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Nintendo Switch emulators

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{{Infobox console|title = Nintendo Switch|image = nintendo-switch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).|developer = [[File:GameboyNintendo]]|type = [[:Category:Hybrid consoles|Hybrid video game console]]|generation = [[:Category:Eighth-glacier.jpggeneration video game consoles|Eighth generation]]|release = 2017|thumbpredecessor = [[Wii U emulators|The Gameboy Advance handheld consoleWii U]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceNintendo Switch|Game Boy AdvanceNintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (often shortened short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to GBA) the console, the hardware is more or less off-the-shelf, being built around a 32semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-bit handheld video A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game console developed dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242. A "debugging emulator" for the NintendoSwitch, CageTheUnicorn (now [https://github. It is the successor to com/reswitched/Mephisto Mephisto]), popped up not long after the Game Boy Colorfirst components were dumped. It was released designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in Japan on March 21c++]], 2001which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in North America on June 11c# by developer gdkchan, 2001; in Australia was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Europe on June 22, 2001Sonic Mania
==Emulators==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBC! scope<abbr title="colFree/Libre and Open-Source Software"|GBA>FLOSS</abbr>! scope="col"|NDSActive! scope="col" style="text-align: center;"|Game Link Support! scope="col"[[Recommended Emulators|Recommended]]
|-
|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|Windows, Linux, OS X, [[Wii]], [[Gamecube]]|r1229| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|✗| style="text-align: center;"|✓| style! colspan="text-align: center;6"|PC / x86
|-
|[[RetroArchyuzu]] (VBA-M)|Multi-platformalign=left|1.0.2{{Icon| style="text-align: center;"Windows|Linux}}| style="text[https://yuzu-align: center;"emu.org/downloads/ Nightly]|{{}}| style="text-align: center;"|✗| style="text-align: center;"|✗{{✓}}| style="text-align: center;"|{{}}
|-
|[[RetroArchRyujinx]] (VBA-Next)|Multi-platformalign=left|{{Icon|1.0.2Windows| style="text-align: center;"Linux|macOS}}| style="text-align[https: center;"//ryujinx.org/#/Build Nightly]|{{}}| style="text-align: center;"|✗{{✓}}| style="text-align: center;"|✗| style="text-align: center;"|{{(for slower systems only)}}
|-
|[[No$GBA]]NSEmu|align=left|{{Icon|Windows, MS-DOS}}|[httphttps://www6.zippysharegithub.com/v/86378833RKX1209/file.html 2.7bnsemu Git]| style="text-align: center;"|✗| style="text-align: center;"|✓| style="text-align: center;"|{{}}| style="text-align: center;"|✓{{✗}}| style="text-align: center;"|{{}}
|-
|MeteorMephisto|align=left|{{Icon|Linux|macOS}}|[https://github.com/blastrockreswitched/meteor Mephisto/releases v1.2.1], [https://github.4com/reswitched/Mephisto Git]| style="text-align: center;"|✗| style="text-align: center;"|{{}}| style="text-align: center;"|✗| style="text-align: center;"|{{}}| style="text-align: center;"|{{}}
|-
|[[higan]]CageTheUnicorn|align=left|{{Icon|Windows, OS X, |Linux|0.93macOS|FreeBSD}}| style="text-align[https: center;"|✓//github.com/reswitched/CageTheUnicorn Git]| style="text-align: center;"|{{}}| style="text-align: center;"|{{}}| style="text-align: center;"|✗| style="text-align: center;"|{{}}
|-
|iDeaS|Windows, Linux|[http://ciacin.site90.com/ideas.php 1.0.4.0]| style!colspan="text-align: center;10"|| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|✗| style="text-align: center;"|✗Mobile / ARM
|-
|TempGBA4PSP|[[PlayStation Portable]https://eggns.wordpress.com Egg NS]|align=left|{{Icon|Android}}|[https://wwwdrive.mediafiregoogle.com/u/0/uc?zzkw74c1kzobedj 26731013id=15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export=download 1.0.6]| style="text-align: center;"|{{}}| style="text-align: center;"|{{}}| style="text-align: center;"|✗| style="text-align: center;"|{{| style="text-align: center;"|✓}}
|-
|[[gpSP]https://github.com/skyline-emu/skyline Skyline]|[[PlayStation Portable]]align=left|{{Icon|Android}}|[https://github.com/skyline-emu/skyline/releases 0.93]| style="text-align: center;"|✗{{✓}}| style="text-align: center;"|{{}}| style="text-align: center;"|✗| style="text-align: center;"|✗| style="text-align: center;"|{{}}
|}
[[Category:Consoles]]
;[[yuzu]] <small class="plainlinks" style=Comparison=="font-weight:normal;">([https://yuzu-emu.org/game compatibility])</small>Visual Boy Advance:An open-M source emulator made by many of [[Citra]]'s developers. As it is a hard fork of Citra it shares many of its traits, namely cross-platform support and the best use of OpenGL (though unlike Citra it also supports Vulkan). Many 2D games now render graphics properly and at good speeds; many 3D games are playable. This emulator for currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers which allows them to utilize new features prior to their eventual release on the GBAmainline build. RetroArchOne of yuzu's VBAnotable features is its disk-Next is based off an older revision of VBAshader cache for OpenGL, negating the need to compile shaders on the fly on every boot. uses leaked sdks  ;[[Ryujinx]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>:An open-M with added speedhacks source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to 4K and tweaksbeyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a disk-based shader cache. Unlike yuzu, making it a bit less accurate Ryujinx does not offer packaged early access builds; however work-in some respects-progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, though it fixes Ryujinx has released a few closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games such as Advance Wars 2. Higan's GBA core is cycle ;Skyline:An open-accuratesource [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but is otherwise very much a WIP and it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. At the moment Skyline does not as compatible as either version of VBAhave any graphical output, but some games do boot with audio only.
The last official release of gpSP was version 0;Egg NS:Claimed the first spot in getting games running on Android.9 by Exophase81 titles are purported to work, and the rest are either not working or assumed to fail. There are, however, two superior forksis significant controversy surrounding this emulator for the following reasons: [http://dl.qj.net/psp/emulators/gpspthe current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-mod-20090720.html gpSPmod] and [http:end device within the ballpark of a Qualcomm Snapdragon 855/855+/filetrip.net865/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570865+; it was discovered to have violated GPLv2 licensing requirements by using code from yuzu in a disallowed manner.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to KaiMade by the Chinese illegal market.
==Save file issuesSee also==There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did not.* [[Emulators on Switch]]
The libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators.==References==<references /> {{Nintendo}}
Libretro devs created a
[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found
[https://www.mediafire.com/?6bg8ag0bjs1b7ng here].
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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