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Game Boy/Game Boy Color emulators

336 bytes added, 23:43, 18 December 2016
Emulator features: More accessory documentation.
Emulators tend to oversaturate the colors that would have been seen on the GBC's screen. This can often be fixed with emulator-specific options or [[Shaders_and_Filters#Image_Adjustment|shaders]].
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==Emulator featuresGame Boy Features==
===Hardware===
====Tilt sensor====
====IR Transmitter====
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. It is unknown if this feature is implemented in any emulator or there are plans to.
 
===Accessories===
There are [[Wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had.
====Game Boy Printer====
[[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] had Game Boy Printer support that turned the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. It is unknown if other emulators support or have plans to support this feature.
 
====Mobile Game Boy Adapter====
There is a Japan only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. No emulator supports this feature.
 
====Game Boy Pocket Sonar====
Another Japan only accessory exists released by Bandai. It is a sonar-enabled device used for fishing. No emulator supports this feature.
==References==
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