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Game Boy/Game Boy Color emulators

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{{Infobox console|title = Game Boy (Color)|logo = Game_Boy.png|image = Game-boy-color.png|imagecaption = '''Top:''' Original Game Boy<br>'''Bottom:''' Game Boy Color|developer = [[File:942953-database_hardware_gameboy01.jpgNintendo]]|thumbtype = [[:Category:Handheld consoles|The Game Boy handheld Handheld game console]]The |generation = [[wikipedia:Category:Fourth-generation video game consoles|Fourth generation]]|release=1989 (Game Boy)<br/>1998 (Game Boy Color)|discontinued = 2003|predecessor = [[Game Boy& Watch]] is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. The original model has a monochrome display. A revision called the |successor= [[Game Boy Pocket was released in 1996, offering a more compact body and a better screen. In Japan, a special edition of Advance emulators|Game Boy Pocket, called Advance]]|emulated = {{✓}}}}{{for|other emulators that run on the Game Boy Light, added a front light to the screen. This feature would not be seen in Nintendo handhelds outside Japan until the /Game Boy Advance SP.Color hardware|Emulators on GB/GBC}}
Many The '''[[wikipedia:Game Boy|Game Boy emulators offer at least some of the special features of the ]]''' (GB) and '''[[wikipedia:Super Game BoyColor|Super Game BoyColor]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a special cartridge for the SNES released in 1994Sharp LR35902 core CPU at 4.19 MHz. It allows playback had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original . The Game Boy games with added bordersColor uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, colorization but it also had a larger memory size and custom button mappingsa faster CPU. A JapanThe hardware similarities allow cross-exclusive revision called compatibility between the Super two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy 2 would add link cable support, new borders and more accurate CPU timingAdvance]].
The Nintendo re-released the console as the '''Game BoyPocket'''s successorin 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP. Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy Color|Super Game Boy Color]] (GBC)in June 1994, which was released in 1998modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. It Many Game Boy/Color emulators offer at least some of the special features a color screen it included, such as added borders, colorization, custom button mappings, and a other features. It was possible to link, but without the external port, as well as errors in the CPU clocked at double the speed of , it would not be feasible to the originalend user. Otherwise, These issues would later be corrected in the hardware similarities allow crossJapan-compatibility between the two platformsexclusive Super Game Boy 2.
==Emulators==
There is Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulatorsexist. See for example on For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHubquery].For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout]. ===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|+PCEnhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! scope<abbr title="colFree/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]|-| [[SameBoy]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Name[https://sameboy.github.io/downloads {{SameBoyVer}}]<br />[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [[BGB]]| align=left|{{Icon|Windows}}| [http://bgb.bircd.org/#downloads {{BGBVer}}]|{{~}} ||{{~}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[BizHawk]]| align=left|{{Icon|Windows|Linux}}| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [http://emulicious.net Emulicious]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://emulicious.net/downloads {{EmuliciousVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Gambatte]]<br/><small>[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]</small>| align=left|{{Icon|Windows|Linux|macOS|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]! scope|{{~}}<abbr title="colLibretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{~}} ||{{~}}|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||Operating System(s){{~}}|-| [[GBE+]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[MAME]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}! scope|<abbr title="colLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-| [[Gearboy]]| align=left|{{Icon|Windows|Linux|Latest VersionmacOS|FreeBSD|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]! scope|{{~}}<abbr title="colLibretro core supports RetroAchievements">*</abbr> ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [https://gbcc.dev GBCC]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/philj56/gbcc git]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| GameRoy|align=left|{{Icon|Windows|Linux|Web}}|[https://github.com/Rodrigodd/gameroy {{GameRoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[ares]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [[mGBA]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift's comment about libretro core]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|{{~}} ||Game Link Support{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-| [[VisualBoy Advance#VBA-M|VBA-M]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| [http://hhug.me/ hhugboy]| align=left|{{Icon|Windows}}| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]|{{?}} ||{{?}} ||[http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/skylersaleh/SkyEmu/pull/143#issue-1456816849 {{SkyEmuVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[http://binji.github.io/binjgb/ binjgb]| align=left|{{Icon|Web}}| [https://github.com/binji/binjgb/releases {{binjgbVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|Ironboy|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/chiplis/ironboy/ Web]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|PyBoy|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|KevBoy|align=left|{{Icon|Windows|macOS|Web}}|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|jgb|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgb git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|DoubleCherryGB|align=left|{{Icon|Windows|Linux}}|[https://github.com/TimOelrichs/doublecherryGB-libretro git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|[[higan]] (火眼)<br/>byuu (謬/view)! scope| align="col"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://byuu.org/emulation/higan {{higanVer}}]<br />[https://github.com/libretro/higan libretrocore]|{{~}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|[https://mattcurrie.com/bdm/ BDM]| align=left|{{Icon|Windows|macOS|Web}}| [https://mattcurrie.com/bdm-demo/ Demo]|{{?}} ||{{?}} ||? ||{{✗}} ||{{~}} ||{{✗}}|-|Libretro Core[https://fms.komkon.org/VGB VGB]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://fms.komkon.org/VGB {{VGBVer}}]! scope|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|Gamebert| align="col"left|{{Icon|Windows}}| [https://github.com/robert/gamebert Git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Recommended emulatorsPantheon]]| align=left|{{Icon|Windows}}|Recommended[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|-|UGE| align=left|{{Icon|Windows}}| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|style="text-align:center;"|BGB[[KiGB]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|DOS}}|style="text-align:center;"|[http://bgbkigb.bircdemuunlim.orgcom/#downloads 1.5.4htm {{KiGBVer}}]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
|style="text-align:center;"|[[GambatteTGB Dual]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows|styleLinux}}<ref group="text-align:center;"N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>|[https://sourceforgegithub.net/projects/gambatte/filescom/gambattelibertyernie/r571tgbdual_L/ r571releases {{TGBDualVer}}]|style="text-align:center;"{{?}} ||{{?}} ||? |style="text-align:center;"|{{}} ||{{✗}} |style="text-align:center;"|{{✗}}
|-
|styleGiiBiiAdvance| align="text-align:center;"left|[https://github.com/drhelius/Gearboy Gearboy]{{Icon|style="text-align:center;"Windows|Multi-platformLinux}}|style="text-align:center;"|[https://github.com/drheliusAntonioND/Gearboygiibiiadvance/releases 2.3.1git]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
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|styleMetroBoy| align="text-align:center;"left|{{Icon|Windows}}|[[BizHawk]https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]|style="text{{?}} ||{{?}} ||? ||{{✓}} ||{{~}} ||{{✗}}|-|hdmg| align:center;"=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|style="text-align:center;"|[httphttps://tasvideosgit.sr.orght/BizHawk~sircmpwn/ReleaseHistory.html hdmg git]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{BizHawkVer}}]|}</div> ===Mobile / ARM===<div style="textoverflow-alignx:centerauto;width:100%"|✗>{|class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|styleMappers support<br/>level]]! <abbr title="textFree/Libre and Open-align:center;Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]
|-
|style[https://gbcc.dev GBCC]| align="text-alignleft|{{Icon|Android}}| [https:center;"|//play.google.com/store/apps/details?id=com.philj56.gbcc beta41]<br/>[https://github.com/davideberraphilj56/emugbcc-pizza Emuandroid/actions/workflows/build-pizzaapk.yml <abbr title="Latest development version">git Artifacts</abbr>]|style="text-align:center;"{{~}} ||Linux{{~}} |style="text-align:center;"|? |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"|[[GBE+Game Play Color]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux, OS X (untested)iOS}}|style="text-align:center;"|[https://drive.googlegithub.com/file/dgameplaycolor/0B5aZT1MLfWJsdXAzZXV0dURiNUEgameplaycolor/view SVN 30.5.2016releases {{GamePlayColorVer}}]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
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|style="text[http://www.explusalpha.com/home/gbc-align:center;"|[[higan]emu GBC.emu]|stylealign="text-align:center;"left|{{Icon|Android|Windows, Linux, OS XPyra}}|style[https://play.google.com/store/apps/details?id="textcom.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-align:center;"|alpha git]</br>[httphttps://byuupyra-handheld.orgcom/emulationrepo/higanapps/ 76 1.5.46.02 Pyra]|{{higanVer?}}]|style="text-align:center;"|{{?}} ||? ||{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
|-
|style[[mGBA]]|align="text-align:center;"left|KiGB{{Icon|style="text-align:center;"Android|Windows, Linux, OS XiOS}}|style="text-align:center;"|[httphttps://kigbbuildbot.emuunlimlibretro.com/kigb_winnightly/ libretro core]<br/>[https://github.zip 2com/huhao1987/mGBA_Android 0.053]|style="text{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-align:center;"mappers Unlicensed] ||{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[MAMESkyEmu]]|stylealign="text-align:center;"left|{{Icon|Android|Multi-platformiOS}}|style[https://play.google.com/store/apps/details?id="text-align:center;"|com.sky.SkyEmu v3.2] (Play)[httphttps://www.mamedevamazon.orgcom/SkyEmu-GBC-GBA-NDS-Emulator/releasedp/B0CGHK8QP5 v3.html 2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{~}} ||{{MAMEVer?}}]|style="text-align:center;"|?|style="text-align:center;"|{{✓}} ||{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[mGBA]]GBA4iOS|stylealign="text-align:center;"left|{{Icon|Multi-platformiOS}}|style="text-align[https:center;"|//iemulators.com/gba4ios 2.1]<br/>[https://endriftgithub.com/mgbaCocoaBob/GBA4iOS git] <small>(new fork)</downloads.html small>|{{?}} ||{{MGBAVer?}}]|style="text-align:center;"|?|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align:center;"|[https://github.com/LIJI32/SameBoy SameBoy]GameRoy|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[https://github.com/LIJI32Rodrigodd/SameBoy/releases gameroy 0.82.0]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
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|style="text-align[https:center;"|[[VisualBoy Advance|Visual Boy Advance//eightbitwonders.gitlab.io/app 8-M (VBA-M)]Bit Wonders]|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[httphttps://wwwf-droid.org/packages/de.rainerhock.eightbitwonders 0.8] (F-Droid)</br>0.emucr8 (Play)</br>0.com8 (Amazon)</br>[https:/search/labelgitlab.com/VisualBoyAdvance-Meightbitwonders/ SVNapp git]|style="text-align:center;"{{✗}} ||{{✗}} ||? ||{{}} |style="text-align:center;"|✗*{{✓}} |style="text-align:center;"|roadmap
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|style="text-align:center;"|GiiBiiAdvanceMeBoy|stylealign="text-align:center;"left|{{Icon|Windows, LinuxJava}}|style="text-align[http:center;"|//www.arktos.se/meboy/download.php 1.6][https://github.com/AntonioND/giibiiadvancechijure/releases 0.2.0meboy git]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{~}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
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|style="text[https://my-oldboy-free-gbc-align:center;"|[[TGB Dual]emulator.en.uptodown.com/android My OldBoy!]|stylealign="text-align:center;"left|{{Icon|Windows, Linux**Android}}|style="text-align:center;"|[https://githubplay.google.com/libertyerniestore/tgbdual_Lapps/releases "L" v1details?id=com.fastemulator.gbc 2.0.0]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{✗}} |style="text-align:center;"|{{**}} |style="text-align:center;"|{{~}}
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|John GBC| align=left|{{Icon|Android}}| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]|{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|}</div> ===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"!colspanName! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="7Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|MobileRecommended]]
|-
|style="text-align:center;"|[[GambatteNintendo Switch Online]]<small>(Hiyoko)</small>|stylealign="text-align:center;"left|{{Icon|Multi-platformSwitch}}|style="text-align:center;"|[https://sourceforge.net/projects/gambatte/files/gambatte/r571N/ r571]A|style="text-align:center;"{{~}} ||{{?}} ||? ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
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|styleSuper Game Boy| align="text-align:center;"left|{{Icon|[[mGBA]]SNES}}|style="text-align:center;"N/A|Multi-platform{{✗}} |style="text-align:center;"|[https://endrift.com/mgba/downloads.html {{MGBAVer?}}]|style="text-align:center;"|?|style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} ||{{✓}}
|-
|style="text[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-align:center;"|[[TGB Dual]ds.343407 GameYob DS]|stylealign="text-align:center;"left|{{Icon|Windows, Linux**NDS}}|style="text-align:center;"|[https://github.com/libertyernieDrenn1/tgbdual_L/releases "L" v1.2GameYob git]|style="text-align:center;"{{?}} ||{{?}} ||? |style="text-align:center;"|{{**}} |style="text-align:center;"|{{}} ||{{✓}}
|-
|style="text-align[https:center;"|GBC//gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]|stylealign="text-align:center;"left|{{Icon|Android3DS}}|style="text-align[https:center;"|//www.gamebrew.org/wiki/GameYob_3DS 1.50.8][https://github.19com/Drenn1/GameYob git]|style="text-align:center;"{{?}} ||{{?}} ||?|style="text-align:center;"|{{✓}} ||{{}} |style="text-align:center;"|{{✓}}
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|style[[VisualBoy_Advance#VBA-M|<abbr title="textModified port of VBA-align:center;M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube."|My OldBoy!>VBA GX</abbr>]]|stylealign="text-align:center;"left|{{Icon|GCN|Wii|AndroidWiiU}}|style="text-align[https:center;"|1//github.0.3com/dborth/vbagx#nightly-builds nightly-builds]|style="text-align:center;"{{?}} ||{{?}} ||? ||?|style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
|-
|stylePlutoBoy| align="text-align:center;"left|{{Icon|PSP}}<br/>{{Icon|3DS|NX}}<br/>{{Icon|Vita|John GBCDC}}<br/>{{Icon|style="text-align:center;"PSX}}<br/>{{Icon|AndroidPS2}}|style="text-align[https:center;"|3//github.50com/RossMeikleham/PlutoBoy git]|style="text-align:center;"{{?}} ||{{?}} ||?|style="text-align:center;"|{{✓}} ||{{✓}} |style="text-align:center;"|{{✓}}
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|style="text-align[https:center;"|GambatteDroid//docs.libretro.com/library/gambatte/ Gambatte_libretro]|stylealign="text-align:center;"left|{{Icon|Xbox|NGC}}<br/>{{Icon|Wii|WiiU|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PSP}}<br/>{{Icon|Vita|Android3DS}}|style="text-align[https:center;"|//www.retroarch.com/?page=platforms libretro core]|style="text-align:center;"{{~}} ||{{~}} ||?|style="text-align:center;"|{{✓}} ||{{~}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"|GBA.emuRIN|stylealign="text-align:center;"left|{{Icon|AndroidPSP}}|style="text[https://github.com/mbarczak/psp_rin git]<br/>[https://archive.org/details/rin-rx.-align7z RX]<br/>[https:center;"|//archive.org/details/rin_v1.32n1.2.7z 1.532n1.192]|style="text-align:center;"{{?}} ||{{?}} ||?|style="text-align:center;"|{{✓}} ||{{}} |style="text-align:center;"|{{✓}}
|-
!colspan|[[Virtual Console]]| align="7"left|{{Icon|3DS}}| 8.10|{{?}} ||{{?}} ||? ||{{✗}} ||{{✗}} ||Consoles{{✓}}
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|style[[mGBA]]| align="text-alignleft|{{Icon|Wii|WiiU|NX}}<br>{{Icon|PSV|3DS}}| [https:center;"|//endrift.com/mgba/downloads.html {{MGBAVer}}]<br/>[httphttps://gbatempwww.retroarch.netcom/?page=platforms libretro core]<br/>[https:/threads/gameyobgithub.com/mgba-aemu/mgba/releases git]|{{~}} ||{{~}} ||[https://github.com/mgba-gameboy-emulatoremu/mgba/blob/master/README.md#game-forboy-ds.343407/ GameYob DSmappers Unlicensed]||{{✓}} ||{{✓}} ||{{✓}}|style="text-align:center;"|[[Nintendo DS]]GBEmu|stylealign="text-align:center;"left|{{Icon|VB}}|[httphttps://www.emucrvirtual-boy.com/searchforums/t/labelentry-game-boy-emulator/GameYob Git0.1]|style="text-align:center;"{{?}} ||{{?}} ||? ||✓ (NiFi)? |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
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|styleRealBoy Vita| align="text-align:center;"left|{{Icon|PSV}}|[https://gbatempvitadb.rinnegatamante.netit/#/threadsinfo/gameyob-3ds-gb-c-emu167 1.372523/ GameYob 3DS2]|style="text-align:center;"|[[Nintendo 3DS]]|style="text-align:center;"|[https://github.com/Steveice10xerpi/GameYobrealboy-vita/releases v1.0.8git]|style="text-align:center;"{{?}} ||{{?}} ||?|style="text-align:center;"|{{✓}} ||{{}} |style="text-align:center;"|{{~}}
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|styleShuBoy| align="text-align:center;"left|[[Visual_Boy_Advance_-M{{Icon|Visual Boy Advance-M (VBA-M)]]MD}}|style="text-align[http:center;"|[[Wii]], [[Gamecube]//jiggawatt.org/badc0de/shuboy.htm 1.0]|style="text-align:center;"{{?}} ||{{?}} ||r1231? |style="text-align:center;"|{{}} |style="text-align:center;"|✓ (as VBA-Next){{✗}} |style="text-align:center;"|{{~}}
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|styleaGBe| align="text-align:center;"left|{{Icon|PSX}}|[httphttps://filetripsourceforge.net/psp-downloadsprojects/homebrewagbe/download-masterboy-210-f28308.html MasterBoyfiles/agbe SF]|style="text-align:center;"{{?}} ||[[PlayStation Portable]]{{?}} |style="text-align:center;"|2.10? |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
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|styleHu-Boy| align="textleft|SuperGrafx<br>TurboGrafx-align:center;"CD<br>TurboDuo|[httphttps://filetripwww.chrismcovell.net/psp-downloadscom/homebrew/download-gemp-homers-rin-33-final-f27565huboy.html GeMPV 0.30621]|style="text-align:center;"{{?}} ||{{?}} ||? ||{{X}} ||{{✓}} ||[[PlayStation Portable]]{{X}}|}</div> ===Firmware===<div style="textoverflow-alignx:centerauto;width:100%"|3.3 Final>{|styleclass="text-align:center;wikitable sortable"|✗|style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|styleMappers support<br/>level]]! <abbr title="textFree/Libre and Open-align:center;Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]
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|stylePlutoBoy| align="text-align:center;"left|{{Icon|UEFI}}|[httphttps://dlgithub.qj.netcom/pspRossMeikleham/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RINPlutoBoy git]|style="text-align:center;"{{?}} ||[[PlayStation Portable]]{{?}} |style="text-align:center;"|1.32? |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"|Virtual Console
|style="text-align:center;"|Nintendo 3DS
|style="text-align:center;"|8.10
|style="text-align:center;"|✗
|style="text-align:center;"|✗
|style="text-align:center;"|✓
|}
<nowiki>*</nowiki> '' A VBA-M libretro core does exist, but it only emulates GBA.''<br /div><nowiki>**<references group=N /nowiki> ''As an SDL port (libretro core is based on this version)''
===Comparison===
====Game Boy-only emulators====
* ;[[httpSameBoy]]://bgbOne of the most [[Emulation_accuracy|accurate]] Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones.bircdHas debugging features and also emulates Game Boy Camera and Game Boy Printer.org/ ;[[BGB] has excellent ]:A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of . Most used for its functions. It also has an advanced debugger.* ;[[Gambatte]] is probably the most :Pretty [[Emulation_accuracy|accurate ]] open-source Game Boy /Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It's open sourceThe main fork is not in active development, but there the libretro core is no activity latelystill active.* ;[[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]] has solid GBhttp://C emulation as well as GBAhhug.* [[mGBAme/?tags=hhugboy hhugboy]] recently added GB:A Windows-only Game Boy/C supportColor emulator based on GEST with a focus on bootleg and unlicensed games. It's still in developmentis capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but it's already some ROMs require manually selecting the mapper on the level of many other emulatorsUnlicensed Compatibility Mode menu.* [[GB Enhanced|GBE+]] is a recently rewritten emulator that can load custom tiles in gamesBesides the usual raw dumps, including colorized tiles for Game Boy games. It it also supports the footered [[#Game Boy Features|obscure accessories]] that other emulators don't emulate.* [httpshttp://githubhhug.comme/AntonioND/giibiiadvance GiiBiiAdvancegbx GBX] has full GB Camera emulationROM format, including webcam supportwhich correctly informs the emulator which mapper to run regardless of what the internal headers say. Otherwise, it's an unfinished ;GameRoy:A Game Boy emulator with the basics set up, but it's promising future currently on hiatusdissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy]] and accurate clock frequency. It is more suited for debugging uses for now.* ;[[TGB Dual]] is an :An ancient emulator that supports link cable emulation. It also supports [[Netplaynetplay]], though but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.* ;[[http://kigb.emuunlim.com/ KiGB] is an ]:An old and obsolete emulator which boasted of its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but there other emulators have caught up and are already doing much better.;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate]] timing.;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate]] Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben "binji" Smith since 2016. Most famously used by McDonald's in 2023 to publish ''Grimace's Birthday'' [https://grimacesbirthday.com/ as a browser game].;[[Nintendo Switch Online]] (Hiyoko):* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;* Users are limited to the selection of games Nintendo chooses to make available on the service;* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);* Supports tilt controls through gyroscope or normal controllers (e.g.: ''Kirby's Tilt 'n' Tumble'');* Supports infrared emulation (e.g.: ''Pokémon Trading Card Game'');* Palette styles can be applied (original GB, Pocket, and GBC);* No Super Game Boy features supported (it always runs games in GBC mode);* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Different games between regions (Japan and International) '''List of recommended GB/GBC emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators which do -for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.) ====GB/C emulation on GBA emulators====''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].'';[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much better like the original system. It's a solid implementation, with most of the library working perfectly.;[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's nowbehind [[mGBA]] on both fronts.
====[[Multi-system emulators]]====* ;[[higan]] is /[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the only emulator first one that properly emulates emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]'s features, such as utilizing the SPC sound chiputilization, due which requires the SNES and GameBoy to having a separate SNES corebe emulated simultaneously so it's demanding. Older version of bsnes used the Gambatte core for its Super Game Boy functionality, but later Byuu made his own Game Boy core, which has quite average accuracy<ref>https://old. The last version of bsnes to use Gambatte as its SGB core is version 0.73reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref>* ;[[BizHawk]] uses :Uses a modified Gambatte core. It provides speedrunning tools.* ;[[MAME]] has :Has solid Game Boy emulationthrough its <code>gameboy</code> driver despite the sound being imperfect, albeit with as well as slightly worse GBC Game Boy Color compatibilitythrough its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). HoweverDespite its setbacks, it features aims to feature compatibility with obscure mappers, which that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts.* [[Mednafen]] uses cores originally forked from an old version of [[VisualBoy Advance]] for the GB and GBC, as well as for the GBAAccuracy was improved upon with contributions by Judge_.
==IssuesMappers==Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [[Filehttps:Gbc over saturation2//niwanetwork.png|thumb|right|350px|Comparison org/wiki/Category:Licensed_chips just a small number of saturation levels in VBApossible mappers]. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-M and Gambattecart games, among others.]]===Oversaturation===Emulators tend However, it doesn't get better when it comes to oversaturate the colors that would have been seen on the GBC'''unlicensed games''', since they didn't necessarily respect Nintendo's screen. This can specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often be fixed filled with emulator-specific options or erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[Shaders_and_Filters#Image_Adjustment|shadersMAME]]and [http://hhug.<br clearme/?tags=all>==Game Boy Features=====Hardware=======Tilt sensor====Two Game Boy Color games featured a built-in tilt sensorhhugboy hhugboy] try to emulate that behavior with various degrees of success ([http: Kirby Tilt 'n' Tumble and Command Master//hhug. These games cannot be played without support for this featureme/dump/ Compatibility List]). While VBA and KiGB have The hhugboy project also proposed a "Motion Sensor" option similar solution to map four directional keys to emulate the cartridge tiltingiNES for this mapper problem, BGB can emulate as the tilting features [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with the use of the mouseextra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative [https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers mGBA support].
==Enhancements==IR Transmitter<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! GBE+! mGBA! VBA-M! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=10 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Widescreen_hacks#Game_Boy|Widescreen hack]]<br/><small>Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|WideNES]].</small>| colspan=10 | Exclusive to [https://kemenaran.winosx.com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the moment.|-| [[Texture_packs#Game_Boy|Sprite Replacement]]| colspan=10 | Exclusive to [[GBE+]] emulator at the moment.|-|-| rowspan=1 | Performance| [[Overclocking|Overclock]]|||||||||| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|||||||||| {{N}}|-| Rewind|||| {{Y}}|||||||-| Fast-Forward/Turbo Speed|||| {{Y}}|||||||-| Savestates|||| {{Y}}|| {{Y}}|||||-| [https://tasvideos.org/Movies Movie recording/playback]|||||||||||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]|||| {{Y}}|| {{Y}}||| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|||||||||| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=7 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=10 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| Built-in [[Cheats_and_patches|Cheat Manager]]|||| {{~}}<ref group=N3 name=SameBoyCOCO>For MacOS only.</ref>|||||| {{N}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]|||| {{Y}}|||||The | {{N}}|-| Built-in Game Boy Color had an infrared transmitter sound player|||| {{~}}<ref group=N3 name=SameBoyCOCO></ref>|||||| {{N}}|-| Per-Game Profiles|||||||||||-| Command Line Options|||||||||||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]|||||||||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|||| {{~}}<ref group=N3 name=LibretroExclusive></ref>|||||| {{N}}|-| rowspan=4 | Misc| [[Netplay#Game_Boy|<abbr title="Should not be confused with GB/GBC Online features or Link cable emulation, see #Hardware features and peripherals section for that.">Netplay</abbr>]]|||| {{~}}<ref group=N3 name=LibretroExclusive>Input lag mitigation technique and receiver[https://docs.libretro. Generation II Pokémon games made use of this feature through Mystery Giftcom/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to libretro cores]. Also [https://docs.libretro. Super Mario Broscom/library/sameboy/#features netplay enhancement] exclusive to SameBoy libretro core. Deluxe could send high scores </ref>||||| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to another cartridge[https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| RetroAchievements<br/>[https://retroachievements.org/gameList. GBE+ has php?c=4 Game Boy], [https://retroachievements.org/gameList.php?c=6 Game Boy Color]|| {{~}}<ref group=N3 name=LibretroExclusive></ref>| {{~}}<ref group=N3 name=LibretroExclusive></ref>| {{~}}<ref group=N3 name=LibretroExclusive></ref>||||| {{Y}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]]|||| {{Y}}[https://shonumisameboy.github.io/articlesfeatures/#debugging *]| {{Y}}[https://art4bgb.bircd.org/manual.html basic IR emulation#debugkeys *] but currently it only works with Pokémon games.||||| {{N}}|}</div><references group=N3/>
==Hardware features and accessories==<div style=Accessories"overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! GBE+! mGBA! VBA-M! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan=5 | Inputs| [[#Motion Control (Tilt Sensor)|Motion Control (Tilt Sensor)]]| {{✓}}| {{~}}<ref group=N name=Libretro>Not available on Libretro core.</ref>| {{~}}<ref group=N name=no-controllers>Motion Control does not support controller's gyro. Supports only remapping to mouse/keyboard/gamepad.</ref>| {{✓}}| {{~}}<ref group=N name=no-controllers />| {{✓}}<ref group=N>GBCC uses Android real Accelerometer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Rumble|Rumble]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Game Boy Camera|Game Boy Camera]]| {{✗}}| {{~}} <ref group=N name=Libretro />| {{~}}| {{~}}<ref group=N name=SameBoyCOCO></ref>| {{✓}}| {{~}}<ref group=N>Only on Android, uses real front/back Camera hardware permission required.</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|Barcode Boy]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[#Accessories|Barcode Taisen Bardigun]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=4 | <abbr title="There are four different kinds of connectivity, support varying by game.">Connectivity</abbr>| [[Wikipedia:#Multiplayer|<abbr title="The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.">Link Cable</abbr>]]<ref group=N>Super Game Boy accessories#for SNES supports only on the Japan-exclusive Super Game Boy2.<br/>gameyob for DS emulator supports it through NiFi.<br/>Virtual Console for Switch only supports for Pokemon only.</ref>| {{✗}}| {{~}}<ref group=N>[[mGBA]] pretty buggy [https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is%3Aopen+Link but sometimes works].</ref>| {{✓}}| {{~}}<ref group=N>[[SameBoy]]'s libretro core supports Link Cable, standalone does not.</ref>|{{✓}}| {{~}}<ref group=N>GBCC only supports a few accessories that the [https://gbcc.dev/ fake "link" with itself].</ref>| {{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]| {{?}}| {{?}}| {{?}}|-| [[#IR Transmitter|IR Transmitter]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| <abbr title="Work in Progress">WIP</abbr>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Online features|Online features]]| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✗}}| {{?}}| {{?}}| {{N}}| {{N}}|-| [[#Multiplayer|4-Player Adapter]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=4 | Special hardware| [[#Game Boy and Printer|Game Boy ColorPrinter]]| {{✓}}| {{~}}<ref group=N name=Libretro />| {{✓}}| {{~}}<ref group=N name=SameBoyCOCO>For MacOS only.</ref>| {{✗}}| {{✓}}<ref group=N>GBCC uses Android real Printer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|GB Pocket Sonar]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|Singer Sewing Machine]] had| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[#Accessories|WorkBoy]]| {{N}}[https://github.com/shonumi/gbe-plus/issues/125 *]| {{?}}| {{?}}| {{~}}<ref group=N name=SameBoyCOCO></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=2 | [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu_2_GS#Interactions_with_Generation_II Pokémon Pikachu 2 GS]| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}|-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}|}</div><references group=N />
====Link Cable=IR Transmitter===BGBThe Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, KiGBas of [https://shonumi.github.io/articles/art11.html April 2018], some versions of VBAit has full IR emulation for most IR-M and TGB-Dual supports link cable. It is unknown if the 4enabled games (Hudson Soft's HuC-way adaptor is 1's IR capabilities need to be emulated for games that support the featureJapanese ''Pokémon TCG'').
====Game Boy Camera====
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on [http://www.darkfader.net/gbc/ the author's website]. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance. As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>. ===Game Boy Printer===Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''. [[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image. ===Motion Control (Tilt Sensor)===Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls. [[mGBA]] supports controller's motion controls and allows to assign stic's X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).
The latest dev builds ===Rumble===A good number of [[mGBA]] post 0.6.0 release can emulate the accessory by either using the PC's webcam or send cartridges came with a BMP, GIF, JPEG, PNG, or other image format built-in rumble that required an AAA battery to the gamepower, such as if it was coming from ''Pokémon Pinball'', but the camera itselffeature is optional.<ref>So far, only [https://twitter.com/mGBA_emu/status/890954205472501762[VisualBoy Advance#VBA-GX|VBA-GX]]</ref> To enable the PC webcamemulates rumble in these games, go to <code>Game Boy</code> under settings and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>including games that have their rumble feature dummied out (one being ''Tarzan'').
====Game Boy Printer=Multiplayer===* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VisualBoy Advance 1.8.0VBA-beta 3M]] and GBE+ had Game Boy Printer support that turned [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the signals into a bitmap form of the imagecorresponding [[RetroArch]] core. [https://en.wikipedia. Some notable org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games and accessories to make use of this feature are via the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy CameraLink Cable list]. mGBA plans to support this feature but * '''4-Player Adapter:''' Currently only [[GBE+]] supports it . There is unknown if other emulators support or have plans to support a 16-Player adapter as well, but itwent unreleased outside of unused code in some games, and as such isn't emulated.
===Online features===
====Mobile Game Boy Adapter====
There is a Japan -only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002. It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainerand made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise , no emulators (except for a recently leaked at time of writing internal emulator) properly supports support this accessory.
====Hudsonsoft KISS Link====
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ ===Accessories===There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.
====* '''Game Boy Pocket Sonar====Another :''' Japan only accessory exists cartridge released by Bandai. It is a sonar-enabled device used for fishingwith a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13. No emulator html supports ] this feature. A similar cartridge was released for the WonderSwan (still unemulated).* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref>* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
==Emulation issues==Singer Sewing Machine===Oversaturation===There is link cable support for the Singer IZEK Digital Sewing Machine[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]]. ]]The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for interfacing with the machineon hardware.<ref>https://www.youtube.com/watch?v=AlhJKMXU7tg&This does not translate well in emulation, because standard LCD screens don't=5m25s</ref><ref>https://wwwaccount for this sort of issue.youtube.com/watch?v=K-Epj2_eJdA</ref> No emulator supports Many emulators attempt to combat thisissue with options that adjust accordingly; if not directly, mostly due to the IZEK being a rare item, along with the complexity of implementing a then [[https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machineShaders_and_Filters#Image_Adjustment|shader functionality]]may be implemented.
====Barcode Boy====An obscure Japan only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. Total of 4 games were released to utilize this accessory. KiGB and This issue also affects [[GEST]] claim support for this device, but they only feed random data to Game Boy until the game accept it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper Advance emulators#Oversaturation|Game Boy Advance emulation] with the ability to read barcode from binary files].
====Barcode Taisen BardigunEmulator options====Another Japan only barcode-scanning device with the dedicated game. GBE+ [https'''mGBA://shonumi.github.io/articles/art6.html supports this accessory]''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
====FM Radio====There is an FM radio cartridge by BEESHU to allow the '''VBA-M:''' Under Options > Game Boy to become a portable radio, you will find the '''GB color option'''. No emulator supports thisThe recent nightly builds also include the '''LCD Filter''' option.
For more information about Game Boy hardware and reverse engineering; <br/>* meganesu: [https://meganesu.github.io/generate-gb-opcodes/ Game Boy CPU Instructions]* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]* MVG: [https://www.youtube.com/watch?v====Workboy====Using zQE1K074v3s How Graphics worked on the link cable portNintendo Game Boy], this accessory can add a keyboard [https://www.youtube.com/watch?v=FzPTK91EJY8 Learn to transform code and write games on the Nintendo Game Boy into a primitive PC], [https://www. No games utilize this accessoryyoutube.com/watch?v=I1cUIGHZLGA Secrets of the Nintendo Game Boy Boot Logo], except for one cartridge that came with [https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the keyboardNintendo Game Boy]* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]* [https://gbdev. No emulator supports thisgg8.se/wiki/articles/Main_Page Gameboy Development Wiki]
==References==
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Gameboy Development Wiki] – Information about the Game Boy* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities ===Accuracy tests=See also==* [http:[Emulators on GB//gbdev.gg8.se/wiki/articles/Test_ROMs GBDev WikiGBC]]* [http://tasvideos.org/EmulatorResources/GBAccuracyTests.html TASVideos]{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Game Boy /Game Boy Color emulators|*]]
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