Editing Game Boy/Game Boy Color emulators
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===Motion Control (Tilt Sensor)=== | ===Motion Control (Tilt Sensor)=== | ||
− | Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls. [[mGBA]] supports controller's motion controls and allows to assign stic's X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself | + | Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse. [[SameBoy]] allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls. [[mGBA]] supports controller's motion controls and allows to assign stic's X an Y axes. Hiyoko, the official GBC emulator for [[Nintendo Switch Online]], emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself, or from a wirelessly connected Joy-Con or Switch Pro Controller. |
===Rumble=== | ===Rumble=== |