamma = 2.16 Saturation = 0.5uses leaked sdks
Luminance ;[[Ryujinx]] <small class= 0"plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>:An open-source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a disk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-in-progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, Ryujinx has released a closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games.9
The colors will not be exactly ;Skyline:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the same app as what VBA-M produces (a bit brighter and no washed out blacks) an emulator, but it will get you functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the desaturation effectsystem. Can be adjusted to fit your tastesAt the moment Skyline does not have any graphical output, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitbut some games do boot with audio only.
===Save file issues===;Egg NSThere are a number of different save formats for GBA :Claimed the first spot in getting gamesrunning on Android. With raw save data81 titles are purported to work, it's very hard and the rest are either not working or assumed to detect what save type it is just by looking at itfail. Visual Boy Advance tries to autodetect save type but often There is incorrect significant controversy surrounding this emulator for the following reasons: the current version lacks any onscreen buttons and this causes issues. A fix instead requires users to this issue is purchase a specific controller; it expects to use run on a file called "vbahigh-over.ini" end device within the ballpark of a Qualcomm Snapdragon 855/855+/865/865+; it was discovered to tell VBA what each game's proper save type is, which eliminates most issues regarding save typehave violated GPLv2 licensing requirements by using code from yuzu in a disallowed manner. Current VBA-M versions come with vba-over.ini Made by default, but older versions of VBA like VBA 1.7.2 and VBALink did notthe Chinese illegal market.
The libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but ==See also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators.==* [[Emulators on Switch]]
Libretro devs created a ==References==[https:<references //github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found > [https://www.mediafire.com/?6bg8ag0bjs1b7ng here].{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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