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Game Boy/Game Boy Color emulators

4,323 bytes added, 07:57, 3 December 2020
Accessories: Added the OBD cartridges for Suzuki and Aprilia mopeds
{{Infobox console
|title = Nintendo Game Boy/Color
|logo = Game_Boy.png
|developer = [[:Nintendo]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Game Boy|Game Boy]]''' is an (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld console consoles released by Nintendo in on July 31, 1989and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show only two colorsfour shades of grey, black and white (though albeit with a olive green tinge on the white was more green)original. Nintendo re-released The Game Boy Color uses the console same LR35902 core as the '''Game Boy Pocket''' in 1996original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, with but it also had a more compact body larger memory size and a better screenfaster CPU. A front light was added to a special edition of The hardware similarities allow cross-compatibility between the Pocket in Japan called two platforms and they are often treated as one. They would both be succeeded by the '''backward-compatible [[Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Advance emulators|Game Boy Advance SP]].
Nintendo re-released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super console as the '''Game Boy|Super Game Boy]] Pocket''' in 19941996, which was modelled like with a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, more compact body and other featuresa better screen. It A front light was possible added to link, but without a special edition of the external port, as well as errors Pocket in Japan called the CPU'''Game Boy Light''', it would not a feature that wouldn't be feasible to the end user; these issues would later be corrected in seen outside of Japan until the Japan-exclusive Super Game Boy 2Advance SP.
The Game Boy's successor, Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy Color|Super Game Boy Color]] (GBC)in June 1994, which was released in 1998modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was named such from its color screenpossible to link, but without the external port, as well as errors in the CPU, it also had a larger memory size and a double-clocked CPU. The hardware similarities allow cross-compatibility between would not be feasible to the two platforms and they are often treated as oneend user. They These issues would both later be succeeded by corrected in the backwardJapan-compatible [[exclusive Super Game Boy Advance emulators|Game Boy Advance]]2.
==Emulators==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Game Link Support
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="7"|PC/ x86
|-
|[[SameBoy]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sameboy.github.io/downloads/ 0.11.2{{SameBoyVer}}]|{{}} <ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[BGB]]
|align=left|{{Icon|Windows}}|[http://bgb.bircd.org/#downloads 1.5.7{{BGBVer}}]
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Gambatte]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571{{GambatteVer}}]|{{✗}} ||{{✓}} ||{{}} ||{{✓}}
|-
|[[Gearboy]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/drhelius/Gearboy/releases 2.3.1{{GearboyVer}}]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[BizHawk]]
|align=left|{{Icon|Windows}}
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}|-|[http://binji.github.io/binjgb/ binjgb]|align=left|{{Icon|Web}}|[https://github.com/binji/binjgb/releases {{binjgbVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|[[GBE+]http://emulicious.net Emulicious]|align=left|{{Icon|Windows, |Linux, |macOS (untested)|FreeBSD}}|[https://githubemulicious.comnet/shonumidownloads/gbe-plus/releases 1.2{{EmuliciousVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
|-
|[[higan]]
|align=left|{{Icon|Windows, |Linux, |macOS|FreeBSD}}
|[http://byuu.org/emulation/higan/ {{higanVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[MAME]]
|Multi-platform
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[mGBA]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://endriftmgba.com/mgbaio/downloads.html {{MGBAVer}}]|? {{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[VisualBoy Advance|Visual Boy VisualBoy Advance-M (VBA-M)]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✓}} ||{{}}<ref group=N name=one>A VBA-M libretro core does existFull GBC, but it only emulates GBAand GB support since version 2.1.3.</ref> ||{{✓}} ||{{✗}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[https://fms.komkon.org/VGB/ VGB]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/VGB/ {{VGBVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[Pantheon]]
|align=left|{{Icon|Windows}}
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[http://hhug.me/ hhugboy]
|align=left|{{Icon|Windows}}|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.7 1{{hhugboyVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}|-|UGE|align=left|{{Icon|Windows}}|[https://github.2.7com/SuperDisk/hUGETracker/releases {{UGEVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[KiGB]]
|align=left|{{Icon|Windows, |Linux, |macOS}}
|[http://kigb.emuunlim.com/downloads.htm 2.05]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[TGB Dual]]
|align=left|{{Icon|Windows, |Linux}}<ref group=N name=two>As On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✗}} ||{{✗}}
|-
|GiiBiiAdvance
|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan|MetroBoy|align="7"left|{{Icon|Windows}}|[https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||Mobile{{✗}}
|-
!colspan="7"|[[Gambatte]]|Multi-platform|[https://sourceforge.net/projects/gambatte/files/gambatte/r571Mobile / r571]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}ARM
|-
|[[mGBA]]
|Multi-platformalign=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
|? ||{{✓}} ||{{✓}} ||{{✓}}|-|GBA4iOS|align=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}|-|[[Game Play Color]]|align=left|{{Icon|iOS}}|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]|{{✗}}||{{?}} ||{{✗}} ||{{✓}}
|-
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.1943]
|? ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}|-|John GBC|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.80]
|? ||{{✗}} ||{{✓}} ||{{✗}}
|-
|John GBC[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>|[[Android emulatorsalign=left|{{Icon|Android]]}}|3[https://play.66google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.43]
|? ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://github.com/afjcjsbx/gambatte-droid GambatteDroid]|[[Android emulatorsalign=left|{{Icon|Android]]}}
|1.2
|? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|GBA[http://arktos.emuse/meboy/ MeBoy]|[[Android emulatorsalign=left|{{Icon|Android]]Java}}|12.5.192|? {{✗}} ||{{✗}} ||{{}} ||{{✗}}
|-
!colspan="7"|Consoles
|-
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]
|[[Nintendo DS emulatorsalign=left|Nintendo DS]]{{Icon|NDS}}
|[http://www.emucr.com/search/label/GameYob Git]
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]
|[[Nintendo 3DS emulatorsalign=left|{{Icon|Nintendo 3DS]]}}
|[https://github.com/Steveice10/GameYob/releases v1.0.8]
|? ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]
|[[Wii emulatorsalign=left|{{Icon|GCN|Wii]], [[GameCube emulators|GameCube]]}}
|r1231
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||{{✓}} ||{{✓}}
|-
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]
|[[PlayStation Portable emulatorsalign=left|PlayStation Portable]]{{Icon|PSP}}
|2.10
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[[Virtual Console]]
|[[Nintendo 3DS emulatorsalign=left|{{Icon|Nintendo 3DS]]}}
|8.10
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[mGBA]]
|[[Wii emulatorsalign=left|{{Icon|Wii]], [[Nintendo 3DS emulators|Nintendo 3DS]], [[PlayStation Vita emulators}}<br>{{Icon|PlayStation Vita]]PSV}}
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
|? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]
|[[PlayStation Portable emulatorsalign=left|PlayStation Portable]]{{Icon|PSP}}
|3.3 Final
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]
|[[PlayStation Portable emulatorsalign=left|PlayStation Portable]]{{Icon|PSP}}
|1.32
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
====Game Boy-only emulators====
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simplistic simple and lacks mouse supporteasy to use. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.;[[Gambatte]]:Very Extremely accurate open-source Game Boy /Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.
 
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.
 
'''List of recommended GB/GBC emulators for Android:'''
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
====Backwards-compatible GBA emulators====
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.
====[[Multi-system emulators]]====;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
===Oversaturation===
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M |VBA-M]] and [[Gambatte]].]]The Game Boy Color's screen is undersaturatedunder-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
 
====Emulator options====
 
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
 
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
===Unlicensed Mappers===
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multicart multi-cart games, among others.
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Build to Use
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="4"|PC / x86
|-
|[[mGBA]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev builds post 0.6.07
|{{✓}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|Latest
|{{✓}}
|-
|GiiBiiAdvance
|align=left|{{Icon|Windows}}
|?
|{{✗}}
|-
|[[BGB]]
|align=left|{{Icon|Windows}}
|?
|{{✗}}
|-
|Hashcam
|align=left|{{Icon|Windows}}
|[http://www.darkfader.net/gbc Source]
|{{✗}}
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
The latest As of version 0.7.0, or any dev builds of mGBA post 0.6.0 release , mGBA can emulate the this accessory by either using the PC's webcam or send sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.
====Game Boy Printer====Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''. [[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] and (including its forks), [[GBE+]] had and [[mGBA]] have Game Boy Printer support that turned turn the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. mGBA plans to support this feature but it is unknown if other emulators support or have plans to support it.
===Motion Control (Tilt Sensor)===
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainerand made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.
====Hudsonsoft KISS Link====
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this.Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ
===Accessories===
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (GameBoy Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to Despite the IZEK being a rare item's rarity, along with the complexity of implementing support for it has been added in a recent GBE+ release.<ref>[https://hackadayshonumi.comgithub.io/2015articles/01art22.html Edge of Emulation: Game Boy Sewing Machines]</07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine]ref>* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. Both were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
==References==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[Category:Game Boy /Game Boy Color emulators|*]]
[[Category:Fourth-generation video game consoles]]

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