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Game Boy/Game Boy Color emulators

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{{Infobox console|title = Game Boy (Color)|logo = Game_Boy.png|image = Game-boy-color.png|imagecaption = '''Top:''' Original Game Boy<br>'''Bottom:''' Game Boy Color|developer = [[File:942953Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[:Category:Fourth-database_hardware_gameboy01.jpggeneration video game consoles|Fourth generation]]|release=1989 (Game Boy)<br/>1998 (Game Boy Color)|discontinued = 2003|predecessor = [[Game & Watch]]|successor= [[Game Boy Advance emulators|Game Boy Advance]]|thumbemulated = {{✓}}}}{{for|other emulators that run on the Game Boy/Game Boy Color hardware|Emulators on GB/GBC}} The Gameboy handheld console'''[[wikipedia:Game Boy|Game Boy]]The ''' (GB) and '''[[gametechwikipedia:Game BoyColor|Game BoyColor]]''' is an (GBC) are 8-bit, 4th fourth-generation handheld console consoles released by Nintendo in on July 31, 1989and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome displaythat could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8. Its successor38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the '''backward-compatible [[gametech:Game Boy ColorAdvance emulators|Game Boy ColorAdvance]]. Nintendo re-released the console as the ''' (GBC)Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP. Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in 1998June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Unlike Many Game Boy/Color emulators offer at least some of the originalspecial features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it features a color screenwould not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout]. ===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+PC! scopestyle="coltext-align:center;width:100%"|! Name! scope="col"|Operating SystemPlatform(s)! scopeLatest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="colFree/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-| [[SameBoy]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://sameboy.github.io/downloads {{SameBoyVer}}]<br />[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [[BGB]]| align=left|{{Icon|Windows}}| [http://bgb.bircd.org/#downloads {{BGBVer}}]|{{~}} ||{{~}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[BizHawk]]| align=left|{{Icon|Windows|Linux}}| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||Latest Version{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [http://emulicious.net Emulicious]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://emulicious.net/downloads {{EmuliciousVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Gambatte]]<br/><small>[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]</small>| align=left|{{Icon|Windows|Linux|macOS|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]! scope|{{~}}<abbr title="colLibretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{~}} ||{{~}}|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]|{{?}} ||{{?}} ||? ||{{✓}} ||GB{{✓}} ||{{~}}|-| [[GBE+]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://GBCgithub.com/shonumi/gbe-plus/releases {{GBEVer}}]! scope|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[MAME]]| align="col"left|{{Icon|Windows|Linux|macOS|Game Link SupportFreeBSD}}! scope|<abbr title="colLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-| [[Gearboy]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}| [https://buildbot.libretro.com/nightly/ libretro|Libretro Corecore]<br/>[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]! scope|{{~}}<abbr title="colLibretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[https://gbcc.dev GBCC]| align=left|{{Icon|Windows|Linux|macOS}}| [Recommended emulatorshttps://github.com/philj56/gbcc git]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| GameRoy|align=left|{{Icon|Windows|Linux|Web}}|Recommended][https://github.com/Rodrigodd/gameroy {{GameRoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
|style="text-align:center;"|[http://bgb.bircd.org/ BGB[ares]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align:center;"|[httphttps://bgbgithub.bircd.orgcom/ares-emulator/ares/#downloads 1.5.1releases {{aresVer}}]|style="text-align:center;"{{~}} ||{{?}} ||? |style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[BizHawkmGBA]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group="text-alignN>[https:center;"|//old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift's comment about libretro core]</ref><br/>[httphttps://tasvideosmgba.orgio/BizHawk/ReleaseHistorydownloads.html {{BizHawkVerMGBAVer}}]|style="text-align:center;"{{~}} ||{{~}} ||style="text[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-align:center;"mappers Unlicensed] ||{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text[[VisualBoy Advance#VBA-align:center;"M|[[GambatteVBA-M]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text[https://nightly.vba-alignm.com/ Nightly builds]<br/> [http:center;"|0//buildbot.libretro.5com/nightly/ libretro core] <br/> [https://github.0com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"|? |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align[http:center;"|[[GBE+]//hhug.me/ hhugboy]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align[https:center;"|1//github.0com/tzlion/hhugboy/releases {{hhugboyVer}}]|style="text-align:center;"{{?}} ||{{?}} ||style="text-align[http:center;"//hhug.me/dump/ Unlicensed] ||{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[higanSkyEmu]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux, OS X|macOS|Web}}|style="text-align:center;"|[httphttps://byuugithub.orgcom/skylersaleh/higanSkyEmu/ 0.94pull/143#issue-1456816849 {{SkyEmuVer}}]|style="text-align:center;"{{?}} ||{{?}} ||? |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[http://kigbbinji.emuunlimgithub.comio/binjgb/ KiGBbinjgb]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS XWeb}}|style="text-align:center;"|[httphttps://kigb.emuunlimgithub.com/kigb_win.zip v2.05binji/binjgb/releases {{binjgbVer}}]|style="text-align:center;"{{?}} ||{{?}} ||? |style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|Ironboy|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/chiplis/ironboy/ Web]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|PyBoy|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|KevBoy|align=left|{{Icon|Windows|macOS|Web}}|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|jgb|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgb git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|DoubleCherryGB|align=left|{{Icon|Windows|Linux}}|[https://github.com/TimOelrichs/doublecherryGB-libretro git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|[[higan]] (火眼)<br/>byuu (謬/view)| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [http://byuu.org/emulation/higan {{higanVer}}]<br />[https://github.com/libretro/higan libretro core]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|[https://mattcurrie.com/bdm/ BDM]| align=left|{{Icon|Windows|macOS|Web}}| [https://mattcurrie.com/bdm-demo/ Demo]|{{?}} ||{{?}} ||? ||{{✗}} ||{{~}} ||{{✗}}|-|[https://fms.komkon.org/VGB VGB]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://fms.komkon.org/VGB {{VGBVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|Gamebert| align=left|{{Icon|Windows}}| [https://github.com/robert/gamebert Git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Pantheon]]| align=left|{{Icon|Windows}}| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|UGE| align=left|{{Icon|Windows}}| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[KiGB]]| align=left|{{Icon|Windows|Linux|macOS|DOS}}| [http://kigb.emuunlim.com/downloads.htm {{KiGBVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[[TGB Dual]]| align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>| [https://github.com/libertyernie/tgbdual_L/releases {{TGBDualVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|GiiBiiAdvance| align=left|{{Icon|Windows|Linux}}| [https://github.com/AntonioND/giibiiadvance/releases git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|MetroBoy| align=left|{{Icon|Windows}}| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{~}} ||{{✗}}|-|hdmg| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://git.sr.ht/~sircmpwn/hdmg git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|}</div> ===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[MAME#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|styleMappers support<br/>level]]! <abbr title="textFree/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-|[https://gbcc.dev GBCC]| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]<br/>[https:center;//github.com/philj56/gbcc-android/actions/workflows/build-apk.yml <abbr title="Latest development version">git Artifacts</abbr>]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Game Play Color]]| align=left|{{Icon|iOS}}| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[http://www.explusalpha.com/home/gbc-emu GBC.emu]| align=left|{{Icon|Android|Pyra}}| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[mGBA]]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/huhao1987/mGBA_Android 0.3]|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|Multi-platform|GBA4iOS| align=left|{{Icon|iOS}}| [https://iemulators.com/gba4ios 2.1]<br/>[https://github.com/CocoaBob/GBA4iOS git] <small>(new fork)</small>|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-|GameRoy|align=left|{{Icon|Android}}|[https://github.com/Rodrigodd/gameroy 0.2.0]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]|align=left|{{Icon|Android}}|[https://f-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]|{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||roadmap|-|MeBoy| align=left|{{Icon|Java}}| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]|{{?}} ||{{?}} ||? ||{{~}} ||{{✗}} ||{{~}}|-|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 2.0.0]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{~}}|-|John GBC| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|}</div> ===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-|[[Nintendo Switch Online]] <small>(Hiyoko)</small>| align=left|{{Icon|Switch}}| N/A|{{~}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-|Super Game Boy| align=left|{{Icon|SNES}}| N/A|{{✗}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]| align=left|{{Icon|NDS}}| [https://github.com/Drenn1/GameYob git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]| align=left|{{Icon|3DS}}| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[VisualBoy_Advance#VBA-M|<abbr title="Modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.">VBA GX</abbr>]]| align=left|{{Icon|GCN|Wii|WiiU}}| [https://github.com/dborth/vbagx#nightly-builds nightly-builds]|{{?}} ||{{?}} ||? ||? ||{{✓}} ||{{✓}}|-|PlutoBoy| align=left|{{Icon|PSP}}<br/>{{Icon|3DS|NX}}<br/>{{Icon|Vita|DC}}<br/>{{Icon|PSX}}<br/>{{Icon|PS2}}| [https://github.com/RossMeikleham/PlutoBoy git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]| align=left|{{Icon|Xbox|NGC}}<br/>{{Icon|Wii|WiiU|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PSP}}<br/>{{Icon|Vita|3DS}}| [https://www.mamedevretroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} ||? ||{{✓}} ||{{~}} ||{{✓}}|-|RIN| align=left|{{Icon|PSP}}| [https://github.com/mbarczak/psp_rin git]<br/>[https://archive.org/releasedetails/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[Virtual Console]]| align=left|{{Icon|3DS}}| 8.10|{{?}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|[[mGBA]]| align=left|{{Icon|Wii|WiiU|NX}}<br>{{Icon|PSV|3DS}}| [https://endrift.com/mgba/downloads.html {{MAMEVerMGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://github.com/mgba-emu/mgba/releases git]|style{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{✓}}|- |GBEmu| align=left|{{Icon|VB}}| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]|{{?}} ||{{?}} ||? ||? ||{{✗}} ||{{✓}}|-|RealBoy Vita| align="textleft|{{Icon|PSV}}| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-|ShuBoy| align=left|{{Icon|MD}}| [http:center;"//jiggawatt.org/badc0de/shuboy.htm 1.0]|{{?}} ||{{?}} ||? ||{{}} ||{{✗}} ||{{~}}|style-|aGBe| align="textleft|{{Icon|PSX}}| [https://sourceforge.net/projects/agbe/files/agbe SF]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|Hu-Boy| align=left|SuperGrafx<br>TurboGrafx-CD<br>TurboDuo| [https:center;"//www.chrismcovell.com/huboy.html V 0.30621]|{{?}} ||{{?}} ||?||{{X}} ||{{✓}} ||{{X}}|}</div> ===Firmware===<div style="textoverflow-alignx:centerauto;width:100%"|✓>{|class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]
|-
|style="text-align:center;"|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]PlutoBoy|stylealign="text-align:center;"left|{{Icon|Multi-platformUEFI}}|style="text-align:center;"|[httphttps://www.emucrgithub.com/searchRossMeikleham/label/VisualBoyAdvance-M/ SVNPlutoBoy git]|style="text-align:center;"{{?}} ||{{?}} ||? |style="text-align:center;"|{{}} |style="text-align:center;"|✗*1{{✓}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"|[[TGB Dual]]
|style="text-align:center;"|Windows, Multi-platform*2
|style="text-align:center;"|[http://gigo.retrogames.com/index.html v8]
|style="text-align:center;"|✓
|style="text-align:center;"|✓
|style="text-align:center;"|✓
|style="text-align:center;"|✗
|}
<nowiki/div>*<references group=N /nowiki>1 ===Comparison=======Game Boy-only emulators====;[[SameBoy]]:One of the most [[Emulation_accuracy|accurate]] Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.;[[BGB]]: VBAA closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.;[[Gambatte]]:Pretty [[Emulation_accuracy|accurate]] open-M source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core does existis still active.;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.;GameRoy:A Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate]] timing.;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben "binji" Smith since 2016. Most famously used by McDonald's in 2023 to publish ''Grimace's Birthday'' [https://grimacesbirthday.com/ as a browser game].;[[Nintendo Switch Online]] (Hiyoko):* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;* Users are limited to the selection of games Nintendo chooses to make available on the service;* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);* Supports tilt controls through gyroscope or normal controllers (e.g.: ''Kirby's Tilt 'n' Tumble'');* Supports infrared emulation (e.g.: ''Pokémon Trading Card Game'');* Palette styles can be applied (original GB, Pocket, and GBC);* No Super Game Boy features supported (it always runs games in GBC mode);* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Different games between regions (Japan and International) '''List of recommended GB/GBC emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.) ====GB/C emulation on GBA emulators====''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].'';[[mGBA]]:Primarily emulates GBAthe [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's a solid implementation, with most of the library working perfectly.;[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts. ====[[Multi-system emulators]]====;[[higan]]/[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]'s features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it's demanding.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref>;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_. ==Mappers==Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [https://niwanetwork.org/wiki/Category:Licensed_chips just a small number of possible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
<nowiki>*<However, it doesn't get better when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/nowiki>2[[MAME]] and [http: Only available outside //hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of Windows as a libretro core success (e[http://hhug.gme/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative [RetroArchhttps://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support]]).
==Enhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|+Consoles- style="font-weight:bold;"! scopecolspan="col"2 |Name! scopeGBE+! mGBA! VBA-M! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan="col"3 | Graphics| [[Resolution|Operating System(s)Resizable Internal Resolution]]! scope| colspan="col"10 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#Game_Boy|Widescreen hack]]<br/><small>Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|Latest VersionWideNES]].</small>! scope| colspan="col"10 |GBExclusive to [https:/GBC/kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.|-| [[Texture_packs#Game_Boy|Sprite Replacement]]! scope| colspan="col"10 | Exclusive to [[GBE+]] emulator at the moment.|-|Game Link Support-! scope| rowspan="col"1 | Performance|[[libretroOverclocking|Libretro CoreOverclock]]! scope|||||||||| {{N}}|-| rowspan="col"5 | [https://tasvideos.org/Emulatorresources/Features TAS features]|[[Recommended emulatorsWikipedia:Macro_(computer_science)|RecommendedMacros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|||||||||| {{N}}|-| Rewind|||| {{Y}}|||||||-| Fast-Forward/Turbo Speed|||| {{Y}}|||||||-| Savestates|||| {{Y}}|| {{Y}}||||
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|style="text-align:center;"|[httphttps://gbatemptasvideos.net/threadsorg/gameyob-a-gameboy-emulator-for-ds.343407Movies Movie recording/ GameYobplayback]|style="text-align:center;"|[[Nintendo DS]]|style="text-align:center;"|[http://www.emucr.com/search/label/GameYob Git]|style="text-align:center;"||style="text-align:center;"|✓ (NiFi)|style="text-align:center;"|✗|style="text-align:center;"|✓
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|stylerowspan="text4 | Post-align:center;"Processing|[[Visual_Boy_Advance_-MShaders_and_filters|Visual Boy Advance-M (VBA-M)Filters]]|style="text-align:center;"|[[Wii]], [[Gamecube]]|style="text-align:center;"|r1231{{Y}}|style="text-align:center;"|{{Y}}|style="text-align:center;"||style="text-align:center;"|✓ (as VBA-Next){{Y}}|style="text-align:center;"|✓{{Y}}
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|style="text[[Shaders_and_filters#AI-align:center;"powered filters|AI-powered filter compatible]]<br/><small>([httphttps://filetripwww.netnvidia.com/pspen-downloadsus/geforce/news/homebrewgfecnt/downloadnvidia-freestyle-masterboyansel-210enhancements-f28308.html MasterBoygeforce-experience-article/ Freestyle])</small>|style="text-align:center;"{{?}}|[[PlayStation Portable]]{{?}}|style="text-align:center;"{{?}}|2.10{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"|✗{{?}}|style="text-align:center;"|✓{{N}}
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|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP][Shader_Presets|style="text-align:center;"|[[PlayStation PortableShader Chain]]|style="text-align:center;"|3.3 Final|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{N}}
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|style="text-align:center;"|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN][High_dynamic_range#Inverse_tone_mapping|style="text-align:center;"|[[PlayStation PortableInverse tone mapping compatible]]|style="text-align:center;"{{?}}|1.32{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"{{?}}|{{N}}
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|stylerowspan="text7 | Quality of life| Built-alignin [http:center;//forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>|Virtual Consolecolspan=10 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|style-| Built-in [[Cheats_and_patches|Cheat Manager]]|||| {{~}}<ref group=N3 name="textSameBoyCOCO>For MacOS only.</ref>|||||| {{N}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]|||| {{Y}}|||||| {{N}}|-| Built-align:center;"in Game Boy sound player|||Nintendo 3DS|style{{~}}<ref group="textN3 name=SameBoyCOCO></ref>|||||| {{N}}|-| Per-Game Profiles|||||||||||-| Command Line Options|||||||||||-align:center;"|8[[Frontends#Graphical_User_Interfaces_.1028GUIs.29|Big Picture Mode]]|||||||||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|||| {{~}}<ref group=N3 name=LibretroExclusive></ref>|||||| {{N}}|-|stylerowspan=4 | Misc| [[Netplay#Game_Boy|<abbr title="text-align:center;Should not be confused with GB/GBC Online features or Link cable emulation, see #Hardware features and peripherals section for that.">Netplay</abbr>]]|||style| {{~}}<ref group=N3 name="textLibretroExclusive>Input lag mitigation technique and [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-aligncolor RetroAchievements exclusive to libretro cores]. Also [https:center;"//docs.libretro.com/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core.</ref>||||| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]|stylecolspan="text11 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-align| RetroAchievements<br/>[https://retroachievements.org/gameList.php?c=4 Game Boy], [https:center;"//retroachievements.org/gameList.php?c=6 Game Boy Color]|| {{~}}<ref group=N3 name=LibretroExclusive></ref>|{{~}}<ref group=N3 name=LibretroExclusive></ref>|style{{~}}<ref group=N3 name="textLibretroExclusive></ref>||||| {{Y}}| {{N}}|-align| [[Wikipedia:Category:Debugging|Debug features]]|||| {{Y}}[https:center;"//sameboy.github.io/features/#debugging *]| {{Y}}[https://bgb.bircd.org/manual.html#debugkeys *]|||||{{N}}
|}
</div>
<references group=N3/>
==ComparisonHardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! GBE+! mGBA! VBA-M! SameBoy* ! BGB also has excellent ! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan=5 | Inputs| [[#Motion Control (Tilt Sensor)|Motion Control (Tilt Sensor)]]| {{✓}}| {{~}}<ref group=N name=Libretro>Not available on Libretro core.</ref>| {{~}}<ref group=N name=no-controllers>Motion Control does not support controller's gyro. Supports only remapping to mouse/keyboard/gamepad.</ref>| {{✓}}| {{~}}<ref group=N name=no-controllers />| {{✓}}<ref group=N>GBCC uses Android real Accelerometer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Rumble|Rumble]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Game Boy and Camera|Game Boy Color accuracyCamera]]| {{✗}}| {{~}} <ref group=N name=Libretro />| {{~}}| {{~}}<ref group=N name=SameBoyCOCO></ref>| {{✓}}| {{~}}<ref group=N>Only on Android, uses real front/back Camera hardware permission required.</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|Barcode Boy]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[#Accessories|Barcode Taisen Bardigun]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=4 | <abbr title="There are four different kinds of connectivity, as well as near flawless link supportvarying by game. It has a wealth ">Connectivity</abbr>| [[#Multiplayer|<abbr title="The Nintendo Game Link Cable is an accessory for the Game Boy line of options for color palettes and even enabling Super Gameboy colors and bordershandheld video game systems, though it doesn't emulate allowing players to connect Game Boys of all of its functionstypes for multiplayer gaming. Because Depending on the games, a Game Link Cable can be used to link two games of thatthe same title, like Tetris, if you're looking for highest compatibility you should get both Gambatte or two compatible games like Pokémon Red and BGB so you Blue. Games can switch between them when neededbe linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.">Link Cable</abbr>]]<ref group=N>Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.<br/>gameyob for DS emulator supports it through NiFi.<br/>Virtual Console for Switch only supports for Pokemon only.</ref>| {{✗}}* | {{~}}<ref group=N>[[GambattemGBA]] pretty buggy [https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is hands-down the most accurate Game Boy Color emulator%3Aopen+Link but sometimes works]. It has a good range of options</ref>| {{✓}}| {{~}}<ref group=N>[[SameBoy]]'s libretro core supports Link Cable, though standalone does not quite as much as some other emulators.</ref>| {{✓}}| {{~}}<ref group=N>GBCC only supports a [https://gbcc.dev/ fake "link" with itself].</ref>| {{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 * GameYob (on the DS) is the best GB]| {{?}}| {{?}}| {{?}}|-| [[#IR Transmitter|IR Transmitter]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| <abbr title="Work in Progress">WIP</abbr>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Online features|Online features]]| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| {{?}}| {{?}}| {{N}}| {{N}}|-| [[#Multiplayer|4-Player Adapter]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=4 | Special hardware| [[#Game Boy Printer|Game Boy Printer]]| {{✓}}| {{~}}<ref group=N name=Libretro /GBC emulator for that platform>| {{✓}}| {{~}}<ref group=N name=SameBoyCOCO>For MacOS only.</ref>| {{✗}}| {{✓}}<ref group=N>GBCC uses Android real Printer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-* | [[#Accessories|GB EnhancedPocket Sonar]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|Singer Sewing Machine]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|WorkBoy]]| {{N}}[https://github.com/shonumi/gbe-plus/issues/125 *] is a fairly new emulator that can load custom tiles | {{?}}| {{?}}| {{~}}<ref group=N name=SameBoyCOCO></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=2 | [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu_2_GS#Interactions_with_Generation_II Pokémon Pikachu 2 GS]| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}|-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}|}</div><references group=N /> ===IR Transmitter===The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], including colorized tiles it has full IR emulation for GameBoy most IR-enabled games(Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').* GeMP has some incompatibilities ===Game Boy Camera===The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with later PSP modelsstickers and frames, as well as play several included minigames. GeMP is incompatible with GameCategories foldersIn addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.* [[higan]] is the only The first emulator that properly emulates all to have some capability of emulating the Super Game BoyCamera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's featureswebsite. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, though the quality author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance. As of its version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>. ===Game Boy Printer===Game Boy emulation Printer is inferior a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to that prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of other emulatorsZelda: Link's Awakening DX''. [[VisualBoy Advance]] (including its forks), unless one hunts down an older version [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of bsnes, which used the Gambatte core for its Super image. ===Motion Control (Tilt Sensor)===Two Game Boy functionalityColor games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. The last version These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of bsnes the mouse. [[SameBoy]] allows to use Gambatte the mouse, as well as its SGB core a joystick, and on the Cocoa frontend, is version 0supporting controller's motion controls. [[mGBA]] supports controller's motion controls and allows to assign stic's X an Y axes.73Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).* RIN has some incompatibilities ===Rumble===A good number of cartridges came with later PSP modelsa built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional.* So far, only [[Visual_Boy_Advance_VisualBoy Advance#VBA-MGX|Visual Boy Advance-M (VBA-M)GX]] emulates GB/GBC rumble in these games as they appear on a GBA. This causes , including games to look unusually bright and saturatedthat have their rumble feature dummied out (one being ''Tarzan'')===Multiplayer===* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB -Dual]] is an ancient emulator that supports link cable emulation. It supports can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].* '''4-Player Adapter:''' Currently only [[NetplayGBE+]] though supports it. There is a 16-Player adapter as well, but it requires VPNwent unreleased outside of unused code in some games, and as such isn't emulated. ===Online features=======Mobile Game Boy Adapter====There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002. libretro port supports local multiplayer  It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using player 2BGB's controlsscripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.
==Emulator issues==Hudsonsoft KISS Link====This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ ===Accessories===There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+. * '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [Filehttps:Gbc over saturation2//shonumi.pnggithub.io/articles/art6.html supports this accessory].* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|thumbdate=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|righturl=https://www.youtube.com/watch?v=K-Epj2_eJdA|350pxtitle=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|Comparison publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of saturation levels Emulation: Game Boy Sewing Machines]</ref>* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in VBA-M a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and Gambattewere not licensed by Nintendo.]]No dump of either cartridge exists as of {{CURRENTYEAR}}. ==Emulation issues==
===Oversaturation===
Emulators tend to [[File:Gbc oversaturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-saturate the colors that would have been seen on the GBCM]] and [[Gambatte]].]]The Game Boy Color's screenis under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This can does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be fixed with emulator implemented. This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]]. ====Emulator options===='''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters. '''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option. For more information about Game Boy hardware and reverse engineering; <br/>* meganesu: [https://meganesu.github.io/generate-gb-opcodes/ Game Boy CPU Instructions]* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]* MVG: [https://www.youtube.com/watch?v=zQE1K074v3s How Graphics worked on the Nintendo Game Boy], [https://www.youtube.com/watch?v=FzPTK91EJY8 Learn to code and write games on the Nintendo Game Boy], [https://www.youtube.com/watch?v=I1cUIGHZLGA Secrets of the Nintendo Game Boy Boot Logo], [https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy]* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]* [https://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] ==References=={{reflist}}
===Tilt Sensor=External links==Used only in Kirby Tilt'n Tumble as part of the cartridge, and actually required to play it* [http://gbdev. Existing patches to be applied on the game make only the intro playable, with no way to actually control Kirby (like in other similar GBA games) so such patches are not recommendedgg8. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate se/wiki/articles/Main_Page Gameboy Development Wiki] – Information about the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.Game Boy
===Gameboy Camera=See also==The Game Boy Camera, is an official Nintendo accessory for the handheld Game Boy gaming console and was released * [[Emulators on 17 September 1998 in Japan, which ceased manufacture in late 2002. Unfortunaly the game boy camera is not yet emulated, however some efforts to run the Gameboy Camera ROM in bgb have been made.GB/GBC]]
==Resources==*[http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] - Information about the Gameboy*[http://tasvideos.org/EmulatorResources/GBAccuracyTests.html GB Accuracy Tests (TASVideos)] - Test results on various emulators using test ROMs*[www.youtube.com/watch?v=h_j0w7r6xSk] - Gameboy Camera ROM running in bgb{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Game Boy /Game Boy Color emulators|*]]
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