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GameCube emulators

40 bytes added, 17:16, 29 October 2018
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|[[Dolphin]]
|[[Androidemulators|Android]]
|[https://dolphin-emu.org/download/list/master Git]
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*[[Dolphin]] is the emulator of choice for the GameCube, and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube.
*Gekko is still in very early development after being on hiatus for many years and is nowhere near achieving Wii emulation either. For Triforce emulation, [[MAME ]] is not optimized for 3D systems yet, nor is Triforce emulation very good either.
*[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using [[Wikipedia:Modular connector|RJ45 cables]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
It's possible to hook up zero or more of each of these configurations on one networked game:
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