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Game Boy/Game Boy Color emulators

2,529 bytes removed, 23:04, 11 August 2022
Emulators
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [https://daid.github.io/GBEmulatorShootout/ daid.github.io/GBEmulatorShootout].
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Versionversion! scope="col"|Game Link Supportsupport! scope="col"| [[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"| [[Recommended Emulatorsemulators|Recommended]]
|-
! colspan="8"|PC / x86
|-
| [[BizHawk]]
| align=left|{{Icon|Windows|Linux}}
| [http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
| {{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
| [http://www.mamedev.org/release.html {{MAMEVer}}]
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|[https://github.com/Rodrigodd/gameroy GameRoy]
| align=left|{{Icon|Windows|Linux}}
| [https://emulicious.net/downloads v0.1.1]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| [http://emulicious.net Emulicious]
| [https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]
| ? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
| GizBoy
| align=left|{{Icon|Gizmondo}}
| [https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip 1.0]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| gbc4NSpire
| align=left|{{Icon|Nspire}}
| [https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92][https://github.com/calc84maniac/gbc4nspire git]
| {{✗}} ||{{✗}} ||{{~}} ||{{~}} ||{{✗}}
|-
| Prizoop
| align=left|{{Icon|Prizm}}
| [https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0][https://github.com/tswilliamson/prizoop git]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
| GIOVANNI
| align=left|{{Icon|WatchOS}}
| [https://github.com/Manurocker95/GiovanniEmulator git]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
| MeBoy
| [https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]
| ? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
| Ohboy
| align=left|{{Icon|Didj|LeapsterGS}}
| [https://youtu.be/iPyy44ktOAU x.x]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
! colspan="8"|Consoles
| 8.10
| {{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| MasterBoy
| align=left|{{Icon|PSP}}
| [https://archive.org/details/masterboy-theelf.7z Theelf mod][https://archive.org/details/masterboy.-7z 2.02]<br/>[https://github.com/PSP-Archive/MasterBoy git]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|-
| RealBoy Vita
| [https://endrift.com/mgba/downloads.html {{MGBAVer}}][https://github.com/mgba-emu/mgba/releases git]
| ? ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
| GeMP
| align=left|{{Icon|PSP}}
| [https://archive.org/details/ge-mp.-7z 3.3 Final]<br/>[https://github.com/PSP-Archive/GeMP git]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
| GBEmu
| align=left|{{Icon|PS4}}
| [https://www.psxhax.com/threads/ps4-gbemu-gameboy-emulator-beta-for-ps4-by-retrogamer74.5199 Beta]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| Khedgb
| align=left|{{Icon|NX}}
| [https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969 U7]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| gacubeboy
| align=left|{{Icon|WiiU}}
| [https://gbatemp.net/threads/release-gacubeboy-emulator.435627 9000]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [[Gambatte]]
| align=left|{{Icon|PS3}}
| [https://ps3.brewology.com/downloads/download.php?id=12226&mcid=4 r2]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| InfoGB
| align=left|{{Icon|PS2}}
| [https://www.ps2-home.com/forum/viewtopic.php?t=1641 rev 6c]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| aGBe
| [https://sourceforge.net/projects/agbe/files/agbe SF]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
| Shuboy <small>(Only GB)</small>
| align=left|{{Icon|32X}}
| [http://jiggawatt.org/badc0de/shuboy.htm 1.0]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
| GBEmu <small>(Only GB)</small>
| align=left|{{Icon|VB}}
| [https://www.virtual-boy.com/forums/t/entry-game-boy-emulator 0.1]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| GBonGBA <small>(Only GB)</small>
| align=left|{{Icon|GBA}}
| [https://www.zophar.net/consoles/gameboy/gb/gbongba.html 0.4]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| Game Boy Emulator (POM '98) <small> (Only GB)</small>
| align=left|{{Icon|N64}}
| [https://www.nesworld.com/n64/homebrew/bb-gb.zip 0.1]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
! colspan="8"|Others
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|}
</div>
<references group=N />
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.
;GameRoy:A gameboy emulator, dissasembler and debugger written in Rust. It has high accuracy and accurate clock frequency. It is more suited for debugging uses for now.
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
===Unlicensed Mappersmappers===
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
==Hardware Featuresfeatures==
===IR Transmitter===
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').
===Motion Control (Tilt Sensor)===
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls.
===Rumble===
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.
===Online Featuresfeatures===
====Mobile Game Boy Adapter====
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Gameboy Development Wiki] – Information about the Game Boy* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities
{{Nintendo}}
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