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Game Boy/Game Boy Color emulators

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Accessories: Added the OBD cartridges for Suzuki and Aprilia mopeds
{{Infobox console|title = Nintendo Game Boy/Color|logo = Game_Boy.png|developer = [[File:942953Nintendo]]|type = [[:Category:Consoles|Handheld game console]]|generation = [[:Category:Fourth-database_hardware_gameboy01.jpggeneration video game consoles|Fourth generation]]|release = 1989|thumbdiscontinued = 2003|The predecessor = [[Game & Watch]]|successor = [[Virtual Boy emulators|Virtual Boy.]]|emulated = {{✓}}}}The '''[[wikipedia:Game Boy|Game Boy]]''' is an (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld console consoles released by Nintendo in on July 31, 1989and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show only two colorsfour shades of grey, black and white (though albeit with a olive green tinge on the white was more green)original. Nintendo re-released The Game Boy Color uses the console same LR35902 core as the '''Game Boy Pocket''' in 1996original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, with but it also had a more compact body larger memory size and a better screenfaster CPU. A front light was added to a special edition of The hardware similarities allow cross-compatibility between the Pocket in Japan called two platforms and they are often treated as one. They would both be succeeded by the '''backward-compatible [[Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Advance emulators|Game Boy Advance SP]].
Nintendo re-released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super console as the '''Game Boy|Super Game Boy]] Pocket''' in 19941996, which was modelled like with a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings more compact body and other featuresa better screen. It A front light was possible added to link, but without a special edition of the external port, as well as errors Pocket in Japan called the CPU'''Game Boy Light''', it would not a feature that wouldn't be feasible to the end user; these issues would later be corrected in seen outside of Japan until the Japan-exclusive Super Game Boy 2Advance SP.
The Game Boy's successor, Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy Color|Super Game Boy Color]] (GBC)in June 1994, which was released in 1998modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was named such from its color screenpossible to link, but without the external port, as well as errors in the CPU, it also had larger memory and a double-clocked CPU. The hardware similarities allow cross-compatibility between would not be feasible to the two platforms and they are often treated as oneend user. They These issues would both by succeeded by later be corrected in the backwardsJapan-compatible [[Game Boy Advance emulators|exclusive Super Game Boy Advance]]2.
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Game Link Support
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
!colspan="7"|PC/ x86
|-
|[[SameBoy]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sameboy.github.io/downloads/ {{SameBoyVer}}]|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref> ||{{✓}} ||{{✓}} ||{{✓}}|-|[[BGB]]|align=left|{{Icon|Windows}}|[http://bgb.bircd.org/#downloads 1.5.6{{BGBVer}}]|{{}} ||{{}} ||{{✓}} ||{{}}
|-
|[[Gambatte]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[https://sourceforge.net/projects/gambatte/files/gambatte/r571{{GambatteVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Gearboy]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:// r571github.com/drhelius/Gearboy/releases {{GearboyVer}}]|{{}} ||{{✓}} ||{{}} ||{{}}
|-
|[[BizHawk]]
|align=left|{{Icon|Windows}}
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{✓}} ||{{}} ||{{✓}} ||{{✓}}|-|[http://binji.github.io/binjgb/ binjgb]|align=left|{{Icon|Web}}|[https://github.com/binji/binjgb/releases {{binjgbVer}}]|{{}} ||{{}} ||{{✓}} ||{{~}}
|-
|[[GBE+MAME]]|align=left|{{Icon|Windows, |Linux, OS X (untested)|macOS|FreeBSD}}|[httpshttp://drivewww.mamedev.googleorg/release.comhtml {{MAMEVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|[http:/file/demulicious.net Emulicious]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:/0B5aZT1MLfWJsdXAzZXV0dURiNUE/view SVN 30emulicious.5.2016net/downloads/ {{EmuliciousVer}}]|{{}} ||{{}} ||{{✓}} ||{{~}}
|-
|[[higan]]
|align=left|{{Icon|Windows, |Linux, OS X|macOS|FreeBSD}}
|[http://byuu.org/emulation/higan/ {{higanVer}}]
|{{}} ||{{✓}} ||{{✓}} ||{{}}
|-
|[[MAMEmGBA]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://www.mamedevmgba.orgio/releasedownloads.html {{MAMEVerMGBAVer}}]|{{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{}}|-|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{✓}} ||{{✓}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{}} ||{{}}
|-
|[[mGBAGBE+]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[https://endriftgithub.com/mgbashonumi/gbe-plus/downloads.html releases {{MGBAVerGBEVer}}]|? {{✗}} ||{{✗}} ||{{}} ||{{}}
|-
|[https://sameboyfms.githubkomkon.ioorg/ SameBoyVGB/ VGB]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sameboyfms.githubkomkon.ioorg/downloadsVGB/ 0.10.1{{VGBVer}}]|{{✗}} ||{{}} ||{{}} ||{{}}
|-
|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)Pantheon]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://githubbostjan-grandovec.comsi/visualboyadvance-m/visualboyadvance-mContent/releases 2.0News.1htm {{PantheonVer}}]|{{✗}} ||{{<ref group=N name=one>A VBA-M libretro core does exist, but it only emulates GBA.</ref> }} ||{{✓}} ||{{}}
|-
|[http://hhug.me/ hhugboy]
|align=left|{{Icon|Windows}}|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.1 1.2.17 {{hhugboyVer}}]|{{✓}} ||{{}} ||{{}} ||{{}}
|-
|[https://github.com/drhelius/Gearboy Gearboy]UGE|Multi-platformalign=left|{{Icon|Windows}}|[https://github.com/drheliusSuperDisk/GearboyhUGETracker/releases 2.3.1{{UGEVer}}]|{{}} ||{{}} ||{{}} ||{{✗}}
|-
|[http://kigb.emuunlim.com/ [KiGB]]|align=left|{{Icon|Windows, |Linux, OS X|macOS}}|[http://kigb.emuunlim.com/kigb_windownloads.zip htm 2.05]|{{}} ||{{✗}} ||{{}} ||{{}}
|-
|[[TGB Dual]]
|align=left|{{Icon|Windows, |Linux}}<ref group=N name=two>As On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]
|{{}} ||{{}}<ref group=N name=two /> ||{{}} ||{{✗}}
|-
|GiiBiiAdvance
|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]
|{{}} ||{{}} ||{{}} ||{{✗}}
|-
!colspan|MetroBoy|align="7"left|{{Icon|Windows}}|[https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||Mobile{{✗}}
|-
!colspan="7"|[[Gambatte]]|Multi-platform|[https://sourceforge.net/projects/gambatte/files/gambatte/r571Mobile / r571]|✗ ||✓ ||✓ARM
|-
|[[mGBA]]
|Multi-platformalign=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
|? ||{{}} ||{{✓}} ||{{✓}}
|-
|GBC.emuGBA4iOS|Androidalign=left|{{Icon|iOS}}|1[https://iemulators.5com/gba4ios 2.191]|? {{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[Game Play Color]]|align=left|{{Icon|iOS}}|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]|{{✗}}||{{?}} ||{{✗}} ||{{✓}}|-|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.43]|? ||{{✗}} ||{{✓}} ||{{✗}}|-|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]|? {{✓}} ||{{}} ||{{✓}} ||{{}}
|-
|John GBC
|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.6680]|? ||{{}} ||{{✓}} ||{{}}
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.43]|? ||{{✗}} ||{{✓}} ||{{✗}}|-|[https://github.com/afjcjsbx/gambatte-droid GambatteDroid]|align=left|{{Icon|Android}}
|1.2
|? ||{{}} ||{{}} ||{{✗}}
|-
|GBA[http://arktos.emuse/meboy/ MeBoy]|Androidalign=left|{{Icon|Java}}|1.52.192|? {{✗}} ||{{✗}} ||{{}} ||{{}}
|-
!colspan="7"|Consoles
|-
|[[mGBA]]
|[[Wii]], [[Nintendo 3DS]], PSVita
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
|? ||✓ ||✗
|-
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]
|[[Nintendo DS]]align=left|{{Icon|NDS}}
|[http://www.emucr.com/search/label/GameYob Git]
|{{}} <small>(NiFi)</small> ||{{}} ||{{✗}} ||{{}}
|-
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]
|[[Nintendo align=left|{{Icon|3DS]]}}
|[https://github.com/Steveice10/GameYob/releases v1.0.8]
|? ||{{}} ||{{✗}} ||{{}}
|-
|[[Visual_Boy_Advance_VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]|[[align=left|{{Icon|GCN|Wii]], [[Gamecube]]}}
|r1231
|{{}} ||{{}} <small>(as VBA-Next)</small> ||{{}} ||{{✓}}
|-
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]
|[[PlayStation Portable]]align=left|{{Icon|PSP}}
|2.10
|{{}} ||{{}} ||{{✗}} ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS}}|8.10|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{}}|-|[[mGBA]]|align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV}}|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]|? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]
|[[PlayStation Portable]]align=left|{{Icon|PSP}}
|3.3 Final
|{{}} ||{{}} ||{{}} ||{{✗}}
|-
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]
|[[PlayStation Portable]]align=left|{{Icon|PSP}}
|1.32
|{{}} ||{{}} ||{{|-|Virtual Console|Nintendo 3DS|8.10|✓ <small>(Pokemon only)</small> }} ||{{||✓}}
|}
<references group=N />
===Comparison===
====Game Boy-only emulators====
;[http[SameBoy]]://bgbA relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones.bircdAlso emulates Game Boy Camera and Game Boy Printer.org/ ;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.;[[Gambatte]]:Probably the most Extremely accurate open-source Game Boy /Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
;[http://kigb.emuunlim.com/ [KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.
 
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.
 
'''List of recommended GB/GBC emulators for Android:'''
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
====Backwards-compatible GBA emulators====
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.
====[[Multi-system emulators]]====;[[higan]]:Because it started out as an a [[Super Nintendo emulators|SNES emulator ]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 v073 used the Gambatte core for its Super Game Boy functionality, but Byuu byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse GBC Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].
===Oversaturation===
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M |VBA-M]] and [[Gambatte]].]]The Game Boy Color's screen is understaturatedunder-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
<h2 style="width===Emulator options==== '''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters. '''VBA-M:100%;"''' Under Options >Game Boy features</h2>, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option. ===Unlicensed Mappers===Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags===Hardware===hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
==Hardware Features=====IR Transmitter====The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ has had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but currently it then only works worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').
====Game Boy Camera====
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Build to Use
! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-! colspan="4"|PC / x86
|-
|[[mGBA]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev builds post 0.6.07|{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Latest|{{}}
|-
|GiiBiiAdvance
|align=left|{{Icon|Windows}}
|?
|{{}}
|-
|[[BGB]]|align=left|{{Icon|Windows}}
|?
|{{}}
|-
|Hashcam
|align=left|{{Icon|Windows}}|[http://www.darkfader.net/gbcSource]|{{}}
|}
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
The latest As of version 0.7.0, or any dev builds of mGBA post 0.6.0 release , mGBA can emulate the this accessory by either using the PC's webcam or send sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<refname="mGBA_Cam">[{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762]|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.
====Tilt sensor=Game Boy Printer===Two Game Boy Color games featured Printer is a built-thermal printer accessory released by Nintendo in 1998 used in tilt sensor: Kirby Tilt conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as 'n' Tumble Pokémon Gold and Command MasterSilver'', ''Pokémon Crystal'', ''Super Mario Bros. These games cannot be played without support for this feature. While VBA Deluxe'', ''Donkey Kong Country'' and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use ''The Legend of the mouseZelda: Link's Awakening DX''.
====[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Pocket Sonar====Japan only cartridge released by Bandai. It is Printer support that turn the signals into a sonar-enabled device used for fishing with a fishing game included. No emulator supports this featurebitmap form of the image.
<hr/>===Motion Control (Tilt Sensor)===Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.
===AccessoriesRumble===There are [[wikipedia:Game Boy accessories#Game Boy|A good number of cartridges came with a few accessories built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the Game Boy and Game Boy Color]] hadfeature is optional. It is unknown if any emulator supports this feature.
====Link Cable=Multiplayer===* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M |VBA-M]] and [[TGB Dual|TGB-Dual ]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.
===Online Features=4-Player ======Mobile Game Boy Adapter====Currently There is a Japan-only [[GBE+]] supports itaccessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
====Game Boy Printer====It is possible to partially emulate its feature for Pokémon Crystal by [[VisualBoy Advance|VisualBoy Advance 1http://forums.glitchcity.info/index.8php?topic=7509.0-beta 3]using BGB's scripting capability] , and GBE+ had Game Boy Printer support that turned can at least reach the signals into a bitmap form title screen of the imageMobile Trainer and made [https://www. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Brosreddit. Deluxecom/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], and Game Boy Camera. mGBA plans to support this feature but it is unknown if other otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support or have plans to support itthis accessory.
====Barcode BoyHudsonsoft KISS Link====An obscure Japan only barcode-scanning device released This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by Namcot (then-Namcothem from Hudsonsoft's consumer division) in 1992website. Total of 4 games were released to utilize No emulator supports this accessory. KiGB and [[GEST]] claim support for Resources about this device, but they only feed random data to Game Boy until the game accept it as a valid barcode. GBE+ has [httpssuper obscure accessory include http://shonuminectaris.githubtg-16.iocom/articlesGB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https:/art7/www.html proper emulation] with the ability to read barcode from binary filesyoutube.com/watch?v=uOuJ0EcA8IQ
====Barcode Taisen Bardigun=Accessories===Another Japan only barcodeThere are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-scanning device specific use, most emulators don't bother with the dedicated game. them at all, save for GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].
====Mobile * '''Game Boy Adapter====There is a Pocket Sonar:''' Japan only accessory that communicates with Mobile Golf and Japanese Pokémon Crystalcartridge released by Bandai. It was bundled is a sonar-enabled device used for fishing with Mobile Trainer a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge which allowed was released for the player to use eWonderSwan (still unemulated).* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-mail as well as browse NintendoNamco's websiteconsumer division) in 1992. It is possible A total of 4 games were released to partially emulate its feature utilize this accessory. KiGB and GEST claim support for Pokémon Crystal by this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [httphttps://forumsshonumi.glitchcitygithub.infoio/articles/indexart7.php?topic=7509html proper emulation] with the ability to read barcodes from binary files.0 using BGB* '''s scripting capability], and Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ can at least reach the title screen of Mobile Trainer, but otherwise no emulators properly [https://shonumi.github.io/articles/art6.html supports this accessory]====* '''Singer Sewing Machine====:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<refname="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><refname="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to Despite the IZEK being a rare item's rarity, along with the complexity of implementing support for it has been added in a recent GBE+ release.<ref>[https://hackadayshonumi.comgithub.io/2015articles/01art22.html Edge of Emulation: Game Boy Sewing Machines]</07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine]ref>* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s====Hudsonsoft KISS Link====This accessory allowed users Both were used to download exclusive content by them from Hudsonsoftinterface with a supported motorcycle's websiteengine control unit (ECU) in a similar manner to OBD tools for automobiles. Both were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No emulator supports thisdump of either cartridge exists as of {{CURRENTYEAR}}.
==References==
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb BGB unofficially by exploiting linking capabilities  
===Accuracy tests===* [https://github.com/Gekkio/mooneye-gb#accuracy-comparison Mooneye-GB comparsion]* [http://tasvideos.org/EmulatorResources/GBAccuracyTests.html TASVideos (Outdated)]* [http://gbdev.gg8.se/wiki/articles/Test_ROMs GBDev Wiki (Extremely oudated)]{{Nintendo}}
[[Category:Consoles]]
[[Category:Nintendo consoles]]
[[Category:Game Boy /Game Boy Color emulators|*]][[Category:Fourth-generation video game consoles]]

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