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Game Boy/Game Boy Color emulators

11,434 bytes added, 20 March
m
/Adding KevBoy Emulator/
{{Infobox console
|title = Nintendo Game Boy/(Color)
|logo = Game_Boy.png
|image1 image = Game-boy-color.png
|imagecaption = '''Top:''' Original Game Boy<br>'''Bottom:''' Game Boy Color
|developer = [[:Nintendo]]
|type = [[:Category:Handheld consoles|Handheld game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
|release = 1989(Game Boy)<br/>1998 (Game Boy Color)
|discontinued = 2003
|predecessor = [[Game & Watch]]
|successor = [[Virtual Boy emulators|Virtual Boy]], Game Boy Color, [[Game Boy Advance emulators|Game Boy Advance]]
|emulated = {{✓}}
}}
{{for|other emulators that run on the Game Boy/Game Boy Color hardware|Emulators on GB/GBC}}
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout].
 ===PC / x86===<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitablesortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest version! scope="col"[[#Enhancements|<abbr title="The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.">Enhancements]]! [[#MultiplayerHardware_features_and_accessories|GameHardware features<br/>Linkand accessories]]</abbr>! scope="col"|[[libretro]]! scope="col"#Mappers|<small>RetroMappers support<br/>Achievements</small><ref group=N>[https://retroachievements.org/gameList.php?c=4 Game Boy achievementslevel], [https://retroachievements.org/gameList.php?c=6 Game Boy Color achievements]</ref>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-! colspan="9"|PC / x86
|-
| [[SameBoy]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://sameboy.github.io/downloads {{SameBoyVer}}]<br />[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> ||{{~}} ||{{~}}<ref group=N>[https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color May have issues with some achievement sets for the time being, exclusive to libretro core].</ref> ? ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[BGB]]
| align=left|{{Icon|Windows}}
| [http://bgb.bircd.org/#downloads {{BGBVer}}]
| {{~}} ||{{~}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{✓}}|-| [[Gambatte]]<br/><small>[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]</small>| align=left|{{Icon|Windows|Linux|macOS|Web}}| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]| {{✗}} ||{{✓}} ||{{✓}}<ref group=N name=ExLibretro>[https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color Exclusive to libretro core].</ref> ||{{✓}} ||{{~}}<ref group=N>libretro core is still active.</ref> ||{{✓}}
|-
| [[BizHawk]]
| align=left|{{Icon|Windows|Linux}}
| [https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
| {{~}} ||{{~}} ||{{✓}} ? ||{{✓}} ||{{✓}} ||{{✓}}|-| Ironboy| align=left|{{Icon|Web}}| [https://nicolas-siplis.com/ironboy/ Web]| {{✗}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{~}}
|-
| [http://emulicious.net Emulicious]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://emulicious.net/downloads {{EmuliciousVer}}]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[Gambatte]]<br/><small>[https://docs.libretro.com/library/gambatte/ Gambatte_libretro]</small>| align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://githubbuildbot.libretro.com/SourMesennightly/ libretro core]<br/>[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]|{{~}}<abbr title="Libretro core supports RetroAchievements">*</Mesen2 Mesen2abbr> ||{{~}} ||? ||{{✓}} ||{{~}} ||{{~}}|-|[[Mesen|Mesen]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[GBE+]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
| {{~}} ||{{~}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}[[#Hardware_features|*]]
|-
| [[MAME]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| <abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]| {{~}} ||{{?}} ||{{✗}} [http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[Gearboy]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}
| [https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]| {{~}} <abbr title="Libretro core supports RetroAchievements">*</abbr> ||{{~}} ||{{✓}}<ref group=N name=ExLibretro></ref> ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [https://gbcc.dev GBCC]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/philj56/gbcc git]
| {{~}}<ref group=N name=GBCClink>[https://gbcc.dev/ Only supports a fake "link" with itself.]</ref> ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}
|-
|GameRoy
|align=left|{{Icon|Windows|Linux|Web}}
|[https://github.com/Rodrigodd/gameroy 0.2.0{{GameRoyVer}}]| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[ares]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/ares-emulator/ares/releases {{aresVer}}]
| {{~}} || {{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[mGBA]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift's comment about libretro core]</ref><br/> [https://mgba.io/downloads.html {{MGBAVer}}]| {{~}}<ref group=N name=mgbalink>||{{~}} ||[https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is%3Aopen+Link Pretty buggy but sometimes worksblob/master/README.md#game-boy-mappers Unlicensed]</ref> ||{{✓}} ||{{✓}}<ref group=N name=ExLibretro></ref> ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[VisualBoy Advance#VBA-M|VBA-M]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
| {{~}} ||{{~}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref> ||{{✓}}<ref group=N name=ExLibretro></ref> ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [http://hhug.me/ hhugboy]
| align=left|{{Icon|Windows}}
| [https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]
| {{?}} ||{{?}} ||{{✗}} [http://hhug.me/dump/ Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}
|-
|[[SkyEmu]]
|align=left|{{Icon|Windows|Linux|macOS|Web}}
|[https://github.com/skylersaleh/SkyEmu v3]|/pull/143#issue-1456816849 {{SkyEmuVer}}[https://github.com/skylersaleh/SkyEmu/issues/44 *] ||{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| [http://binji.github.io/binjgb/ binjgb]
| align=left|{{Icon|Web}}
| [https://github.com/binji/binjgb/releases {{binjgbVer}}]
| {{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|Ironboy|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/chiplis/ironboy/ Web]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|PyBoy|align=left|{{Icon|Windows|Linux|macOS}} |[https://github.com/Baekalfen/PyBoy/releases {{PyBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|KevBoy|align=left|{{Icon|Windows|macOS|Web}}|[https://github.com/xkevio/kevboy/releases {{KevBoyVer}}]|{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|jgb|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgb git]| || || ||{{✓}} ||{{✓}} ||{{?}}|-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]| || || ||{{✓}} ||{{✓}} ||{{?}}
|-
| [[higan]](火眼)<br/>byuu (謬/view)
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [http://byuu.org/emulation/higan {{higanVer}}]<br />[https://github.com/libretro/higan libretro core]
| {{~}} ||{{?}} ||{{~}}<ref group=N>[https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color SGB only and exclusive to libretro core.]</ref> ? ||{{✓}} ||{{✓}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
| [https://mattcurrie.com/bdm/ BDM]
| align=left|{{Icon|Windows|macOS|Web}}
| [https://mattcurrie.com/bdm-demo/ Demo]
| ? ||{{?}} ||{{?}} ||? ||{{✗}} ||{{~}} ||{{✗}}
|-
| [https://fms.komkon.org/VGB VGB]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://fms.komkon.org/VGB {{VGBVer}}]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{✗}}
|-
| Gamebert
| align=left|{{Icon|Windows}}
| [https://github.com/robert/gamebert Git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [[Pantheon]]
| align=left|{{Icon|Windows}}
| [http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{✗}}
|-
| UGE
| align=left|{{Icon|Windows}}
| [https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [[KiGB]]
| align=left|{{Icon|Windows|Linux|macOS|DOS}}
| [http://kigb.emuunlim.com/downloads.htm 2.05{{KiGBVer}}]| {{?}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [[TGB Dual]]
| align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>
| [https://github.com/libertyernie/tgbdual_L/releases git{{TGBDualVer}}]| {{?}} ||{{?}}<ref group=N name=two /> ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| GiiBiiAdvance
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/AntonioND/giibiiadvance/releases git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| MetroBoy
| align=left|{{Icon|Windows}}
| [https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{~}} ||{{✗}}
|-
| hdmg
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://git.sr.ht/~sircmpwn/hdmg git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✗}}|}</div> ===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|Recommended]]
|-
! colspan="8"|Mobile / ARM|-| [https://gbcc.dev GBCC]
| align=left|{{Icon|Android}}
| [https://play.google.com/store/apps/details?id=com.philj56.gbcc beta41]<br/>[https://github.com/philj56/gbcc-android git]| {{~}}<ref group=N name=GBCClink>[https:/actions/workflows/gbccbuild-apk.dev/ Only supports a fake yml <abbr title="linkLatest development version" with itself.]>git Artifacts</refabbr> |]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|GBA4iOS| align=left|{{Icon|iOS}}| [https://iemulators.com/gba4ios 2.1]<br/>[https://github.com/CocoaBob/GBA4iOS git] <small>(new fork)</small>| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}|-| [[Game Play Color]]
| align=left|{{Icon|iOS}}
| [https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]
| {{?}}||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>
| align=left|{{Icon|Android|Pyra}}
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.02 Pyra]
| ? ||{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|SkyEmu[[mGBA]]
|align=left|{{Icon|Android|iOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/huhao1987/mGBA_Android 0.3]|{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu v3git]|{{~}} ||{{?}} ||? ||{{}} ||{{✓}} ||{{~}}|-|GBA4iOS| align=left|{{Icon|iOS}}| [https://iemulators.com/gba4ios 2.1]<br/>[https://github.com/CocoaBob/GBA4iOS git] <small>(new fork)</small>|{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{~}}
|-
|GameRoy
|align=left|{{Icon|Android}}
|[https://github.com/Rodrigodd/gameroy 0.2.0]
|{{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}
|-
| DeeS[https://eightbitwonders.gitlab.io/app 8-Bit Wonders]| align=left|{{Icon|Android}}| [https://githubf-droid.comorg/DeeSEmupackages/DeeS 1de.rainerhock.eightbitwonders 0.68] (F-Droid)</br>0.8 (Play)</br>0.8 (Amazon)</br>[https://gitlab.com/eightbitwonders/app git]| {{✗}} ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{~}}roadmap
|-
| MeBoy
| align=left|{{Icon|Java}}
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{~}} ||{{✗}} ||{{~}}
|-
| [https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]
| align=left|{{Icon|Android}}
| [https://play.google.com/store/apps/details?id=com.fastemulator.gbc 12.50.20]| {{?}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{~}}
|-
| John GBC
| align=left|{{Icon|Android}}
| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]
| ? ||{{?}} ||{{?}} ||? ||{{✗}} ||{{✓}} ||{{✗}}|}</div> ===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! Name! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! colspan<abbr title="9Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|ConsolesRecommended]]
|-
| [[Nintendo Switch Online]]<br/><small>(Hiyoko)</small>
| align=left|{{Icon|Switch}}
| N/A
| {{~}} ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||{{✓}}
|-
| Super Game Boy
| align=left|{{Icon|SNES}}
| N/A
| {{~}}<ref group=N>Only on the Japan-exclusive Super Game Boy 2.</ref> ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✗}} ||{{✓}}
|-
| [http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]
| align=left|{{Icon|NDS}}
| [https://github.com/Drenn1/GameYob git]
| {{?}} <small>(NiFi)</small> ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✓}}
|-
| [https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]
| align=left|{{Icon|3DS}}
| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]
| ? ||{{?}} ||{{?}} ||? ||{{✓}} ||{{✗}} ||{{✓}}
|-
| [[VisualBoy_Advance#VBA-M|Visual Boy Advance<abbr title="Modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.">VBA GX<br/abbr>(VBA-M)]]| align=left|{{Icon|GCN|Wii|WiiU}}| r1231[https://github.com/dborth/vbagx#nightly-builds nightly-builds]| {{?}} ||{{?}} <abbr title="as VBA-Next">*</abbr> ||{{✗}} ? ||? ||{{✓}} ||{{✓}}
|-
| PlutoBoy| align=left|{{Icon|PSP}}<br/>{{Icon|3DS|NX}}<br/>{{Icon|Vita|DC}}<br/>{{Icon|PSX}}<br/>{{Icon|PS2}}
| [https://github.com/RossMeikleham/PlutoBoy git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [https://docs.libretro.com/library/gambatte/ Gambatte_libretro]
| align=left|{{Icon|Xbox|NGC}}<br/>{{Icon|Wii|WiiU|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PSP}}<br/>{{Icon|Vita|3DS}}
| [https://www.retroarch.com/?page=platforms libretro core]
| {{~}} ||{{~}} ||{{✓}} ? ||{{✓}} ||{{~}} ||{{✓}}
|-
| RIN
| align=left|{{Icon|PSP}}
| [https://github.com/mbarczak/psp_rin git]<br/>[https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✓}}
|-
| [[Virtual Console]]
| align=left|{{Icon|3DS}}
| 8.10
| {{?}}<abbr title="Pokemon only">*</abbr> ||{{?}} ||{{✗}} ? ||{{✗}} ||{{✗}} ||{{✓}}
|-
| [[mGBA]]
| align=left|{{Icon|Wii|WiiU|NX}}<br>{{Icon|PSV|3DS}}
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://github.com/mgba-emu/mgba/releases git]| ? ||{{~}} ||{{~}} ||[https://github.com/mgba-emu/mgba/blob/master/README.md#game-boy-mappers Unlicensed] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| GBEmu
| align=left|{{Icon|VB}}
| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator/ 0.1]
| {{?}} ||{{?}} ||{{✗}} ? ||? ||{{✗}} ||{{✓}}
|-
| RealBoy Vita
| align=left|{{Icon|PSV}}
| [https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{~}}
|-
| ShuBoy
| align=left|{{Icon|MD}}
| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{~}}
|-
| aGBe
| align=left|{{Icon|PSX}}
| [https://sourceforge.net/projects/agbe/files/agbe SF]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|Hu-Boy| align=left|SuperGrafx<br>TurboGrafx-CD<br>TurboDuo| [https://www.chrismcovell.com/huboy.html V 0.30621]|{{?}} ||{{?}} ||? ||{{X}} ||{{✓}} ||{{X}}|}</div> ===Firmware===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! colspanName! Platform(s)! Latest version! [[#Enhancements|Enhancements]]! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! [[#Mappers|Mappers support<br/>level]]! <abbr title="9Free/Libre and Open-Source Software">FLOSS</abbr>! Active! [[Recommended emulators|FirmwareRecommended]]
|-
| PlutoBoy
| align=left|{{Icon|UEFI}}
| [https://github.com/RossMeikleham/PlutoBoy git]
| {{?}} ||{{?}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✓}}|-
|}
</div>
===Comparison===
====Game Boy-only emulators====
;[[SameBoy]]:One of the most [[Emulation_accuracy|accurate ]] Game Boy emulators emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.
;[[Gambatte]]:Pretty [[Emulation_accuracy|accurate ]] open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the speedruning community took it in and works on updateslibretro core is still active.
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.
;GameRoy:A gameboy Game Boy emulator, dissasembler and debugger written in Rust. It has high [[Emulation_accuracy|accuracy ]] and accurate clock frequency. It is more suited for debugging uses for now.
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very [[Emulation_accuracy|accurate ]] timing.;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely [[Emulation_accuracy|accurate ]] Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.;Ironboy:A very recent and promising emulator written in Rust for WebAssembly which is said focus only on the original Game Boy (DMG) to have high [https://github.com/Chiplis/IronBoy#ironboy achieve the highest degree of accuracy]. Unfortunately, it only supports monochrome Game Boy games.;binjgb:A GB + GBC emulator for both desktop and WebAssembly, developed by Ben "binji" Smith since 2016. Most famously used by McDonald's in 2023 to publish ''Grimace's Birthday'' [https://grimacesbirthday.com/ as a browser game].;[[Nintendo Switch Online]] (Hiyoko):* GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;* Users are limited to the selection of games Nintendo chooses to make available on the service;* Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);* Supports tilt controls through gyroscope or normal controllers (e.g.: ''Kirby's Tilt 'n' Tumble'');* Supports infrared emulation (e.g.: ''Pokémon Trading Card Game'');* Palette styles can be applied (original GB, Pocket, and GBC);* No Super Game Boy features supported (it always runs games in GBC mode);* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Different games between regions (Japan and International)
'''List of recommended GB/GBC emulators for Android:'''
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
====Backwards-compatible GB/C emulation on GBA emulators====''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|actual backwards compatibility on GBA emulation]].'';[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's a solid implementation , with most of the library working perfectly.
;[[GBE+]]:An emulator that has a large effort in preserving the functions of a multitude of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.
====[[Multi-system emulators]]====
;[[higan]]/[[ares]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first one that properly emulated all of the [[Super_Nintendo_emulators#Super_Game_Boy|Super Game Boy]]'s features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it's demanding.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
==Emulation issues=====Oversaturation=Mappers==Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to [[Filehttps:Gbc over saturation2//niwanetwork.png|thumb|right|350px|Comparison org/wiki/Category:Licensed_chips just a small number of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]possible mappers].]]The Moreover, Game Boy Color's screen is under-saturated. Game developers often work around this ROMs now included an official internal header mandated by using brighter colors knowing it'll be compensated for on hardwareNintendo that included the correct MMC type. This does not translate well in emulationmeant that for the officially licensed games, because standard LCD screens don't account for this sort of issuethese mappers proved to be rarely a problem... Many emulators attempt to combat this issue with options some notable unimplemented exceptions: Net de Get's MBC6 that adjust accordingly; if not directlyoffered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implementedamong others.
This issue However, it doesn't get better when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/[[MAME]] and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also affects proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative [Game Boy Advance emulatorshttps://github.com/mgba-emu/mgba/blob/master/README.md#Oversaturation|Game Boy Advance emulation]game-boy-mappers mGBA support].
==Enhancements==Emulator options<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name'''! GBE+! mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters. '''! VBA-M:''' Under Options > Game Boy! SameBoy! BGB! GBCC! SkyEmu! Mesen! BizHawk! Nintendo Switch Online (Hiyoko)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=10 | For emulation of 2D systems, the resolution can only be upscaled, you will find making the '''GB color option'''pixels more apparent.|-| [[Widescreen_hacks#Game_Boy|Widescreen hack]]<br/><small>Possible with technique called [[Widescreen_hacks#Emulators_.282D.29|WideGB]] which uses a similar technique as [[Widescreen_hacks#Emulators_.282D.29|WideNES]].</small>| colspan=10 | Exclusive to [https://kemenaran.winosx. The recent nightly builds also include com/posts/widegb-now-available-on-windows/ SameBoy WideGB fork] at the '''LCD Filter''' optionmoment.|-| [[Texture_packs#Game_Boy|Sprite Replacement]]| colspan=10 | Exclusive to [[GBE+]] emulator at the moment.|-|-| rowspan=1 | Performance| [[Overclocking|Overclock]]|||||||||| {{N}}|-| rowspan=Unlicensed mappers===5 | [https://tasvideos.org/Emulatorresources/Features TAS features]Much like the NES, the Game Boy | [[Wikipedia:Macro_(and by extension, the Game Boy Colorcomputer_science) used '''Memory Bank Controllers''' |Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|||||||||| {{N}}|-| Rewind|||| {{Y}}|||||||-| Fast-Forward/Turbo Speed|||| {{Y}}|||||||-| Savestates|||| {{Y}}|| {{Y}}|||||-| [https://tasvideos.org/Movies Movie recording/playback]|||||||||||-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]|||| {{Y}}|| {{Y}}||| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>(MBC[https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle]) (called MMCs </small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|||||||||| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=7 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on the NES) and also known informally Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as '''mappers''', "Custom Resolution Utility".</small>| colspan=10 | Exclusive to go beyond [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the restrictive initial hardware specificationsmoment.<br/>Also there is a [https://github. Nevertheless, Nintendo was much more careful com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to standardize their specifications to just a small number of possible mappers. Moreovercore running on MiSTer, Game Boy ROMs now included an official internal header mandated by Nintendo that included it basically turns the correct MMC type. This meant that MiSTer into a GPU for the officially licensed games, these mappers proved to be rarely a problememulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| Built-in [[Cheats_and_patches|Cheat Manager]]|||| {{~}}<ref group=N3 name=SameBoyCOCO>For MacOS only.</ref>|||||| {{N}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]|||| {{Y}}|||||| {{N}}|-| Built-in Game Boy sound player|||| {{~}}<ref group=N3 name=SameBoyCOCO></ref>|||||| {{N}}|-| Per-Game Profiles|||||||||||-| Command Line Options|||||||||||-| [[Frontends#Graphical_User_Interfaces_.28GUIs. 29|Big Picture Mode]]|||||||||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|||| {{~}}<ref group=N3 name=LibretroExclusive></ref>|||||| {{N}}|-| rowspan=4 | Misc| [[Netplay#Game_Boy|<abbr title="Should not be confused with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internetGB/GBC Online features or Link cable emulation, see #Hardware features and the MMM01 footer used peripherals section for some official multi-cart games, among othersthat.">Netplay</abbr>]]|However, it doesn't get better when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory ||| {{~}}<ref group=N3 name=LibretroExclusive>Input lag mitigation technique and behave in general, and internal headers were often filled with erroneous data [https://docs.libretro.com/guides/retroachievements/#game-boy-game-boy-color RetroAchievements exclusive to hinder dumping and emulation effortslibretro cores]. Some emulators like MESS and Also [httphttps://hhugdocs.libretro.mecom/?tags=hhugboy hhugboylibrary/sameboy/#features netplay enhancement] try exclusive to emulate that behavior with various degrees of success (SameBoy libretro core.</ref>||||| {{N}}[httphttps://hhuggithub.mecom/dumpTASEmulators/ Compatibility ListBizHawk/issues/2450 *])| {{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=11 | Exclusive to [https://www.emuvr. The hhugboy project also proposed a similar solution to iNES for this mapper problem, as net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| RetroAchievements<br/>[httphttps://hhugretroachievements.meorg/gameList.php?c=4 Game Boy], [https://gbxretroachievements.org/1gameList.0 gbx ROM formatphp?c=6 Game Boy Color]|| {{~}}<ref group=N3 name=LibretroExclusive></ref>| {{~}}<ref group=N3 name=LibretroExclusive></ref>| {{~}}<ref group=N3 name=LibretroExclusive></ref>||||| {{Y}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug features]] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative |||| {{Y}}[https://sameboy.github.comio/mgba-emufeatures/mgba#debugging *]| {{Y}}[https:/blob/masterbgb.bircd.org/READMEmanual.mdhtml#game-boy-mappers mGBA supportdebugkeys *].||||| {{N}}|}</div><references group=N3/>
==Hardware featuresand accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! GBE+
! mGBA
! BGB
! GBCC
! SkyEmu
! Mesen
! BizHawk
! Nintendo Switch Online (Hiyoko)
|-
| rowspan=5 | Inputs
| [[#Motion Control (Tilt Sensor)|Motion Control (Tilt Sensor)]]
| {{~}}[https://github.com/shonumi/gbe-plus/issues/131#issuecomment-1197607060 *]
| {{✓}}
| {{~}}<ref group=N name=Libretro>Not available on Libretro core.</ref>
| {{~}}<ref group=N name=no-controllers>Motion Control does not support controller's gyro. Supports only remapping to mouse/keyboard/gamepad.</ref>
| {{✓}}
| {{~}}<ref group=N name=no-controllers />
| {{✓}} <ref group=N>GBCC uses Android real Accelerometer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}
|-
| [[#Rumble|Rumble]]
| {{✗}}
| {{✓}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[#MultiplayerGame Boy Camera|Link CableGame Boy Camera]]
| {{✗}}
| {{~}} <ref group=N name=Libretro />
| {{~}}
| {{~}}<ref group=N name=SameBoyCOCO></ref>
| {{✓}}
| {{~}}<ref group=N>Only on Android, uses real front/back Camera hardware permission required.</ref>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[#Accessories|Barcode Boy]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{?}}
| {{?}}
| {{?}}
| {{N}}
|-
| [[#Accessories|Barcode Taisen Bardigun]]
| {{✓}}
| {{}}| {{~✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{?}}| {{?}}| {{?}}
|-
| rowspan=4 | <abbr title="There are four different kinds of connectivity, support varying by game.">Connectivity</abbr>| [[#Multiplayer|<abbr title="The Nintendo Game Link Cable is an accessory for the Game Boy Printer|line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.">Link Cable</abbr>]]<ref group=N>Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy Printer2.<br/>gameyob for DS emulator supports it through NiFi.<br/>Virtual Console for Switch only supports for Pokemon only.</ref>| {{✗}}| {{~}}<ref group=N>[[mGBA]]pretty buggy [https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+is%3Aopen+Link but sometimes works].</ref>
| {{✓}}
| {{~}}<ref group=N>[[SameBoy]]'s libretro core supports Link Cable, standalone does not.</ref>
| {{✓}}
| {{~}}<ref group=N>GBCC only supports a [https://gbcc.dev/ fake "link" with itself].</ref>
| {{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]
| {{?}}
| {{?}}
| {{?}}
|-
| [[#IR Transmitter|IR Transmitter]]
| {{✓}}
| {{✗}}
| {{✗}}
|{{✓}} Android real Printer hardware
|-
| [[#Game Boy Camera|Game Boy Camera]]
| {{✗}}
| {{✓}}
| {{~}}
| {{✗}}
| <abbr title="Work in Progress">WIP</abbr>| {{?}}| {{?}}| {{~?}}|{{?}} Android real front/back Camera hardware permission required
|-
| [[#Online features|Online features]]
| {{✓}}
| {{✗}}
| {{?}}
| {{?}}
| {{N}}
| {{N}}
|-
| [[#IR TransmitterMultiplayer|IR Transmitter4-Player Adapter]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
|WIP{{✗}}| {{?}}| {{?}}| {{?}}| {{N}}
|-
| rowspan=4 | Special hardware| [[#MultiplayerGame Boy Printer|Game Boy Printer]]| {{✓}}| {{~}}<ref group=N name=Libretro />| {{✓}}| {{~}}<ref group=N name=SameBoyCOCO>For MacOS only.</ref>| {{✗}}| {{✓}}<ref group=N>GBCC uses Android real Printer hardware</ref>| {{?}}| {{?}}| {{?}}| {{?}}|4-Player Adapter| [[#Accessories|GB Pocket Sonar]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[#Accessories|GB Pocket SonarSinger Sewing Machine]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[#Accessories|WorkBoy]]
| {{N}}[https://github.com/shonumi/gbe-plus/issues/125 *]
| {{?}}
| {{?}}
| {{~}}<ref group=N name=SameBoyCOCO></ref>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=2 | [[https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu_2_GS#AccessoriesInteractions_with_Generation_II Pokémon Pikachu 2 GS]|Barcode Boy]]Communication| {{}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[#Accessories|Barcode Taisen Bardigun]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{?}}
| {{?}}
|-
| Emulation
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[#Accessories|Singer Sewing Machine]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{?}}
| {{?}}
|}
</div>
<references group=N />
===Motion Control (Tilt Sensor)===
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls. [[mGBA]] supports controller's motion controls and allows to assign stic's X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).
===Rumble===
===Multiplayer===
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core. [https://en.wikipedia.org/wiki/List_of_multiplayer_Game_Boy_games#Two-player_games_via_the_Game_Link_Cable Two-player games via the Game Link Cable list].
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref>
* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
 
==Emulation issues==
===Oversaturation===
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.
 
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
 
====Emulator options====
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
 
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
 
For more information about Game Boy hardware and reverse engineering; <br/>
* meganesu: [https://meganesu.github.io/generate-gb-opcodes/ Game Boy CPU Instructions]
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy/ Game Boy Architecture Practical Analysis]
* MVG: [https://www.youtube.com/watch?v=zQE1K074v3s How Graphics worked on the Nintendo Game Boy], [https://www.youtube.com/watch?v=FzPTK91EJY8 Learn to code and write games on the Nintendo Game Boy], [https://www.youtube.com/watch?v=I1cUIGHZLGA Secrets of the Nintendo Game Boy Boot Logo], [https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy]
* kOOPa and nocash: [https://problemkaputt.de/pandocs.htm Pan Docs]
* [https://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki]
==References==
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] – Information about the Game Boy
 
==See also==
* [[Emulators on GB/GBC]]
{{Nintendo}}
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