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Emulators on PSP

34,441 bytes added, 14:05, 7 July 2021
Intel CPUs
{{Infobox console|title = PlayStation Portable|logo = PSP-1000_(White).jpeg|developer = [[File:Gameboy-glacier.jpgSony]]|thumbtype = [[:Category:Handheld consoles|The Gameboy Advance handheld Handheld game console]]The '''|generation = [[gametech:Game Boy AdvanceCategory:Seventh-generation video game consoles|Game Boy Advance7th generation]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the |release = 2004|discontinued = 2015|successor to the Game Boy Color. It was released in Japan = [[Emulators on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001.Vita|PlayStation Vita]]|emulated = {{✓}}}}
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The PSP [https://digiex.net/threads/psp-6-61-custom-firmware-install-on-any-psp-psp-psp-slim-psp-3000-psp-go-e1000.12915/ Custom Firmware 6.61-Pro-C2] will work on all PSP models from the original PSP to the PSP Go and even the E1000, all you need is to be running the official 6.60 or 6.61 firmware to install and use this custom firmware. Note : On the 15/01/2015 Sony released PSP firmware 6.61, some three and a half years after the last 6.60 update. It's of no benefit to you updating to 6.61 after all this time, however the custom firmware has now been updated to support 6.61. So you can now follow this guide if you happen to have updated to 6.61. The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulatorsfor OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums]. *[https://github.com/PSP-Archive/ARK-4 ARK-4 e/CFW for the PSP and PS Vita]*[https://www.psx-place.com/resources/pbp-unpacker-0-94.206/ PBP Unpacker] Used for <code>EBOOT.PBP</code> files unpack and modify tool.*[https://github.com/YoMizzy/PSXBINq PSXBINq] Tool to unpack PSX PBP and convert to .BIN & .cue files Ready for Playstation Classic. ===PPSSPP Test==={| class="wikitable"width=300px! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% | Compat Legend! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% | Class|-|style="background:#32CD32;border: 1px #111111 solid;"| Emulator that work 100% or have few/very minor issues, and fully playable.|style="background:#32CD32;border: 1px #111111 solid;"|Worked|-|style="background:#00BFFF;border: 1px #111111 solid;"| Emulator that have glitches menu/screen, but are otherwise perfectly worked.|style="background:#00BFFF;border: 1px #111111 solid;"|Less issues but fully Worked|-|style="background:#FFA500;border: 1px #111111 solid;"| Emulator that mostly work but with more serious bugs (like a blue screen and crash) and Low compatibility.|style="background:#FFA500;border: 1px #111111 solid;"| Low Compatibility issues|-|style="background:#FA8072;border: 1px #111111 solid;"| Emulator that doesn't load and have major problems and/or are unplayable.|style="background:#FA8072;border: 1px #111111 solid;"|Unstable/Crash|-|style="background:#A9A9A9;border: 1px #111111 solid;"|Unknown status. Emulator hasn't been tested.|style="background:#A9A9A9;border: 1px #111111 solid;"|Untested|} =<B>Multi-Systems</B>= ===<B>[[RetroArch]]</B>=== <B><code> [http://buildbot.libretro.com/stable/1.9.0/playstation/psp/RetroArch.7z Stable]</B></code> <B><code> [https://buildbot.libretro.com/nightly/playstation/psp/ Nightly]</B></code> <B><code> [https://github.com/libretro GitHub]</code></B> <B><code> [https://buildbot.libretro.com/nightly/playstation/psp/latest/ PSP RetroArch Cores]</B></code> <code><font color="Blue"><B> [https://github.com/Abdess/retroarch_system/releases/tag/1.9.1 RetroArch BIOS|ROMs]</B></font></B></code> {| class="wikitable sortable" style="text-align:center;"|-|+ Available cores! Cores! Game/System list! [[PPSSPP]]! [[Recommended Emulators|Recommended]] Working?|-!colspan="20"|<B><I>Consoles</I></B>|-|[[gpSP]]| rowspan="2" style="text-align: center;" | GameBoy Advance| ?<small> (Blue Screen/Slow)</small>| {{✓}}|-|[[mGBA]]| {{~}}| {{~}}|-|TGB Dual| rowspan="3" style="text-align: center;" | GameBoy/GameBoy Color| {{✓}}| {{✓}}|-|GearBoy| {{✓}}| {{✓}}|-|[[Gambatte]]|{{✓}}| {{✓}}|-|[[Snes9x]] 2005+PC| rowspan="2" style="text-align: center;" | SNES| {{✓}}| {{~}}|-|[[Snes9x]] 2005| {{✓}}| {{~}}|-|FCEUmm| rowspan="3" style="text-align: center;" | NES/FDS| {{✓}}| {{✓}}|-|[[QuickNES]]| {{✓}}| {{✓}}|-|[[Nestopia]]| {{✓}}| {{✓}}|-|SMS Plus| rowspan="2" style="text-align: center;" | MasterSystem/GameGear/SG-1000| {{✓}}| {{✓}}|-|GearSystem| {{✓}}| {{✓}}|-|PicoDrive| Sega MegaDrive/Genesis/GameGear/MasterSystem/32x/Sega CD| {{✓}}| {{✓}}|-|RACE| rowspan="2" style="text-align: center;" | NeoGeo Pocket/Pocket Color| {{✓}}| {{✓}}|-|[[Mednafen]] NGP| {{✓}}| {{✓}}|-|[[Mednafen]] PCE Fast| rowspan="2" style="text-align: center;" | PCE/PCE CD/SuperGrafx| {{✗}}<small> (Blank Screen)</small>| {{✓}}|-|[[Mednafen]] PCE| {{✗}}<small> (Blank Screen)</small>| {{✓}}|-|Quasi88|NEC PC8801| {{✓}}| {{✓}}|-|NP2Kai|NEC PC9801| {{✗}}<small> (crash)</small>| {{~}}|-|[[Mednafen]] Lynx| rowspan="2" style="text-align: center;" | Atari Lynx| {{✓}}| {{✓}}|-|[[Handy]]| {{✓}}| {{✓}}|-|ProSystem|Atari 7800| {{✓}}| {{✓}}|-|Atari800|Atari 5200| {{✓}}| {{✓}}|-|[[MAME]] 2003+| rowspan="2" style="text-align: center;" | Multiple Arcade| {{~}}<small> (Slow)</small>| {{~}}|-|[[MAME]] 2003| {{~}}<small> (Slow)</small>| {{~}}|-|81|ZX81| {{✓}}| {{✓}}|-|[[FUSE]]|ZX Spectrum| {{✓}}| {{✓}}|-|[[O2EM]]|Magnavox Odyssey 2| {{✓}}| {{✓}}|-|FreeChaf|Fairchild Channel F| {{✓}}| {{✓}}|-|FreeIntv|IntelliVision| {{✓}}| {{✓}}|-|GW| Game & Watch| {{✓}}| {{✓}}|-|Theodore|MO5/TO7| {{✓}}| {{✓}}|-|X1|Sharp X1/X1 Turbo| {{✓}}| {{✓}}|-|[[fMSX]]|MSX/MSX2/MSX2+/MSXTurboR| {{✓}}<small> (Fast)</small>| {{✓}}|-|[[BlueMSX]]|ColecoVision/SG-1000/MSX| {{✓}}| {{✓}}|-|Frodo|C64| {{✓}}| {{✓}}|-|BK|Electronika 10/11| {{✓}}| {{✓}}|-|CrocoDS|Amstrad CPC| {{✓}}| {{✓}}|-| Lutro| Lua Game Engine| {{✓}}| {{✓}}|-|Uzem|Uzebox| {{✗}}<small> (Super Slow)</small>| ?|-!colspan="6"|<B><I>Games Engines</I></B>|-|LowresNX|Game Engine| {{✓}}| {{✓}}|-|ECWolf|Wolfenstein 3D| {{✓}}| {{✓}}|-|NXEngine|Cave Story| {{✓}}| {{✓}}|-|mrboom|Mr. BomberMan| {{✓}}| {{✓}}|-|prboom|Doom| {{✓}}| {{✓}}|-|2048|2048 Game| {{✓}}| {{✓}}|-!colspan="4"|<B><I>Other Tools</I></B>|-|gme|Game Music Emu| {{✓}}| {{~}}|-|PocketCDG|MP3 Karaoke Music Player| {{✓}}| {{~}}|} ===e[mulator] for PSP=== {| class="wikitable sortable" style="text-align:center;"{| class="wikitable sortable" style="text-align:center;"! class="unsortable"|Version| [https://gbatemp.net/download/e-mulator-source-included.28313/download?version=28313 0.82f]| <B>{{✓}}</B> [[PPSSPP]]| <B>{{~}}</B> Recommended|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| e[mulator] 0.82f|-|<B> Supported Consoles list</B>|* PCE<B> ⇔ </B>XPCE Tuned by e* NES<B> ⇔ </B>NesterJ by Ruka* SMS<B> ⇔ </B>SMS Plus/SDL* NGPC<B> ⇔ </B>NeoPop* GBC<B> ⇔ </B>RIN by mirakichi* WSC<B> ⇔ </B>OSwan Tuned by e *Lynx<B> ⇔ </B>PLynx|} =<B>Intel CPUs</B>= {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! scope="col"|8086 emulation! scope="col"|286 emulation! scope="col"|386 emulation! scope="col"|486 emulation! scope="col"|Pentium emulation! scope="col"|Pentium II emulation! scope="col"|Celeron emulation! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[DOSBox]]| [https://github.com/pierrelouys/dosbox_psp git]| {{✗}}| {{✗}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| Low| {{✓}}<small> (Low Compatibility/Doesn't Crashed as yet)</small>| {{✗}}|-| DOSBox-X| ?| ?| ?| ?| ?| ?| ?| ?| ?| ?| ?| ?|-| Bochs| [http://psp-news.dcemu.co.uk/bochspsp.shtml 1.0]| {{✗}}| {{✗}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| Low| {{~}}<small> (Low Compatibility)</small>| {{✗}}|-| UniPCemu| [https://superfury.itch.io/unipcemu x.x]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✓}}| Low| {{✗}}<small> (Low Compatibility)</small>| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"|† Bochs|-!<B> Windows Operating Systems Supported</B>|-|* [https://winworldpc.com/product/windows-98/98-second-edition Windows 98]* [https://archive.org/details/Win95OSR2 Windows 95]* [https://archive.org/details/windowsmeisoandbootdisk Windows ME]* [https://winworldpc.com/product/windows-nt-2000/final Windows 2000]|} =<B>Sony</B>= ===PlayStation 1=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PS1P| [https://archive.org/details/ps1p_alpha1.7z Alpha 1]| {{✗}}| Low| {{~}}<small> (Slow)</small>| {{✗}}|-| PSPSone| [https://archive.org/details/pspsone.-7z Alpha]| {{✗}}|?| {{✗}}<small> (Super Slow)</small>| {{✗}}|-| PSX-P| [https://psp.scenebeta.com/noticia/psx-p Alpha 2]| {{✗}}| Low| {{~}}<small> (Slow)</small>| {{✗}}|} <B><I><Code> BIOS</code> : <code>[https://www.mediafire.com/file/s11dvh2snfrmy29/PS1_BIOS.zip/file Download]</code></B></I> {| class="wikitable sortable" style="text-align:center;"! <B><h3> PSX2PSP - [[PSP Eboots|Official Eboots]]</B></h3>|} =<B>Nintendo</B>= ===Game Boy Advance=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[gpSP]]| [http://wololo.net/talk/viewtopic.php?f=2&t=12367 0.91 fix 3] [https://emulationrealm.net/downloads/file/601-gpsp-firmware-1-5 Official][https://github.com/BASLQC/gPSP git]| {{✓}}<small> (libretro)</small>| Mid| {{✓}}| ?<small> (Blue Screen)</small>| {{✓}}|-| [[gpSP#Uo gpSP Kai|Uo gpSP Kai]] † <small> (Unofficial)</small>| [http://wololo.net/talk/viewtopic.php?f=47&t=45844&start=40 3.4 Test 4 Build 230][https://github.com/PSP-Archive/unofficial-gpSP-kai git]| {{✗}}| Mid| {{✗}}| {{✗}}<small> (Bad Exception Address Error/Blue Screen ([[gpSP#PPSSPP|fixed]])</small>| {{✓}}|-| TempGBA4PSP| [http://www1.axfc.net/uploader/so/3063963 26750221]| {{✗}}| Mid| {{✗}}| ?<small> (Blue Screen)</small>| {{✓}}|-| TempGBA4PSP-mod| [https://github.com/phoe-nix/TempGBA4PSP-mod/releases/ git]| {{✗}}| Mid| {{✗}}| ?<small> (Blue Screen)</small>| {{✓}}|-| gpSP-J| [https://gbatemp.net/download/gpsp-j.29570/download?version=29570 12/06/16]| {{✗}}| Low| {{✗}}| ?<small> (Blue Screen)</small>| {{~}}|-| gpSP-mod| [https://psp.brewology.com/downloads/get.php?id=9929 20090720]| {{✗}}| Low| {{✗}}| ?<small> (Blue Screen)</small>| {{✗}}|-| PSPVBA| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/87-PSPVBA-GameBoy-Advance-Emulator-for-PSP-v1.2.4.html 1.2.4]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|-| PSPGBA| [https://gbatemp.net/download/pspgba.28300/download?version=28300 1.2]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|} ===GameBoy/GameBoy Color=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PlutoBoy| [https://github.com/RossMeikleham/PlutoBoy git]| {{✓}}| High| {{✓}}| {{✓}}|-| RIN (Unofficial)| [https://github.com/mbarczak/psp_rin/releases git]| {{✗}}| High| {{✓}}| {{✓}}|-| MasterBoy| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://github.com/wodim/MasterBoy git][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10<small> Unofficial</small>]| {{✗}}| Mid| {{✓}}| {{✓}}|-| GeMP| [https://www.brewology.com/downloads/download.php?id=4267&mcid=1 3.3 Final]| {{✗}}| Mid| {{✓}}| {{✓}}|-| SpiceBoy| [https://psp.scenebeta.com/noticia/spiceboy r2]| {{✗}}| Low| {{~}}| {{✗}}|-| PSP-gnuboy| [https://emulationrealm.net/downloads/file/598-psp-gnuboy r1]| {{✗}}| Low| {{~}}| {{✗}}|} ===Nintendo 64=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[DaedalusX64]]| [https://github.com/DaedalusX64/daedalus/releases/ git]| {{✓}}| Mid| {{✗}}<small> (Black Screen and Freezes)</small>| {{✓}}|} ===SNES (Super Famicom)=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Operating [[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| SNES9xTYL Mod <small> (SNES9x 1.39 based)</small>| [https://github.com/esmjanus/snes9xTYL git]| {{✗}}| Mid| ?<small> (glitch Screen)</small>| {{✓}}|-| SNES9x Euphoria| [https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/snes9x-euphoria/Snes9x_Euphoria_R5Beta3.zip R5 Beta 3]| {{✗}}| Low| {{✗}}<small> (hangs when loading a roms)</small>| {{~}}|-| UO SNES9x <small> (Unofficial)</small>| [https://www.brewology.com/downloads/get.php?id=11228 0.02y33 Build 34]| {{✗}}| Low| {{✓}}| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| SNES9x TYL Mod|-| * SNES9xTYL(mecm)/cm Mod is a port of SNES9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the s9xTYLcm build.Use the s9xTYLme version for best performance on an actual PSP|} ===NES (Famicom)/Famicom Disk System=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Nester-J|[https://wololo.net/talk/viewtopic.php?f=47&t=38758 AOEX r3 SP]| {{✗}}| Mid| {{✓}}<small> (Midium)<small/>| {{✓}}|-| NES for PSP| [https://gbatemp.net/download/nes-for-psp.28311/download?version=28311 0.5]| {{✗}}| Low| {{✓}}<small> (sLow Compatibility)<small/>| {{~}}|-| InfoNES| [https://gbatemp.net/download/infones-for-psp.28310/download?version=28310 r0.3]| {{✗}}| Low| {{✓}}<small> (Low Compatibility)<small/>| {{~}}|-| Famicontest|[https://gbatemp.net/download/famicontest.28309/download?version=28309 0.31]| {{✗}}| Low| {{✓}}<small> (Low Compatibility)<small/>| {{~}}|-| FCEUPSP| [https://psp.brewology.com/downloads/download.php?id=10188&mcid=1 0.3j]| {{✗}}| Low| {{✓}}<small> (Low Compatibility)<small/>| {{~}}|-| PSPFCEUltra|[https://emulationrealm.net/downloads/file/625-pspfceultra r2]| {{✗}}| Low| {{✓}}<small> (Low Compatibility)<small/>| {{~}}|-| Little John PSP| [https://archive.org/details/lj-nes-psp.7z POC]| {{✗}}|?| {{✗}}<small> (rename to myrom.nes)<small/>| {{✗}}|-|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Nester-J|-|NesterJ AoEX R3 SP is based on [https://www.brewology.com/downloads/download.php?id=10829&mcid=1 NesterJ 1.12 Plus 0.61 RM], so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 Beta 2.|} ===Game & Watch=== {| class="wikitable" style="text-align:center;"|-! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| MaDrigal PSP|[http://www.madrigaldesign.it/sim/download.php 1.0]| {{✓}}| Mid| {{✓}}| {{✓}}|} ===Pokémon Mini=== {| class="wikitable" style="text-align:center;"|-! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[Pokémon mini emulators|PokeMini]]|[https://sourceforge.net/projects/pokemini/files/0.60/pokemini_060_psp.zip/download 0.6.0]| {{✗}}| Mid| {{~}}| {{✓}}|} ===Nintendo DS=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| DSonPSP| [https://www.psx-place.com/resources/nintendo-ds-dsonpsp-0-7-kayliah-edition.261/ Beta 0.7 <small>Kayliah Edition</small>]| {{✗}}| Low| {{~}}<small> (Super Slow/Low Compatibility?)</small>| {{✗}}|-| [[DeSmuME PSP]]| [https://github.com/TheMrIron2/DeSmuME-PSP git]| {{✓}}| Low| {{✓}}<small> (Midium)</small>| {{~}}|-| NooDS PSP| [https://github.com/Xiro28/NooDS-PSP git]| {{✓}}| Low| {{✓}}<small> (Really Slow)</small>| ?|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DSonPSP|-|Based on DeSmuME PSP project , we get a new Nintendo DS emulator for PSP, called DSonPSP . such as the possibility of choosing the position of the screens , choosing the language in which you want the ROM to run and playing its audio . Now it has expanded the number of Roms that are playable, but the speed, although it has increased compared to the other emulator, is still low.just POC Very Low Compatibility.|} ===Virtual Boy=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Red Dragon| [https://gbatemp.net/download/red-dragon-experimental.27591/ 101907]| {{~}}| Low| {{✗}}<small> (Very Slow/Low Compatibility??)</small>| {{✗}}|} =<B>SEGA</B>= ===SEGA CD/Mega CD=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|Latest [[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[PicoDrive]]| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3]| {{✗}}| Mid| {{✓}}| {{✓}}|} ===SEGA 32X/CD 32X=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|GB[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[PicoDrive]]| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3]| {{✗}}| Mid| {{✓}}| {{✓}}|} ===MegaDrive/GBCGenesis=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|GBA[[Emulation Accuracy|Accuracy]]! scope="col"|NDS[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[PicoDrive]]| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3]| {{✗}}| Mid| {{✓}}| {{✓}}|-| DGen PSP| [https://gbatemp.net/download/dgen-psp.28301/download?version=28301 1.7]| {{✗}}| Mid| {{✓}}| {{~}}|-| MegaDrive for PSP| [https://emulationrealm.net/downloads/file/607-megadrive-for-psp 0.22]| {{✗}}| Mid| {{✓}}| {{~}}|-| PSP Genesis| [https://gbatemp.net/download/psp-genesis.28303/download?version=28303 0.18c]| {{✗}}| Low| {{✓}}| {{✗}}|-| Generator PSP| [https://gbatemp.net/download/generator-psp.28302/download?version=28302 0.01.0]| {{✗}}| Low| {{~}}| {{✗}}|} ===MasterSystem/GameGear=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|Game Link Support[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[PicoDrive]]| [https://github.com/pumpkinlink/picodrive git][https://www.psx-place.com/resources/picodrive.756/ 1.92.3]| {{✗}}| Mid| {{✗}}| {{✓}}| {{✓}}|-| SMS Plus PSP| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&t=957#p7115 1.5.0<small> theelf Mod</small>] [http://psp.akop.org/smsplus.htm 1.3.1]| {{✓}} <small>(libretro)</small>| Mid| {{✓}}| {{✓}}| {{✓}}|-| MasterBoy| [https://www.psx-place.com/resources/master-system-master-boy-2-10.236/ 2.10][https://pspstation.org/wp-content/uploads/downloads/MasterBoyv310NoOficial.rar 3.10 Unofficial]| {{✗}}| Mid| {{✗}}| {{✓}}| {{✓}}|-| PSPMaster| [https://archive.org/details/pspm.-7z 0.0.9 Beta 4]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|-| MMS Plus| [https://psp.scenebeta.com/noticia/mms-plus 1.1]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|-| SMS PSP| [http://psp-news.dcemu.co.uk/smspsp.shtml 0.5]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|-| emuGG| [https://nds.brewology.com/downloads/download.php?id=4502&mcid=1 1.0]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|-| emuSMS| [https://nds.brewology.com/downloads/download.php?id=4503&mcid=1 1.0]| {{✗}}| Low| {{✗}}| {{~}}| {{✗}}|} ===SG-1000=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| blueMSX*| [https://github.com/libretro/blueMSX-libretro libretro]| {{✓}} <small>(libretro)</small>| Mid| {{✓}}| {{✓}}| {{✓}}|-| SMS Plus PSP| [https://github.com/8bitpsp/smsplus/releases/tag/v1.3.1 git] [http://www.akihabara-online.com/Foro/viewtopic.php?f=8&t=957#p7115 1.5.0<small> theelf Mod</small>] [http://psp.akop.org/smsplus.htm 1.3.1] | {{✗}}| Mid| {{✓}}| {{✓}}| {{✓}}|} blueMSX is only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core. ===Saturn=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[Yabause]]| [https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10 SVN 2599]| {{✗}}| Low| {{~}}<small> (Slow)</small>| {{✗}}|} ===Dreamcast=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[nullDC PSP]]| [https://archive.org/details/nullDC-PSP Beta 1]| {{✓}}| Low| {{✗}}<small> (Blue Screen/Crash/Slow/Low Compatibility)</small>| {{✗}}|} ===VMS/VMU=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| VirtuaMunstaz| [http://psp-news.dcemu.co.uk/dreamcastvmuemulator.shtml 1.0]| {{✗}}| Low| {{~}} <small> (Low Compatibility)</small>| {{✗}}|} =<B>Oracle Corporation</B>= ===J2ME (Java 2 Micro Edition)=== {| class="wikitable" style="text-align:center;"|-! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[PSPKVM]]|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5F]| {{✗}}| Mid| {{✓}}| {{✓}}|} =<B>Atari Inc.</B>= ===Atari 130XE/800/800XL=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Atari800 PSP| [https://wololo.net/talk/viewtopic.php?f=47&t=50039 4.2.0][https://github.com/8bitpsp/atari800 git]| {{✗}}| Mid| {{✓}}| {{✓}}|-| PSPAtari| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]| {{✗}}| Low| {{~}}| {{✓}}|} ===Atari 2600=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSP2600| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/360-PSP2600-Atari-2600-emulator-for-PSP-v1.2.0-cheat.html 1.2.0]| {{✗}}| Mid| {{✓}}| {{✓}}|-| Stella PSP| [https://gbatemp.net/download/stella-psp.28297/ 0.2]| {{✗}}| Low| {{~}}| {{~}}|} ===Atari 5200=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| jum52 PSP| [https://jum.pdroms.de/emulators/emu5200.html 1.1]| {{✗}}| Low| {{~}}| {{✓}}|-| PSPAtari| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/286-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.3-minor-fix.html 1.1.3]| {{✗}}| Low| {{~}}| {{✓}}|} ===Atari 7800=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSP7800| [https://atariage.com/forums/applications/core/interface/file/attachment.php?id=149306 1.4.0]| {{✗}}| Mid| {{✓}}| {{✓}}|} ===Atari Lynx=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Handy PSP| [https://github.com/8bitpsp/handy/releases/tag/v0.95.1 git]| {{✗}}| High| {{✓}}| {{✓}}|-| pLynx| [https://archive.org/details/plynx-v-09.7z 0.9]| {{✗}}| Mid| {{✓}}| {{✓}}|} ===Atari ST=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| CaSTaway| [http://www.codejedi.com/shadowplan/castaway.html r006]| {{✗}}| Mid| {{~}}| {{~}}|} ===Atari Jaguar=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|CD! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Virtual Jaguar| [https://gbatemp.net/download/virtual-jaguar-for-psp.30598/download?version=30598 170206]| {{✗}}| {{✗}}| Low| {{~}}<small> (Slow)</small>| {{✗}}|} Rename ROM Files <code><B>.jag /.j64</B></code> <B>⇔</B> <B><code> cf.jag</B></code> put it in EBOOT.PBP File. =<B>NEC Home Electronics</B>= ===PC Engine/CD/SuperGrafx === {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|PCECD! class="unsortable"|SGfx! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| HuE| [https://www.psx-place.com/resources/turbografx-16-hue-0-70.240/ 0.70]| {{✓}}| {{✓}}| {{✗}}| High| {{✓}}| {{✓}}|-| PSPHuGo| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/365-PSPHUGO-PC-Engine-Emulator-for-PSP-v1.3.1-Irda-Joystick.html 1.3.1]| {{✓}}| {{~}}| {{✗}}| Mid| {{✓}}| {{✓}}|-| PCE for PSP| [https://gbatemp.net/download/pce-for-psp-version.28954/download?version=28954 0.83U01] [https://psp.brewology.com/downloads/get.php?id=10662 0.83D6]| {{✓}}| {{~}}| {{✗}}| Mid| {{~}}| {{~}}|} ===PC9801=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| NP2| [http://emuhani.up.seesaa.net/image/NP2_for_PSP_v0.39.zip 0.39]| {{✗}}| Low| {{~}}| {{✓}}|-| NP21| [http://emuhani.up.seesaa.net/image/NP21_for_PSP_v0.39.zip 0.39]| {{✗}}| Low| {{~}}| {{✓}}|} ===PC8801=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Quasi88| [https://psp.brewology.com/downloads/download.php?id=8656&mcid=1 0.6.3 r3]| {{✗}}| Low| {{~}}| {{~}}|} =<B>SNK Corporation</B>= ===Neo Geo Pocket/Color=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| RACE! PSP| [https://psp.akop.org/race.htm 2.16][https://github.com/8bitpsp/race git][https://www.psx-place.com/resources/racepsp-theelf-mod.577/ 2.17<small> theelf Mod</small>]| {{✗}}| High| {{✓}}| {{✓}}| {{✓}}|-| NeoPop PSP| [https://gbatemp.net/download/neopop-psp.23360/ 0.71.15][https://github.com/8bitpsp/neopop git]| {{✗}}| Mid| {{✗}}| {{✓}}| {{✓}}|-| ngPSP| [https://gbatemp.net/download/ngpsp.27556/ 1.3.1]| {{✗}}| Mid| {{✗}}| {{~}}| {{✓}}|} =<B>MicroSoft</B>= ===MS-DOS=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[DOSBox]]| [https://github.com/pierrelouys/dosbox_psp git]| {{✓}}| Low| {{✓}} (Low Compatibility/Doesn't Crashed as yet)| {{✗}}|-| [[DOSBox]]| [http://www.psx-place.com/resources/dosbox-0-71.270/ 0.71]| {{✗}}| Low| {{~}}| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DOSBox 0.71|-|* [https://gbatemp.net/threads/dosbox-on-psp-for-an-idiot.486673/ DOSBox Navigator 1.51] (Win9x/DOSBox 0.71) * [https://wololo.net/downloads/index.php/download/195 DOSBox EasyNavigator] * DOSBox 0.71 is [https://www.dosbox.com/wiki/Psp_dosbox an old version] and [http://wololo.net/2016/12/30/trip-homebrew-lane-dosbox-psp/ doesn't run that well] with the more demanding games and Windows 9x on the PSP. The DOSBox Navigator packs linked above are for easy navigation through the DOSBox menus on the PSP screen.|} ===MSX/MSX2/MSX2+/MSXturboR=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[fMSX]] PSP| [https://wololo.net/talk/viewtopic.php?t=49633 5.4.2][https://github.com/8bitpsp/fms git]| {{✓}}| Mid| {{✓}}| {{✓}}|-| PSPMSX| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/368-PSPMSX-MSX-Emulator-for-PSP-v1.5.1-Irda-Joy.html 1.5.1]| {{✓}}| Mid| {{✓}}| {{✓}}|-| HitBit| [https://gbatemp.net/download/hitbit.28305/ 0.05]| {{✗}}| Low| {{~}}| {{~}}|-| uMSX| [https://psp.scenebeta.com/noticia/umsx 0.1]| {{✗}}| Low| {{~}}| {{~}}|} =<B>Bandai</B>= ===WonderSwan/WonderSwan Color=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| eSwan| [https://archive.org/details/eSwan009.7z 0.09]| {{✗}}| Low| {{✓}}| {{~}}|-| pSwan| [https://archive.org/details/pSwan_v007.7z 0.07]| {{✗}}| Low| {{✓}}| {{✗}}|-| OSwan| [https://gbatemp.net/download/oswan-0-7-for-psp.28362/download?version=28362 0.01]| {{✗}}| Low| {{✓}}| {{✗}}|-| Cygne| [https://gbatemp.net/download/cygne.28358/download?version=28358 00.0]| {{✗}}| Low| {{✓}}| {{✗}}|} =<B>Watara</B>= ===SuperVision=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| Potator| [https://github.com/infval/potator-psp-akop git]| {{~}}| Mid| {{✓}}| {{✓}}|} =<B>Arcade System Board</B>= {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|CPS1! class="unsortable"|CPS2! class="unsortable"|CPS3! class="unsortable"|MVS/AES! class="unsortable"|CD! class="unsortable"|Other! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| NJEMU| [https://github.com/phoe-nix/NJEMU git][http://www.akihabara-online.com/Foro/viewtopic.php?f=25&t=930 mvs/ncdz 2.3.1 <small> theelf mod</small>]| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| Mid| {{✗}}<small> (glitch Menu)</small>| {{✓}}|-| Uo NJEMU Mod| [https://github.com/173210/mvspsp/releases/tag/r5 2.3.1 Mod rev5]| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| Mid| {{✗}}<small> (glitch Menu)</small>| {{✓}}|-| FBA4PSPmod| [https://github.com/PSP-Archive/FBA4PSPmod Psikyo Core]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| Mid| {{✓}}| {{~}}|-| PSP-MAME4ALL| [https://github.com/PSP-Archive/PSP-MAME4ALL/releases/tag/5.1 git]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| Low| {{✗}}<small> (crash)</small>| {{~}}|-| PSPMAME 0.97- Repuken2| [https://github.com/PSP-Archive/pspMAME-0.97-repuken2/releases/tag/0.97s git]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| Low| {{✓}}| {{~}}|-| PSPMAME 0.97- MTK| [https://github.com/PSP-Archive/pspMAME-0.97-TMK/releases/tag/0.6 git]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| Low| {{✓}}| {{~}}|-| XMAME| [https://gbatemp.net/download/xmame.28304/ 0.1.2]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| Low| {{✓}}| {{~}}|-| NeoCDPSP| [https://psp.brewology.com/downloads/download.php?id=3666&mcid=1 0.9.1][http://yoyofr92.free.fr/psp/neogeo.html 0.5 Official]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| {{✗}}| Mid| {{✓}}<small>(vertical and horizontal lines showing in Game screen)</small>| {{~}}|} =<B>Coleco Industries</B>= ===ColecoVision=== {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPColem| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/369-PSPColem-A-ColecoVision-Emulator-for-PSP-v1.3.1-irda-joy.html 1.3.1]| {{✗}}| Mid| {{✓}}| {{✓}}|-| ColEm PSP| [http://psp.akop.org/colem.htm 2.6.1]| {{✗}}| Mid| {{✓}}| {{✓}}|-| emuCOL| [https://psp.scenebeta.com/noticia/emucol 1.0]| {{✗}}| Low| {{~}}| {{✗}}|} =<B>Mattel Electronics</B>= ===Intellivision=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPInt| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/219-PSPInt-Intellivision-Emulator-for-PSP-v1.1.0-SLIM.html 1.1.0]| {{✗}}| Mid| {{✓}}| {{✓}}|} =<B>Fairchild Semiconductor</B>= ===Channel F=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| FreeChaF| [https://www.libretro.com/index.php/category/freechaf/ libretro]| {{✓}} <small>(libretro)</small>| Mid| {{✓}}| {{✓}}| {{✓}}|} Only available as a seperate [https://emulation.gametechwiki.com/index.php/Emulators_on_PSP#RetroArch LibRetro] core. =<B>Magnavox</B>= ===Odyssey²=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| EmuODD PSP| [http://wololo.net/downloads/index.php/download/8113 1.0]| {{✗}}| Low| {{~}}| {{✗}}|} Executing this emulator several times results in no sound anymore until a cold reboot of the PSP. =<B>General Consumer Electronics</B>= ===Vectrex=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPVE| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/321-PSPVE-A-Vectrex-emulator-for-PSP-v1.0.2.html 1.0.2]| {{✗}}| Mid| {{✓}}| {{✓}}|-| PSPVecx| [https://psp.scenebeta.com/noticia/psp-vecx 1.51]| {{✗}}| Low| {{~}}| {{✓}}|} =<B>Commodore International</B>= ===Amiga=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPUAE| [https://www.ultimateamiga.com/index.php?topic=9721.0 UE 0.90 Beta 5]| {{✗}}| Low| {{~}}<small> (Slow)</small>| {{~}}|} ===C64=== {| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| VICE PSP| [https://github.com/rsn8887/pspvice/releases/tag/v3.2.5 git]| {{~}}| High| {{✓}}| {{✓}}|-| PSPVICE| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.2]| {{✗}}| Mid| {{✓}}| {{✓}}|-| C64PSP| [https://gbatemp.net/download/c64psp.28299/ 0.3]| {{✗}}| Mid| {{~}}| {{~}}|} ===VIC20=== {| class="wikitable" style="text-align:center;"|-! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPVIC20| [http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1 Beta]| {{✗}}| Low| {{~}}| {{~}}|} ===Plus/4=== {| class="wikitable" style="text-align:center;"
|-
|style! Name! class="text-align:center;unsortable"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]Version|style! class="text-align:center;unsortable"|Multi-platformActive|style! scope="text-align:center;col"|[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN[Emulation Accuracy|Accuracy]]|style! scope="text-align:center;col"|[[PPSSPP|style="text-align:center;"|✓PPSSPP]]! [[Recommended Emulators|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓Recommended]]
|-
|style="text-align:center;"|[[mGBA]]PSPYape|style="text-align:center;"|Multi-platform|style="text-align:center;"|[httpshttp://endriftzx81.zx81.free.comfr/mgbaserendipity/downloadsindex.php?/archives/148-PSPYape-A-Commodore-Plus4-Emulator-for-PSP-v1.html 0.23.html 1.0.3]|style="text-align:center;"|{{}}|style="text-align:center;"|✓Low|style="text-align:center;"|✗{{~}}|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"PSPPlus4|[[higan]http://perso.numericable.fr/ckckck/C64_PSPVice.html 1.1]|style="text-align:center;"{{✗}}| Low| {{~}}|Windows, OS X, Linux{{~}}|style} ="text-align:center;"|[http:<B>Apple</B>= ===Apple II/byuu.orgll+/higan/ 0.94]lle=== {|styleclass="text-align:center;wikitable"|✓|style="text-align:center;"|✓|style! Name! class="text-align:center;unsortable"|Version|style! class="text-align:center;unsortable"|Active|style! scope="text-align:center;col"|[[Emulation Accuracy|Accuracy]]|style! scope="text-align:center;col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]
|-
|style="text-align:center;"|iDeaS|style="text-align:center;"|Windows, LinuxApple II Portable|style="text-align:center;"|[http://ciacinpsp-news.dcemu.site90co.comuk/ideasapple2portable.php shtml 1.0.4.007]|style="text-align:center;"|{{}}|style="text-align:center;"Low|{{~}}|style="text-align:center;"{{✗}}|}|style===macOS 0.x==="text-align:center;"|✗ {|styleclass="text-align:center;wikitable"|✗|style="text-align:center;"|✗
|-
|style! Name! class="text-align:center;unsortable"|[[MESS]]Version|style! class="text-align:center;unsortable"|Multi-platformActive|style! scope="text-align:center;col"|[http://www.mamedev.org/release.html {{MAMEVer}}[Emulation Accuracy|Accuracy]]|style! scope="text-align:center;col"|[[PPSSPP|style="text-align:center;"|✓PPSSPP]]! [[Recommended Emulators|style="text-align:center;"|✗|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|✗Recommended]]
|-
|style="text-align:center;"|Meteor|style="text-align:center;"|LinuxBasilisk II|style="text-align:center;"|[https://github.com/blastrockPSP-Archive/meteor 1.4Basilisk-II-PSP git]|style{{✗}}| Low| {{~}}| {{~}}|} =<B>Acorn Computers</B>= ===BBC Micro=== {| class="text-align:center;wikitable"|✗|style="text-align:center;"|✓|style! Name! class="text-align:center;unsortable"|Version|style! class="text-align:center;unsortable"|Active|style! scope="text-align:center;col"|[[Emulation Accuracy|Accuracy]]|style! scope="text-align:center;col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]
|-
|style="text-align:center;"|[[No$GBA]]PSPBeeb|style="text-align:center;"|Windows, MS-DOS|style="text-align:center;"|[http://problemkaputtzx81.zx81.free.fr/serendipity/index.dephp?/archives/gba264-PSPBEEB-BBC-Micro-Emulator-for-PSP-v1.1.0-SLIM-+-IR.html 1.htm 21.80]|style="text-align:center;"|{{}}|style="text-align:center;"|✓Mid|style="text-align:center;"|{{}}|style="text-align:center;"|{{|style="text-align:center;"|✗|style="text-align:center;"|✗}}
|}
=<B>Joseph Weisbecker</B>= ===Chip8/SChip8=== {| class="wikitable"|+Consoles! scopestyle="coltext-align:center;"|Name! scope="col"|Operating System(s)Name! scopeclass="colunsortable"|Latest Version! scopeclass="colunsortable"|GB/GBCActive! scope="col"|GBA! scope="col"[[Emulation Accuracy|NDS! scope="col"|Game Link SupportAccuracy]]! scope="col"|[[libretroPPSSPP|Libretro CorePPSSPP]]! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation Portable]]PSPChip8|style="text-align:center;"|[httphttps://www.mediafiregbatemp.comnet/download/41ny5xrwxizalx4pspchip8.28298/TempGBA4PSP-267502211.zip 267502210]|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗High|style="text-align:center;"|{{}}<small> (Nice Compatibility)</small>|style="text-align:center;"|✓{{~}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]Chip8 Emulator|style="text-align:center;"|[[Wii]], [[Gamecube]]|style="text-alignhttps:center;"|r1231|style//www.brewology.com/downloads/download.php?id="text-align:center;"|✓|style4077&mcid="text-align:center;"|✓1 1.0 Beta]|style="text-align:center;"|{{}}|style="text-align:center;"|✓Low|style="text-align:center;"|✓ {{~}}<small> (as VBA-NextLow Compatibility)</small>|style="text-align:center;"|✓{{~}}
|-
|style="text-align:center;"|[[gpSP]]DreamChip|style="text-align:center;"|[[PlayStation Portable]]|style="text-alignhttps:center;"|0//psp.scenebeta.9com/noticia/dreamchip 4]|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✗Low|style="text-align:center;"|{{}}<small> (Low Compatibility)</small>|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|}
=<B>Amstrad</B>=Comparisons==* [[gpSP]] last official version was 0.9 by Exophase. There are, however, two superior forks: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod] and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]] is a fork of VBA with additional improvements. RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks and tweaks, making it a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2. * [[higan]]'s GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version of VBA.* [[mGBA]] is a GBA emulator that aims to be accurate while maintaining speed. It's actively developed and has features that VBA-M lacks such as Solar/Tilt Sensor.
==Emulation issues=Colour Personal Computer (CPC/CPC464)===
{| class="wikitable" style="text-align:center;"! Name! class=Oversaturation"unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPCap32| [Filehttp:1406913527173//zx81.zx81.free.fr/serendipity/index.php?/archives/367-PSPCAP32-Amstrad-CPC-Emulator-for-PSP-v1.5.1-Irda-Joy.pnghtml 1.5.1]| {{✗}}| Mid| {{✓}}|400px{{✓}}|thumb-|rightCaprice32 PSP|Left showing the default game, and right showing [https://wololo.net/talk/viewtopic.php?f=47&t=49644 4.2.0.3][VBAhttps://github.com/8bitpsp/caprice32 git]| {{✗}}| High| {{✓}}| {{✓}}|-M]] in "Gameboy Colors" mode]]The original GBA screen was not backlit, which would render the screen rather dark| CPCPSP| [http://psp-news. To compensate for this, games would be overly saturateddcemu. The bright overly saturated colors would appear rather normal on the GBAco. In emulation however, this over saturation is not neededuk/cpcpsp. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mindshtml 0. For everything else, there are several ways to deal with this:1]| {{✗}}| Low| {{~}}| {{✗}}|}
'''No$GBA'''=<B>Sharp Corporation</B>=
Under "Emulation Options", select "GBA Mode. There are four modes.===X68000===
{| class="wikitable" style="text- GBA align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PX68K| [http://hissorii.blog45.fc2.com/blog-entry-249.html 0.10]| {{✓}} <small>(no backlightlibretro) = strong desaturization</small>| Mid| {{✓}}| {{✓}}| {{✓}}|}
- GBA SP (backlight) = strong desaturization<B><I><Code> BIOS</code> : <code>[https://mega.nz/file/wAd13AyD#ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE Download]</code></B></I>
- Nintendo DS in GBA mode = some desaturization==X1/X1 Turbo===
{| class="wikitable" style="text- VGA Mode align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[Libretro|Libretro Core]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| X1 Millennium| [https://github.com/libretro/xmil-libretro libretro]| {{✓}} <small>(poppy brightlibretro): zero desaturization </small>| Mid| {{✓}}| {{✓}}| {{✓}}|}
'''VBA-M'''<B><I><code> BIOS</code> : <code>[https://www.mediafire.com/file/5x1563g1zhyviis/xmiladvbios.zip/file Download]</code></B></I>
- (VBA-M for Windows only) Under "Options-=<B>Gameboy" you will find the options:Sinclair Research</B>=
- "Real Colors": no desaturization ===ZX81===
{| class="wikitable" style="text- align:center;"Gameboy Colors! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPZX81| [http: strong desaturization //zx81.zx81.free.fr/serendipity/index.php?/archives/288-PSPZX81-A-Sinclair-ZX81-emulator-for-PSP-v1.2.0-final.html 1.2.0]| {{✗}}| Mid| {{~}}| {{✓}}|}
'''Shaders'''===ZX Spectrum===
{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| FUSE| [http://psp.akop.org/fuse.htm 0.10.0.21][https://github.com/libretro8bitpsp/commonfuse git]| {{✗}}| Mid| {{✓}}| {{✓}}|-shaders| PsPectrum| [https:/blob/mastergbatemp.net/download/cgppspectrum.28361/gameboy1.0.4]| {{✗}}| Low| {{~}}| {{✓}}|-colors| Unreal Speccy Portable| [https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.cgp gameboy-colors0.cgp62]| {{~}}| Mid| {{~}}| {{✓}}|}
A .cgp shader preset can be loaded in [[OpenEMU]] or [[RetroArch]] that is meant to (sort-of) replicate the "Gameboy Colors" option in VBA-M using the image-adjustment Cg shader. The settings are parameters that are stored in the cgp and can be adjusted at runtime. The relevant parameters set for this effect are:=<B>Pyūta/Grandstand Tutor</B>=
Target Gamma = 2.4==Pyūta/Tomy Tutor===
Monitor Gamma {| class= 2"wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| InfoPyuta| [http://psp-news.dcemu.co.uk/infopyuta.shtml 0.1602j]| {{✗}}| Low| {{✓}}| {{✗}}|}
Saturation = 0.5<B>Miles Gordon Technology</B>=
Luminance = 0.9==SAM Coupé===
The colors will not be exactly the same as what VBA{| class="wikitable" style="text-M produces (a bit brighter and no washed out blacks) but it will get you the desaturation effect. Can be adjusted to fit your tastes, and you can get the washed out blacks by increasing align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="Brightness Boostcol" and decreasing Luminance a bit|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPSim| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/280-PSPSIM-A-SamCoupe-Emulator-for-PSP-v1.2.1-speed.html 1.2.1]| {{✗}}| Mid| {{✓}}| {{✓}}|}
More recently, a different [https:=<B>Thomson SA<//github.com/Monroe88/common-shaders/tree/color-lcd/handheld/color-lcd shader] using a lookup table was created to much more accurately simulate VBA and No$GBA's options.B>=
===Save file issuesMO5===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did not.
The libretro versions of VBA, libretro{| class="wikitable" style="text-VBAalign:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-Next and libretro| PSPMO5| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/354-VBAPSPMO5-M, come with vbaA-overThomson-MO5-Emulator-for-PSP-v1.ini baked into the binary so it is able to load raw 2.sav files, but also changes the save file output to be a 136KB 0.srm file for every save type, with save type info contained within the filehtml 1. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators2.0]| {{✗}}| Mid| {{~}}| {{✓}}|}
Libretro devs created a [https://github.com/libretro/vbam===TO7-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here].70===
{| class="wikitable" style=Connectivity"text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope==GBA Link Multiplayer (1~4GBA)==="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]* VBA|-M| PSPThom| [http: This doesn't work with old VBA versions//zx81.zx81.free.fr/serendipity/index.php?/archives/350-PSPTHOM-A-TO7-70-emulator-for-PSP-v1.2.1.html 1. 2.1]| {{✗}}| Mid| {{~}}| {{✓}}|}
Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.=<B>Texas Instrument</B>=
* No$GBA: This method also works with DS roms, and that's the actual way to see the incomplete non-functional local Wi-Fi DS multiplayer implementation. (todo)===TI99/4A===
{| class="wikitable" style="text-align:center;"! Name! class=GameCube Connectivity"unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]The GBA unit can connect to a GameCube! [[Recommended Emulators|Recommended]]|-| PSPTI99| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/294-PSPTI99-A-TI-994-Emulator-for-PSP-v1.0.3.html 1.0.3]| {{✗}}| Mid| {{~}}| {{✓}}|}
====Dolphin and VBA-M=TI92===
Game Boy connection support can be supported via joybus emulation{| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPXTI| [http://zx81.zx81.free.fr/serendipity/index. Such requires VBAphp?/archives/358-PSPXTI-A-M (r947 or newer) and a dump of a GBA BIOSTI-92-Calculator-emulator-v1.3.0.html 1.3.0]| {{✗}}| Mid| {{~}}| {{✓}}|}
'''Connect 1~4 GBA Unit Without Game to GC Game'''=<B>Tandy Corporation</B>=
First Part!* Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC===Tandy Color Computer & Dragon32/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones. 64===
Second Part{| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]!scope="col"|[[PPSSPP|PPSSPP]]* '''VBA! [[Recommended Emulators|Recommended]]|-M'''| PSPDragon| [http: Open the GBA BIOS in VBA-M as if it were a regular GBA ROM//zx81.zx81. There will be that splash screen but it will stutter a bitfree. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connectedfr/serendipity/index.* To connect other GBA units, open another VBAphp?/archives/304-PSPDragon-A-Dragon-Tandy-Coco-Emulator-for-M instance and repeat what you did with VBAPSP-Mv1.0.3.html 1.0.3]| {{✗}}| Mid| {{~}}| {{✓}}|}
Notable games that work:* The Legend of Zelda Four Swords Adventures: Both two modes available for the US=<B>Hewlett Packard</PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy)B>=
Don't work:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display on VBA-M.* Drill Land* lots more===HP48===
'''Connect GBA Game to GC Game'''{| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| PSPX48| [http://zx81.zx81.free.fr/serendipity/index.php?/archives/229-PSPX48-a-HP48-Calculator-emulator-v1.1.0-SLIM.html 1.1.0]| {{✗}}| Mid| {{~}}| {{✓}}|}
* '''VBA-M''': Under "Emulator, Bios Files" set the GBA BIOS file directory, and have the emulator use it. This will cause each regular GBA rom you load in VBA-M to show the BIOS splash screen then proceed to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' of the previous section (connecting a GBA unit without =<B>Game to a GC game) until the line with Dolphin freezing when you enable Joylink in VBA-M.Engines</B>=
Then<span class="hdrrmn" style="float:left;">* '''VBA-M''': Open the regular GBA ROM to be connected with the GC game in VBA-M as if it were a regular GBA ROM. * There will be that splash screen, but if you do nothing the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start''' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connections, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBA-M will stutter a bit and the connection will be initiated.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M.</span>
Please note e-Reader functionality with GC games isn't emulated as of yet.===ScummVM===
{| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class=Dolphin and other emulators=="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[ScummVM]]Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators| [https://www.scummvm. They did a video using the higan emulatororg/downloads/ 2. Nothing of the sort is published at the moment2.0]| {{✓}}| Mid| {{✓}}| {{✓}}|}
===GBA/DS ConnectivityOpen Beats of Rage===Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DesMume can emulate this: while playing the DS ROM, go to "Config, Slot 2 (GBA Slot)" and select "GBA Cartridge". Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect in-game.
{| class="wikitable" style=Special Hardware"text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope==Special Cartridges==="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [[OpenBOR]] PSPMost of these have never emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like LunarIPS, but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those| [https://github.com/DCurrent/openbor/releases/tag/v6391 git]| {{✗}}| Mid| {{✓}}| {{✓}}|}
===Source ports=Solar Sensor==== =====Emulation=====This feature has been emulated in both mGBA and no$gba 2.6 onwards:* mGBA: Under '''Emulation/Solar Sensor'''. You can fine tune brightness levels as you wish, either increasing or decreasing it by in-game increments, or setting it at either maximum levels.* no$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.=====ROM Patches=====Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
{| class="wikitable" style="text-align:center;"! Name! class="unsortable"|Version! class=Motion Control===="unsortable"|Active! scope====="col"|[[EmulationAccuracy|Accuracy]]! scope="col"|Game! scope====* VBA '''doesn't''' emulate this feature, and its "Motion Controlcol" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.|[[PPSSPP|PPSSPP]]* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.! [[Recommended Emulators|Recommended]]=====ROM Patches=====|-Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.| Insomnia Proquake* Yoshi Topsy Turvy/Universal Gravitation: | [httphttps://www.advanscenedropbox.com/htmlsh/Releasescnxby6ak9tc34ny/dbreleases.phpAAC3MMzYilT1lcMEXxKD93ola?iddl=1799 JP0 Rev4], | {{✗}}| High| Quake| {{~}}| {{✓}}|-| Doom PSP| [httphttps://wwwpsp.advanscenebrewology.com/html/Releasesdownloads/dbreleasesdownload.php?id=1947 EU7305&mcid=1 1.4], | {{✗}}| High| Doom| {{~}}| {{✓}}|-| Cave Story| [httphttps://www.advanscenecavestory.comorg/htmldownload/Releases/dbreleasescave-story.php?id=2001 UScurrent]* Warioware Twisted! (Patch: | {{✗}}| High| Cave Story| {{~}}| {{✓}}|-| Opentyrian PSP| [httphttps://www.advanscenepsx-place.com/htmlresources/Releasesopen-tyrian-psp-plus-b4.619/dbreleases.php?id=1682 JP+b4], | {{✗}}| High| Tyrian| {{~}}| {{✓}}|-| MineCraft PSP| [httphttps://www.advanscenepsx-place.com/htmlresources/minecraft-psp-1-3-1.191/ 1.3.1]| {{✗}}| High| LameCraft Mod| {{~}}| {{✓}}|-| AGS Runtime| [https://jjs.at/Releasessoftware/dbreleasesags.html 3.php?id=1979 US21 r9])| {{✗}}| Mid| AGS Games Runtime Engine| {{~}}| {{✓}}|}
====Others====* '''Variable Rumble Speed''': Drill Dozer. Can still be emulated.* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http:/<B>Visual Novels</www.advanscene.com/html/Releases/dbreleases.php?idB>=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular.
VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Yoshi Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game.===ONScripter===
{| class="wikitable" style="text-align:center;"! Name! class=Other Add-ons"unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-Not emulated yet| ONScripter for PSP| [https://archive.org/details/ons.-7z 270206]| {{✗}}| Mid| {{~}}| {{✓}}|}
* Battle Chip Gate =<B>Game Creation Systems (and variationsGCS): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. </B>=
==e-Reader=Digital MZX===The e-Reader is an add-on for the Game Boy Advance released in Japan and USA/Australia (and cancelled in Europe).
It has a LED scanner that reads paper cards with data printed on them, called {| class="ewikitable" style="text-Reader cardsalign:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|[[PPSSPP|PPSSPP]]! [[Recommended Emulators|Recommended]]|-| [https://www.digitalmzx. These cards hold actual datacom/ MegaZeux]| [https://github.com/AliceLR/megazeux/ git]| {{✓}}| Mid| ?| {{✓}}|}
This way, stuff could get unlocked in games, most famously Super Mario Advance 4 where some cards triggered switch effects (like vegetables everywhere, various powerups including the Boomerang (only appearing after in Mario Land 3DS), the Kuribo Shoe and the SMW Cape, a 100-Up powerup, a replay feature, and other stuff) while others held entire new levels in their data found nowhere in the original cartridge to be transferred to the save file.Due to its impopularity outside Japan, these features would often be removed when e-Reader compatible games would be localized.=<B>Games Compilition</B>=
In these cases, it requires two GBA units {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Link! scope="col"|Collection|-| ActiVision Hit Remix| [https://archive.org/download/redump.psp/Activision%20Hits%20Remixed%20%28USA%29.zip x.x]| Activision Games|-| Atari Classics Evolve| [https://archive.org/download/redump.psp/Atari%20Classics%20Evolved%20%28USA%29.zip x.x]| Atari Games|-| Capcom Classics Collection Reloaded| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Reloaded%20%28USA%29.zip x.x]| Capcom Arcade Games|-| Capcom Classics Collection Remixed| [https://archive.org/download/redump.psp/Capcom%20Classics%20Collection%20Remixed%20%28USA%29.zip x.x]| Capcom Arcade Games|-| SNK Arcade Classics 0| [https://cdromance.com/psp/snk-arcade-classics-0 x.x]| SNK Arcade Games|-| SNK Arcade Classics Vol.1| [https://archive.org/download/redump.psp.p2/SNK%20Arcade%20Classics%20Vol.%201%20%28USA%29.zip x.x]| SNK Arcade Games|-| Taito Legends Power - Up| [https://archive.org/download/redump.psp.p2/Taito%20Legends%20Power-Up%20%28USA%29.zip x.x]| Taito Arcade Games|-| Taito Memories Pocket| [https://romsmania.cc/roms/playstation-portable/taito-memories-pocket-275372 x.x]| Taito Arcade Games|-| SEGA Genesis/MegaDrive Collection| [https://archive.org/download/redump.psp.p2/Sega%20Genesis%20Collection%20%28USA%29.zip x.x]| Genesis/MegaDrive Games|-| Metal Slug Anthology| [https://archive.org/download/redump.psp.p2/Metal%20Slug%20Anthology%20%28USA%29.zip x.x]| Metal Slug 1-6 Games|-| Midway Arcade Treasures : Extended Play| [https://archive.org/download/redump.psp.p2/Midway%20Arcade%20Treasures%20-%20Extended%20Play%20%28USA%29.zip x.x]| Midway Arcade Games|-| 2 Games in 1 - Archer Maclean's Mercury & Mercury Meltdown| [https://romsmania.cc/roms/playstation-portable/2-games-in-1-archer-maclean-s-mercury-amp-mercury-meltdown-273399 x.x]| Archer& Mercury Games|-| Samurai Showdown Anthology| [https://archive.org/download/redump.psp.p2/Samurai%20Shodown%20Anthology%20%28Europe%29.zip x.x]| Samurai Shodown Games|-| PlayStation Network Collection - The Puzzle Pack| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection- one with the game cartridge, -puzzle-pack-the other with -275006 x.x]| PSN Puzzle Pack Games|-| PlayStation Network Collection - The Power Pack| [https://romsmania.cc/roms/playstation-portable/playstation-network-collection-the e-Reader device, linked with a link cable, with the gray end on the second GBApower-pack-275005 x.x]| PSN Power Pack Games|-| Parodius Portable| [https://archive.org/download/redump.psp.p2/Parodius%20Portable%20%28Japan%29.zip x.x]| Parodius Games|-| Mega Minis Vol 1-3| [https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%201%20%28Europe%29.zip 1][https://archive.org/download/redump.psp.p2/Mega%20Minis%20Volume%202%20%28Europe%29.zip 2][https://archive.org/download/redump.psp.p2/Mega%20minis%20Volume%203%20%28Europe%29.zip 3]| Mega Mini Games|-| Namco Museum Vol 1-2| [https://romsmania.cc/roms/playstation-portable/namco-museum-224891 1(kr)][https://romsmania.cc/roms/playstation-portable/namco-museum-vol-2-274836 2(jpn)]| Namco Museum Arcade Games|-| Namco Museum - Battle Collection| [https://archive.org/download/redump.psp.p2/Namco%20Museum%20Battle%20Collection%20%28USA%29.zip x.x]| Namco Museum Games|-| Gradius Collection| [https://archive.org/download/redump.psp/Gradius%20Collection%20%28USA%29.zip x.x]| Gradius Games|-| Final Fantasy IV - The Complete Collection| [https://archive.org/download/redump.psp/Final%20Fantasy%20IV%20-%20The%20Complete%20Collection%20%28USA%29%20%28En%2CJa%2CFr%29.zip x.x]| Final Fantasy |V Games|-| EA Replay| [https://archive.org/download/redump.psp/EA%20Replay%20%28USA%29.zip x.x]| EA Arcade Games|-| Memories Off - After Rain| [https://romsmania.cc/roms/playstation-portable/memories-off-after-rain-274715 x.x]| Memories Games|-| D.C.I&II P.S.P. -Da Capo I&II- Plus Situation Portable| [https://romsmania. Playing the game up to the point where you can initiate the ecc/roms/playstation-portable/d-c-i-amp-Reader features, you can then swipe the paper cards in the eii-Reader to read the data p- it's not ideal though outside of emulation due to how much finnicky the process actually is-p-da-capo-i-amp-ii-plus-situation-portable-273936 x.x]| D.C l&ll Games|-| Space Invaders Pocket| [https://romsmania.cc/roms/playstation-portable/space-invaders-pocket-276944 x.x]| Space Invaders Games|-| Ys I & II Chronicles| [https://archive.org/download/redump.psp.p2/Ys%20I%20%26%20II%20Chronicles%20%28USA%29.zip x.x]| Ys l&ll Games|-| TwinBee Portable| [https://archive.org/download/redump.psp.p2/TwinBee%20Portable%20%28Japan%29.zip x.x]| TwinBee Games|-| Genso Suikoden I & II|[https://archive.org/download/redump.psp/Gensou%20Suikoden%20I%20%26%20II%20%28Japan%29%20%28v2.00%29.zip 2.0]| Suikoden l&ll Games|-| Salamander Portable| [https://archive.org/download/redump.psp.p2/Salamander%20Portable%20%28Japan%2C%20Asia%29.zip x.x]| Salamander Games|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Twinbee Collection (SNES Emulator)|-|Pop'n Twinbee, originally a SNES game, was included in this compilation. It could also connect was emulated. However, the emulator itself is hacky. While the game ROM hasn't been altered, it was instead fragmented into four individual pieces. This practice was used with GameCube the "I Love Mickey Mouse" emulated Saturn re-releases of Mickey/Donald Megadrive games in , with the same way, notably Animal CrossingROMs similarly divided.
Other e-Cards that only require one GBA with e-Reader include NES games Going through the trouble of taking a regular ROM from the exact same size and replacing it in the compilation (often mapper 0 gamesfor example Tiny Toons Adventures) reveal the emulator can handle it well with occasional graphical glitches, and various promotional cardscontroller problems.|}
e{| class="mw-Reader was originally released in Japan in 2001 without Link cable support collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PC Engine Collections (thus unable to link to other GBAPC Engine /GC gamesPC Engine CD Emulators), but that was added in a second version released in 2002 as e-Reader+ in Japan. That second version was released as e|-Reader in USA and Australia.|
===What you'll need===Hudson Soft helped with designing the original PC Engine console (known as the TurboGrafx-16 in the US) back in the nineties and developed lots of exclusives for it. They also re-released many of those on compilations for the PSP, later released as standalone PS3 compilations on Japanese and Western PSN. These compilations are top-notch emulators with many scaling options, and injecting other games is easy.
'''The e-Card images:''' Yes, these have actual data in them. The "No-Intro Game Boy Advance For standard PC Engine cartridge releases (e-CardsHuCard)" rom set is only missing 12 US cards (Pokémon TGC) and a few dozen JP ones (mainly F-Zero Legend, Rockman EXE 5/6, Pokémon Pinball). Either download the set or hunt down the device and obscenely rare cards to archive them.following compilations can be used as surrogates:
The dumps are around 2.2KB, and are region-locked. No European-region dumps exist (even though really rare e-Cards do).* Soldier Collection PC Engine Best Collection
'''The e-Reader BIOS:''' A regular GBA ROM. Three versions existFor PC Engine CD games, the following compilations can be sure to pick up the one with the same region used as the e-Card.surrogates:
* Card e-Reader (Japan) ''(not recommended)''Soldier Collection PC Engine Best Collection* Card e-Reader+ (Japan)Far East of Eden Collection* e-Reader (USA)Ginga Oujou Sama Densetsu Collection
'''Emulators for e-Reader:''' Your best bet is no$gba 2.4 and above. Modified versions Dump the UMD to ISO format with the method of VBA include e-Reader support, with one for 1.7.0 your choosing (no Link supportlike CFW), and 1.6e (Link support), but their emulation isnopen the ISO't perfect, and no$gba is still needed for many setups involving two GBAs. No emulation for now for e-Reader/GameCube connections contents with UMDGen.
The game images are usually under the directory <code>PSP_GAME/USRDIR/CONTENT/CDROM</code>: * '''PCE HuCard Cartridge games:''' PCE files. Exact same as No-Intro dumps.* '''PCE CD-ROM² games:'''Orfolders named something like <code>HCDxxxx</code> (usually the release identifier). HCD/AT3/BIN files are inside, alternatively which are in fact a regular PCE-CD ISO in CUE/WAV/BIN format (even if itTOC files are also used) with the WAV sound files converted to the native PSP audio format (AT3). Instructions about how to convert them can be found here [http://kaz0824.blog56.fc2.com/blog-entry-8.html in Japanese], and here's [http://www.mediafire.com/file/xd0nddlu5r2f9iz/pceconv_tools_net4.0.rar a mirror] to the pceconv tool used.* '''BIOS file:''' SYSCARD3P.PCE, needed for CD emulation. '''Should not actual e-Reader emulation):be replaced.'''
'''Battery backup Rename your ROMs (HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (savconfirm overwriting existing files)''' from people who had already scanned e-Cards. Their data gets stored in You can delete the sav file for PMF videos used by the e-Reader BIOS rom, or collection's gallery mode to make the GBA game with e-Reader featuresISO smaller. This is one convenient way When you're done go to play the exclusive levels from SMB4 if you just grab a save file with the levels already stored File and import it in your emulator for use with that game Save as ISO (also the only way to get it to work CSO is smaller but doesn't play well on PAL SMB4real hardware).
'''Cheat codes''' enabling You can do the esame with standalone [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_TurboGrafx-Reader unlockables in some 16_games PSN releases] of TG-16 gameswhich were made available as well on the PSP/PS3/Vita PSN. Only works if You just have to sniff the "dlc data" is already included in PKG, extract it, decrypt it and replace the cartridge - so it wouldn't work PCE files or ISO dumps just like with SMA4's levels or F-Zero Legend's developer ghost data for examplethe other collections. It's also useful After that, you just have to get data that was removed from US versions (since the ere-Reader was discontinued outside Japan very early) - including notably Pokémon Coloseum, Megaman Zero 3, encrypt them and Megaman Battle Network 5 (6 JP included put the data files on-cart already, US didn't and made heavy content cuts)your console to play those.More detailed instructions are [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ here].|}
===Scan a Standalone Card (1 GBA, e-Reader only)=See also==
Trying to scan a card for use with another GBA game to unlock stuff within using this method would give you an error message.* [[Emulators on Vita]]* [[Emulators on Android OS]]* [[Emulators on PS4]]* [[Emulators on Switch]]* [[Emulators on 3DS]]
====Using No$GBA====* [[PlayStation Portable emulators]]
No$GBA offers actual full hardware emulation for e<!-Reader, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.- ==References=={{reflist}} -->
'''Emulator:''' Open the e-Reader BIOS. It's a regular GBA ROM. <br />=External links=The very first time it's loaded, it will save some e-Reader specific configuration, then reset the emulator. After that it's all good.<br /B>'''In-game, BIOS* [https:''' Press A (or "Select" for a hidden bonus :P). Choose "Scan Card".<br />'''Emulator:''' A window should pop-up. Now you can choose the e-Card roms (often RAW, but can be also BIN, or BMP/JPG images) you'll need. Choose the file and click OKgithub.<br com/>'''InPSP-game, BIOS:''' A "Scan Card" message appears, and the data is loaded.Archive/docs PSP Hombrews Library]
If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need * [n] more Dot Code(s) to starthttps://docs.google. Scan [Application Name] 2com/spreadsheets/u/0/d/1tPiCXtLmJ5W3JSIciSAlItnpXNcSna3-Xe0gCXeLJ0A/[nhtmlview?pli=1#gid=2012767625 List of homebrews to be tested].") In that case:
'''Emulator* [https:''' Click "File, Load e-Reader Dotcode"//docs. Choose the next e-Card image filegoogle. <br com/spreadsheets/u/0/d/11V_3Z18Va8iJxSsgaPAkEvirSF53O7oX40RvnBcEcNc/>'''In-game, BIOS:''' In the same screen, press A to Scan Code. The data should be loaded. If you tried to do so before loading the next file, the BIOS would say you have already scanned it. Rinse and repeat until you get all parts.htmlview Collection PSP Hombrews Various Sites list]
If you're done with all parts (could be one part in many cases), and all is fine, the BIOS would suggest you save the data to the e* [https://archive.org/details/@pierre_lou_s Collection PSP Hombrews -Reader's SRAM. (You can then conveniently grab the sav file for use with other emulators){Archive. org}]
This prevents the data from getting deleted when rebooting the device or scanning other e* [https://archive.org/download/PSPHomebrew/files/ PSP Hombrews -Cards. You can then access it from the title menu with the new third option, "Access Saved Data" (and the app name shows below too!) In case you want to delete it, hold L+R at console startup (you can use the numeric pad * (multiply) key to reset){Archive. org}]
Then, after this save prompt, you can play the actual application* [https://archive.org/details/%40pierre_lou_s?and%5B%5D=subject%3A%22emulator%22&sort=&page=2 Collection PSP Hombrews Emulator - {Archive.org}]
====Using VBA e* [https://www.psx-Reader compatible old builds====place.com/resources/categories/playstation-portable-psp.9/ PSP Resources - {PSX-Place}]
VBA 1* [https://psp.7scenebeta.0 ecom/search/apachesolr_search/Emuladors%20for%20psp Emuladors list for PSP -Reader (no Link)VBA 1.6e e-Reader + Link{PSPSceneBeta}]
These old versions of VBA (later VBA-M) do not do full e-Reader emulation but still do the job here* [http://wololo. The version lacking the Link feature though is useless for cards to be used with GBA gamesnet/talk/viewtopic. Regular VBA, and VBAphp?f=47&t=44039&fbclid=IwAR1fEvSi0FsPjMZsXKI572g1Q-M versions do not have eN1mPdBEkksjpXo23_IIjXZHGmt8aWHpTw Emulation on PSP -Reader support at all. {Wololo}]
Not that different from No$GBA* [https://wololo. You open the enet/talk/viewtopic.php?f=47&t=8026 PSP Emulators Bible list -Reader BIOS first like any regular GBA ROM.{Wololo}]
You might be faced with a "Memory Error" screen in-game* [https://wololo.net/talk/viewtopic. That's because VBA didn'php?f=2&t detect the save type correctly. You'll need to do that manually, by going to Options, Emulator, Save Type, then choosing 128K rather than 64K. While you're at it, check under Emulator if "Save e=1879 Signed Hombrews -Reader RAW Files" is checked. "Pause when Inactive" needs to be disabled if you ever intend to link between two GBAs (not needed right now).{Wololo}]
Reset, and press A and just wait for the SRAM to be formatted (a good minute)* [https://wololo. Press A when you're done and you can go to the in-game title menunet/talk/viewforum. Whenever the game tries to scan ephp?f=2 PSP Hombrews Forums -Cards, unlike with NO$GBA a window will always pop up asking you to choose your e-Card dump (can be only a RAW file in VBA's case). It's more straightforward here, and the NES compatibility is even better. That said it's more of the same. Read the NO$GBA section for more info.{Wololo}]
* [https://www.brewology.com/downloads/?dcid====111 Emulators lacking efor PSP -Card reading support===={Brewology}]
Of course, you can fetch SRAM battery save files (sav) * [https://gbatemp.net/download/categories/emulators.1116/ Emulators for the ePSP -Reader BIOS or the e-Reader compatible GBA games AFTER e-Cards were already scanned and their data saved in these SRAM files, either using e-Reader emulators or real hardware. These sav files should work with ANY emulator.{GBATemp}]
Alternatively, there are cheats* [http://psp-news. Very often, that's the only way to unlock edcemu.co.uk/emulators-Reader features in games lacking them in some versions (notably US Megaman games versions, and SMA4 PAL)for-psp-1158256.html Emulators for PSP - {PSPNews-dcemu.co. uk}]
===Scan a Card * [https://www.emu-land.net/portable/psp/emuls_for Emulators for Use with a GBA Game (2 GBAs linked, ePSP - {Emu-Reader + GBA Game)===Land}]
(TBA)* [https://emulationrealm.net/downloads/category/36-psp PSP Emulators list - {Emulation realm}]
====No$GBA====Shugo Takahashi's explanation in the case of SMA4* [https://wiki.gbatemp.net/wiki/Game_Engines_on_PSP Games Engines for PSP - {GBATemp}]
1. You'll need a save file for the e-Reader BIOS GBA ROM with the SMB4 Level Card Program already saved. (* [http://wwwzx81.zx81.free.zopharfr/serendipity/index.netphp?/download_filecategories/20656 Link27-Emulators ZX81 Official Site], US)[https://archive.org/details/psp-homebrew-library?and%5B%5D=creator%3A%22zx-81%22&sort=-reviewdate&page=2 Archive.org]
2* [http://psp. Next you need to set up NO$GBAakop. Place the GBA BIOS file in NO$GBA's root and run NO$GBAorg/index.html Akop Karapetyan Official Site][https://github. Open any ROM (right now it doesn't matter) and immediately go edit the settings by pressing F11com/8bitpsp GitHub][https://archive. Go to the Controls tab and define your control layout for both Player 1 and Player 2, then click on Options org/details/psp-homebrew-library?and click "Save Options"%5B%5D=creator%3A%22akop+karapetyan%22&sort=-reviewdate Archive. Close out of NO$GBAorg][https://twitter.com/0xe1f Twitter]
3* [https://mega. It should now have created several files and folders in the root folder you placed it innz/file/53oWlaAL#vnNq62_gcOzBL6WZqba8HgJt0MYt05uwJgCgeR1Dvmk PSP Emulators Pack YT][https://drive. Open NO$GBAgoogle.ini in Notepad and find the "SAVcom/u/SNA File Format" setting. Change this to "Raw" and save it. Go place your SMA4 SAV and the e-Reader SV2 in the BATTERY folder. Make sure they share the same names as the SMA4 and e-Reader ROMs you have.0/uc?id=1z4tiVKq4KzHRomVV0NrjfF4vXGs370J6&export=download YT]
4. Open NO$GBA and open the e-Reader ROM. Change "All machines" to "1st machine"* [https://youtu. Then press F11 and change "Number of Emulated Gameboys" to "2". DO NOT SAVE THE OPTIONS HERE. IT WILL CRASH ON STARTUP EVERY TIME IF YOU DO.*be/n5zd_IArNzk PSP Emulators Info YT]
''If you screw up and save the NO$GBA options after you've enabled two Game Boys, then open NO$GBA* [https://forums.INI and find the "Number of Emulated Gameboys" optionexophase. Change this com/threads/guides-guides-to "-Single Machine" and saveall-emulators-for-psp.''2662/ Guides Emulators on PSP - {Exophas forums}]
5* [https://forums. After enabling two Game Boys, click "File" and "Cartridge Menu (FileName)" and open your SMA4 ROM, this time selecting "2nd machine"ppsspp. If you did this right, then SMA4 should be loaded on the left side with sound and the e-Reader should be loaded on the right side without sound. Navigate to the SMB3 main menu and check to see that your save file loaded properly.** Go to "Level Card" and then move Marioorg/Luigi onto the swirling panel in front of the castle to open a menushowthread. Move up to "Level Card" and select it to be taken to the ephp?tid=2616 PSP Hombrews Emulators Test -Reader communication screen.{PPSSPP forums}]
6. Next use the Player 2 controls you mapped out to navigate the e-Reader menu to "Access saved data"* [https://www. "Super Mario Advance 4" should be displayed as the saved datagopsp.** This should take you to a communication screen just like SMA4's next to it/index. Hit A on SMA4 to begin communication. Go to "File" and then "Load e-Reader Dotcode" in NO$GBA and navigate to the .RAW Level Card dotcode files you downloaded. Double-click one and the ephp?showforum=14 PSP Hombrews Forums -Reader should accept it and send it back to the SMA4 ROM. The SMA4 ROM will then tell you that a Level Card was received.{Gopsp forums}]
''If either the SMA4 ROM or the e* [http://psphunt.blogspot.com/p/psp-hombrew-Reader ROM don't have the proper saved data, make sure that you changed the save type in NO$GBAapps.INI to "Raw", the save files are the same names as their ROM counterparts, and that SMA4 is on the left screen while ehtml?m=1 Ultimate PSP Hombrews list -Reader is on the right screen. If their screens are flipped, then either restart NO$GBA and follow my instructions more carefully or open BATTERY and change their save types around (.SAV to .SV2 and vice versa).''{PSPhunt}]
6b* [http://psp-r. Now here's the catchblogspot. SMA4 will not let you save a level permanently com/2008/03/psp-emulators-and then scan more levels until you beat the level you just scanned at least once-homebrew-games. So you either have to beat the level now in the emulator or load the save back onto your real game, beat the level, and then repeat this entire process for the next level. It's cumbersome, I know, but in the end when you have all the levels scanned in and you've played them all it'll be well worth it; these are some of the coolest levels in the entire Super Mario series!html?m=1 PSX2PSP]
7* [https://www. If you choose to beat the level using your original game cartridge, another emulator or are just ready to transfer your save file back, then press Start in NO$GBA on SMA4 and hit "Save"mediafire. It will take you back to the title screencom/toBsucht 400+ PSP Signed etc. Go back into Level Card and check to make sure the level you just scanned is still on the level Hombrews list. Close out of NO$GBA and go into the BATTERY folder. Copy the .SAV file from SMA4 and paste it somewhere else][https: you can import it in other emulators or even real cartridges//dfiles.eu/folders/WT29XIIGT list]
===Scan a Card for Use with a GC Game (GBA and GC linked, e-Reader + GC Game)===* [https://m.facebook.com/homebrewPSP/ Hombrews list FB]</B>
Unfortunately neither the Dolphin emulator nor any of the GBA emulators it can connect with, do support this feature at all.[[Category:Recommendations]][[Category:Emulators on consoles]][[Category:ConsolesEmulators on handheld consoles]]
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