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GameCube emulators

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Hardware features and peripherals
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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflationfor|USDother emulators that run on Gamecube hardware|199|2001Emulators on GameCube}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year.
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn't have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]]. Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it , which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle run GameCube games natively rather than use via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, most namely [[Nintendont]].
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|Wii[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|Triforce[[#Enhancements|Enhancements]]! scope="col"|[[libretro#Hardware_features_and_peripherals|Libretro CoreHardware features<br/>and peripherals]]! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="1011"|PC / x86
|-
| [[Dolphin]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://dolphin-emu.org/download/ #download-dev Dev]| {{✓}} ||{{~}}<ref group=N name=triforcedolphinstable>Requires The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/list#download-beta Beta]<ref group=N name=dolphinstable></ref><br/Triforce>[https://buildbot.libretro.com/1nightly/ Triforce branch''libretro core''] <ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin. Similar to work. It PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is very old outdated and unsupportedcan be slow and unstable.</ref> ||{{~}}<ref group=Nname=triforce>Currently No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at Alpha release the upstream level, and has bugs that are not present on standalone Dolphincurrent support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[Ishiiruka-Dolphin]](いし海豚)
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
| {{}} ||{{}} ||{{~}} ||? ||{{✓}} ||{{}} ||{{~}}
|-
| [https://github.com/emu-russia/dolwin Dolwinpureikyubu Pureikyubu](PlayCube)
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/emu-russia/dolwinpureikyubu/releases {{DolwinVerPureikyubuVer}}]| {{✗}} ||{{~}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{✗}}<small>(WIP)</small>
|-
| [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
| align=left|{{Icon|Windows}}
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
| {{✗}} ||{{?}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="1011"|Mobile / ARM
|-
| [[Dolphin]]
| align=left|{{Icon|Android|Linux}}
| [https://dolphin-emu.org/download/list/master Dev]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA></ref>| {{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| DolphiniOS| align=left|{{Icon|iOS}}| [https://dolphinios.oatmealdome.me Release]<br/>[https://dolphinios.oatmealdome.me/beta Beta]|{{✗}} || ? ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [[Dolphin MMJR (Unofficial)|Dolphin MMJR]]<sup>&Dagger;</sup>
| align=left|{{Icon|Android}}
| <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]<br/strike>[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]<smallsup> (360)&Dagger;</smallsup>| {{}} || ? ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{~}}|-!colspan="11"|Consoles
|-
!colspan| Hagi| align="10"left|{{Icon|NX}}| Patch-based|{{✗}} ||? ||{{✗}} ||<small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small> ||{{✗}} ||{{✓}} ||Consoles{{✓}}
|-
| [[Nintendont]]Dolphin| align=left|{{Icon|WiiXB1|WiiUXboxSXS}}| [https://github.com/FIX94SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/Nintendont 2021windows-07msvc2019-12uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>| {{✗}} ||{{~}} ||{{NaY}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}
|}
</div>
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|Consoles
|-
|[[Nintendont]] (任天堂NT)
| align=left|{{Icon|WiiU|Wii}}
| [https://github.com/FIX94/Nintendont git]
|{{~}} ||{{✗}} ||{{~}} ||[https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List 99%]<br/><small>1020 out of 1024 reported titles</small> ||{{✓}} ||{{✓}} ||{{✓}}
|-
| DIOS MIOS (Lite)
| align=left|{{Icon|Wii}}
| [https://code.google.com/archive/p/diosmios/ 2.11]
|{{✗}} ||{{?}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|}
</div>
==Native==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest version
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|Consoles
|-
|-
| [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]
| align=left|{{Icon|Wii}}
|
| {{?}}
| {{✓}}
| ?
| {{✗}}
| {{✗}}
| {{✓}}
|}
<references group=N />
===Comparisons===
;Emulators:;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: is the The emulator of choice for the GameCube and the first and only Wii emulator for the Wii. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalogue catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
:;[[Ishiiruka-Dolphin]]: is a A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM):*Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for XAudio and OpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines):*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and DOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
:;DolwinPureikyubu: an An open-source Nintendo GameCube emulator which initially started development under the name Dolwin in 2004. It went into hiatus but is now active. With that in mind, ; it's not the most advanced but has interesting features and can could boot and run some commercial games and demos..Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority.
:;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
:;Hagi: An [[NintendontOfficial emulators|official]]: Is not technically a GameCube emulator. It is a compatibility layer that utilizes hardware similarities between the GameCube/Wii/Wii U to work. Nintendont has a robust set of features, such as::*The ability to play GameCube games on both Wii and Wii U emulator developed by Nintendo European Research & Development (in vWii modeNERD).:*Play retail and backup GameCube discs (Wii RVLHagi has been used primarily for re-001 only):*Memory card emulation::*Real memory cards can only be used releases [[Emulators on Switch|on the Wii version (model RVL-001 only).:*Broadband Adapter Emulation:*Advanced video mode patchingSwitch]], such as ''Super Mario Sunshine'', force progressive and force 16:9 widescreen:*Full-speed loading from an SD card or USB device.:*Loads 1:1 and shrunken .GCM/.ISO disc images''Super Mario Galaxy'', as well as uLoader CISO images.:*Bluetooth controller support (Classic Controller Pro''Pikmin'', Wii U Pro Controller):*HID controller support via USB:*Custom button layout when using HID controllers:*Supports the official Nintendo GameCube controller adapter:*GBA Link Adapter (Wii RVL-001 only):*Nintendo GameCube Microphone support (Wii RVL-001 only):*Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down):*Cheat support:*WiiRd (Wii only):*Auto boot from loader:*Disc switching:*Partial support for Triforceand ''Pikmin 2''.
<!--;Compatibility layers==Emulation issues==-->:;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It's compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad.
==Running BIOS==To boot :;DIOS MIOS (Lite): Another compatibility layer for the GameCube's original BIOS, Wii (but NOT Wii U) that allows you need a dump from real hardware. Dolphin does not require it to load play GameCube games but can be set to use it if desired. Current development builds have introduced a feature allowing The main version allows users to load the BIOS directly from the interface in the Tools list without needing to load games off of a gameUSB device, as well as hybrid XFB. If you're on while the stable release, use XFB Virtual and disable "Skip BIOSLite" in the GameCube options; you will have to load version loads games from an SD card. Nintendont serves as a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch direct successor to another game with Change Discthis project, or you can explore the BIOSmaking DIOS MIOS entirely obsolete.
==PeripheralsHardware features and peripherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! Name! Dolphin! Nintendont! DolphiniOS! Dolphin MMJR|-| [[#Main_Menu|Main Menu]]| {{Y}}| {{Y}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]| {{N}}| {{N}}|-| [[#GC/GBA Cable|GC/GBA Cable]]| {{✓}}| {{~}}<ref group=N2>Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-001).</ref>| {{✗}}| {{✗}}|-| [https://www.mobygames.com/attributes/attribute/206/ Dolby Surround as Dolby Pro Logic II]| {{y}}[https://github.com/dolphin-emu/dolphin/pull/5235 *]| {{y}}| {{?}}| {{?}}|-| [[Early_Online_Services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]| {{✓}}| {{✓}}| {{✗}}| {{✗}}|-| [[Early_Online_Services#The_GameCube_Modem_Adapter_.28Gamecube.29|Modem Adapter]]| {{✓}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware *]| {{?}}| {{?}}| {{?}}|-| [[#Microphone|Microphone]]| {{✓}}| {{~}}| {{✗}}| {{✗}}|-| [[#Bongos|Bongos]]| {{✓}}| {{~}}| {{✗}}| {{✗}}|-| [[#GameCube Game Disc|GameCube Game Disc]]| {{N}}| {{?}}| {{?}}| {{?}}|-| [[#Game Boy Player|Game Boy Player]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|}</div><references group=N2/>===[https://tcrf.net/GameCube Main Menu]===Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.
===GC/GBA Cable===Nintendo produced a [[Wikipedia:Nintendo To boot the GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific 's BIOS and IPL, you need a dump from real hardware. Dolphin does not require it to load gamesbut can be set to use it if desired. Up Current development builds have introduced a feature allowing users to four ports could be taken up for load the BIOS directly from the interface in the Tools list without needing to load a game. While If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options. You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the thirdfirst controller's A-generation Pokémon games are button down and the system will send you to the prime example main menu instead of it being used in conjunction booting the game. You can then switch to another game with Colosseum, XDChange Disc, or Pokémon Box, they aren't you can explore the only games to do soBIOS.
Dolphin includes a GBA core based on [[mGBA]] that ===GameCube Game Disc===The GameCube Game Disc (DOL-006) is tied to the game medium for the GameCube emulation, which allows for a very stable connection that works with features such as save states created by Matsushita/Panasonic, one of the ten founders of the DVD Forum, and netplay. Dolphin can also connect to standalone versions of mGBA; this is necessary later extended for some less commonly used features such as [[GBA e-Reader emulators|e-Reader]] support or cases where use in the GBA has to be disconnected from backward compatibility mode of the first model of Wii. The GameCube is Nintendo's first optical disc console, after mainly ROM cartridge based platforms. The GameCubeGame Disc is a 1. Both 46 GB, 8 cm miniDVD-based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of these can be enabled by going into the controller settings its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and assigning to avoid licensing fees to the GBA to one or more portsDVD Forum. The general config menu also allows you to specify a GBA rom to be used if using GameCube Game Discs do not use the builtContent Scramble System found on normal DVD-in GBA coreVideo discs, as Nintendo was not satisfied with its level of security.
Nintendont includes support The GameCube is not able to be used as a general DVD player, except for the GBA link cable hardware, but [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only on the Wii versionin Japan.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#GameCube_Game_Disc]
===Game Boy Player===This add-on plugged into the bottom of the *Dolphin has support for GameCube and allowed it to play Game Boy Disc dumps/ Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance VideoSave_disk_space_for_ISOs#GameCube_.2F_Wii|Game Boy Advance Videoimages]] cartridges by returning an error after booting them. The launcher even had support But unfortunately most regular optical drives for the GBAPCs are unable to read Gamecube & Wii discs, so you need to rip your discs. However you can use some out-of-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' print models of DVD drives which may read GC and Wii discs but even then you''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble ll need a compatible software tool to dump it. See [[Ripping_games]] page for more information.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback supportfor emulation softwares. The hardware is essentially a peripheral containing Game Boy Advance hardware*See [[Ripping_games]].
No emulator currently supports the ===GC/GBA Cable===Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Player hardware and its features. With Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[mGBAGame Boy Advance emulators|Game Boy Advance]] now integrated into Dolphin, support in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games '''specific games''']. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it has been hinted as coming being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the futureonly games to do so.<ref>[https://dolphin-emuold.reddit.orgcom/blogr/2021emulation/07comments/2116ethk2/integratedi_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi's comment about GCN<-gba/#conclusion>GBA connection].</ref>
===Broadband Adapter===This shouldn't be confused with Dolphin includes a GBA core based on [[netplaymGBA]]that is tied to GameCube emulation, which synchronizes emulation over an internet allowing for a very stable connectionthat works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in GBA core.
This was an add-Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on that allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's noworiginal Wii (model RVL-offline official game servers001). It is currently ''Kirby Air Ride'not' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official supported through any USB LAN adaptoradapters.
It===Microphone===This accessory, bundled with ''Mario Party 6'' and 's possible 'Mario Party 7'', allowed the GameCube to hook up zero or more of each of these configurations on one networked game:*A GameCube with receive audio from the broadband adapter (of course)*A soft modded Wii with [https://gbatempmemory card slot. There were also other games known to support it.net/threads/330554 Devolution]*A recent version of Dolphin with OpenVPN
[[In Dolphin]] has support for , set slot B in the Broadband Adapter on Windows and Linux. Go emulator settings to <code>Config</code> > <code>GameCube</code>the microphone. A drop-down for <code>SP1</code> will have In the <code>Broadband Adaptor</code> or <code>BBA</code>operating system, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPNthen make your default recording device available.]
[[Nintendont]] also supports BBA emulation includes support for the games GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Using this accessory on other consoles will likely '''never''' be supported given the lack of adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that support Nintendont could someday use to emulate the BBA accessoryGameCube microphone.
===Bongos===
This is a special controller is used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
===Microphone===This was an accessory bundled with ''Mario Party 6 & Mario Party 7'' that allowed Dolphin supports this controller, via the GameCube to receive audio from the memory card slot. There were also other games known to support itcontroller adapter.
In Dolphin, set slot B in Nintendont is known to support this controller through the emulator settings to GC controller ports on the microphoneoriginal Wii (model RVL-001). In It's '''currently unclear''' whether or not the operating system, you then make your default recording device availablecontroller is supported through any USB adapters.
Nintendont includes support for ===Game Boy Player===This add-on plugged into the bottom of the GameCube microphone and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even supported the GBA-GCN link cable, where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware, but only on the Wii versionwhich means that recreating it would require simultaneous emulation of a GameCube and a GBA, including BIOS files for both.
==Triforce==The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], No emulator currently supports the Game Boy Player hardware and Nintendo, with the first games appearing in 2002its features. The system hardware consists of a retail GameCube motherboardDolphin developers have hinted at adding support for it in the future, with custom devices interfacing with made possible by the aforementioned mGBA integration (see the EXI, SI and DI, as well as a custom IPLprevious section of this page).<ref>https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion</ref>
==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Dolphin! pureikyubu|-| rowspan=8 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}|-| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>| {{Y}}| {{?}}|-| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.| {{Y}}| {{Y}}|-| [[Texture packs]]| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>| {{?}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=2 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br/>On top of that you can use ReShade.</small>|-| rowspan=5 | Performance| [[Overclocking|Overclock]]| {{Y}}| {{?}}|-| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]| {{Y}}| {{?}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/5mbUTfCRIF0 AFMF]''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]| {{N}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{Y}}| {{?}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it's now obsolete.</ref>| {{?}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{Y}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| {{?}}|-| Rewind| {{N}}| {{?}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{?}}|-| Savestates| {{Y}}| {{?}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}| {{N}}|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}|-| rowspan=9 | Quality of life| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]| {{Y}}| {{N}}[https://github.com/emu-russia/pureikyubu/issues/249 *]|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{N}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{Y}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}|-| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{Y}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]| {{?}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=16 RetroAchievements]| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{Y}}| {{Y}}|}</div><references group=N2/> ==Hardware variants=====Triforce===The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL. Dolphin used to have Triforce support. However, however it was removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remains, and it can still be used, albeit with some difficulty.
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around, with many having . Many of which have patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP 1 & 2, with there being no good (public) good dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut down, and the replacement site does not have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine. Furthermore, games have multiple revisions, and codes only work on specific revisions.
To use the Triforce branch, certain settings must be modified:
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes are not required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is not possible. Note that this method cannot be used within Dolphin, as Nintendont utilizes the Wii's ARM "Starlet" processor which Dolphin does not emulate (Starlet only exists to run IOS, which Dolphin reimplements anyway).
 
====Recommended builds for Triforce====
Thanks to these builds most games work correctly with minimal amount of patches needed, so these builds are the most recommended right now for Triforce emulation;
*Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all of the Gecko codes/controls preconfigured. You can also be ran through download it [https://githubmega.comnz/FIX94folder/Nintendont NintendontU0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].
*Another suggestion is to use the latest builds by Crediar, found [https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. '''Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]'''. ====Dolphin Pull Requests for Triforce==== There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is very old and unsupported.<ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}</ref><ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}</ref> ===Panasonic Q===
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
The Panasonic Q (sometimes referred to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors , the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.Initially, the Panasonic Q was could only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY , and the modified version was priced at ¥46,000 JPY.The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.
 
 
*Dolphin has no support for this variation.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
==Emulation issues==
For more information about Nintendo GameCube hardware and reverse engineering;
* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the Nintendo GameCube Security was defeated], [https://www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to the Xbox]
* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]
* [https://gamecube.dev/ Awesome GameCube Development]
* [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti's GameCube practical analysis]
* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]
* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]
==Resources==
[[Category:Nintendo consoles]]
[[Category:GameCube emulators|*]]
[[Category:PowerPC-based]]
[[Category:MAME Driver Status: Preliminary]]
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