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GameCube emulators

286 bytes added, 18:57, 3 May 2018
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Comparisons: Added note about Dolphin being the first emulator to fulfill full games compatibility of a console in its era.
===Comparisons===
*[[Dolphin]] is the emulator of choice for the GameCube, and the only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, moreso for Wii games than GameCube.
*Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. For Triforce emulation, MAME is not optimized for 3D systems yet, nor is Triforce emulation very good either.
==Emulation issues==
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==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games, but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
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