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GameCube emulators

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{{for|other emulators that run on Gamecube hardware|Emulators on GameCube}}
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn't have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]].
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew programs, most namely [[Nintendont]].
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#TriforceHardware_variants|TriforceHardware<br/>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|<small>[https://retroachievements.org/gameList.php?c=16 Retro[#Hardware_features_and_peripherals|Hardware features<br/>Achievementsand peripherals]]</small>! scope="col"|[[Libretro]]Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
| [[Dolphin]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin. Similar to PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref><br/>[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]])|{{~}}<ref group=N name=triforce>No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{TBD}}<ref group=N name=RA>||[https://github.com/dolphin-emu.org/dolphincompat/pulls?q=is97%3Apr+is%3Aopen%2Bclosed+retroachievements+ work-in-progress], [https://retroachievements.org/viewtopic.php?t=12922&o=0 Topic: Gamecube Dolphin achievements soon?]</ref> ||{{~}}<ref group=N name=DolphinRA></ref> ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Ishiiruka-Dolphin]] (いし海豚)| align=left|{{Icon|Windows|Linux|macOS}}| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✗}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-| [https://github.com/emu-russia/pureikyubu Pureikyubu](PlayCube)
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]
|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{~}} ||{{✗}} <small>(WIP)</small>
|-
| [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
| align=left|{{Icon|Windows}}
| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ? ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="1211"|Mobile / ARM
|-
| [[Dolphin]]
| align=left|{{Icon|Android|Linux}}
| [https://dolphin-emu.org/download/list/master Dev]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA></ref>
|{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{}}<ref group=N name=RA></ref> ||{{~}}<ref group=N name=DolphinRA><[https://dolphin-emu.org/compat/ref> 97%] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| DolphiniOS
| align=left|{{Icon|iOS}}
| [https://dolphinios.oatmealdome.me Release]<br/>[https://dolphinios.oatmealdome.me/beta Beta]
|{{✗}} || ? ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[Dolphin MMJR|Dolphin MMJR]]<sup>&Dagger;</sup>
| align=left|{{Icon|Android}}
| <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>&Dagger;</sup>
|{{✗}} || ? ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="12"|Consoles
|-
| [[Nintendont]]| align!colspan=left|{{Icon|WiiU|Wii}}| [https://github.com/FIX94/Nintendont git]|{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} |"11"|{{✓}}Consoles
|-
| Hagi
| align=left|{{Icon|NX}}
| Patch-based
|{{✗}} ||{{✓}} ? ||{{✗}} ||{{✗}} <small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small> ||{{✗}} ||{{✓}} ||{{✓}}
|-
| Dolphin
| align=left|{{Icon|XB1|XboxSXS}}
| [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>
|{{✗}}||{{✓}} ||{{Y}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}|}</div> ==Compatibility layers [[Compatibility layers|(...)]]==<ref groupdiv style=N name"overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope=RA"col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/ref> and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|Consoles|-|[[Nintendont]] (任天堂NT)| align=left|{{Icon|WiiU|Wii}}| [https://github.com/FIX94/Nintendont git]|{{~}} ||{{✗}} ||{{~}}||[https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List 99%]<ref group=N name=DolphinRAbr/><small>1020 out of 1024 reported titles</refsmall> ||{{✓}} ||{{✓}} ||{{✓}}
|-
| DIOS MIOS (Lite)
| align=left|{{Icon|Wii}}
| [https://code.google.com/archive/p/diosmios/ 2.11]
|{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}}
|}
</div>
==Native==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest version! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|Consoles|-|-| [[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]| align=left|{{Icon|Wii}}| | {{?}}| {{✓}}| ?| {{✗}}| {{✗}}| {{✓}}|}
<references group=N />
===Comparisons===
;Emulators:;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: The emulator of choice for the GameCube and the first Wii emulator. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of Dec 2022, Dolphin's compatibility is at 97% of the games being playable or perfect. ;[[Ishiiruka-Dolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
:;Pureikyubu[[Ishiiruka-Dolphin]]: An open-source Nintendo GameCube emulator which initially started development under A fork of Dolphin optimized towards performance at the name Dolwin cost of accuracy and stability in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a prioritythe process.
:;[[Dolphin (Nintendo)]]Pureikyubu: An open-source Nintendo made an GameCube emulator for Windows that was also called Dolphin. This official program does not which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and has no connection demos. Nowadays, Pureikyubu is designed to the open-source projectbe a research emulator for developers, with accuracy being a priority.
:;Hagi: An [[Official emulators|officialDolphin (Nintendo)]] GameCube/Wii : Nintendo made an emulator developed by Nintendo European Research & Development (NERD)for Windows that was also called Dolphin. Hagi This official program does not run commercial games and has been used primarily for reno connection to the open-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''source project.
:;Hagi: An [[NintendontOfficial emulators|official]]: While not technically an GameCube/Wii emulator, Nintendont is a developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[compatibility layerEmulators on Switch|on the Switch]] that allows you to play GameCube games on the Wii and even the Wii U. It's compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter''Super Mario Sunshine'', Classic Controller Pro''Super Mario Galaxy'', Wii U Pro Controller''Pikmin'', and even the Wii U GamePad''Pikmin 2''.
;DIOS MIOS (Lite)Compatibility layers:;[[Nintendont]]: Another While not technically an emulator, Nintendont is a [[compatibility layer for the Wii (but NOT Wii U) ]] that allows you to play GameCube gameson the Wii and even the Wii U. The main version allows users to load It's compatible with nearly all GameCube titles (and Triforce games off of a USB device, while the "Lite" version loads games from an SD too) and supports extra features such as memory card. Nintendont serves emulation along with support for additional controller input options such as a direct successor to this projectthe USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, making DIOS MIOS entirely obsoleteand even the Wii U GamePad.<!--==Emulation issues==-->
==Running BIOS==To boot :;DIOS MIOS (Lite): Another compatibility layer for the GameCube's BIOS, Wii (but NOT Wii U) that allows you need a dump from real hardware. Dolphin does not require it to load play GameCube games but can be set to use it if desired. Current development builds have introduced a feature allowing The main version allows users to load the BIOS directly from the interface in the Tools list without needing to load games off of a game. If you're on USB device, while the current stable release, use XFB Virtual and disable "Skip BIOSLite" in the GameCube optionsversion loads games from an SD card. You will have to load Nintendont serves as a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A-button down and the system will send you to the main menu instead of booting the game. You can then switch direct successor to another game with Change Discthis project, or you can explore the BIOSmaking DIOS MIOS entirely obsolete.
==PeripheralsHardware features and peripherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
! DolphiniOS
! Dolphin MMJR
|-| [[#Main_Menu|Main Menu]]| {{Y}}| {{Y}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]| {{N}}| {{N}}
|-
| [[#GC/GBA Cable|GC/GBA Cable]]
| {{✗}}
|-
| [[#Broadband Adapter|<abbr title="System Link and Online Play">Broadband Adapter<https://www.mobygames.com/attributes/attribute/206/abbr>]Dolby Surround as Dolby Pro Logic II]| {{y}}<ref group=N2 name=BBADolphin>'''Online Play via DNS Revive Server;''' [https://schtservgithub.com/forumsdolphin-emu/app.phpdolphin/pull/welcome Schthack PSO5235 *] and '''System Link;''' | {{y}}| {{?}}| {{?}}|-| [https://www[Early_Online_Services#Broadband_Adapter_.teamxlink28Gamecube.co.uk/wiki/Dolphin_Gamecube_XLink_BBA_Tutorial Dolphin Gamecube XLink BBA Tutorial29|Broadband Adapter]] (Dolphin 5.0-12233 or higher for Windows and 5.0-16950 or higher for Android is required)</ref>| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[#GameCube Game Disc|GameCube Game Disc]]
| {{N}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[#Game Boy Player|Game Boy Player]]
| {{✗}}
|}
</div>
<references group=N2/>
===GC/GBA Cable===Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendotcrf.fandom.comnet/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games '''specific games'''GameCube Main Menu]. Up to four ports could be taken up for ===Initial Program Loader (IPL) of the game. While GameCube and its top level interface, allowing the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseumplayer to load discs, XDchange settings, or Pokémon Box, they aren't the only games and manage up to do sotwo memory cards at once.<ref>[https://old.reddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi's comment about GCN<->GBA connection].</ref>
Dolphin includes a GBA core based on [[mGBA]] that is tied to :To boot the GameCube emulation's BIOS and IPL, allowing for you need a very stable connection that works with features such as save states and netplaydump from real hardware. Dolphin does not require it to load games but can also connect be set to standalone versions of mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the GBA has Tools list without needing to be disconnected from load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCubeoptions. Both can be enabled by going into You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller settings 's A-button down and assigning the GBA system will send you to one the main menu instead of booting the game. You can then switch to another game with Change Disc, or more ports. The general config menu also allows you to specify a GBA ROM to be used if using can explore the built-in GBA coreBIOS.
Nintendont includes support ===GameCube Game Disc===The GameCube Game Disc (DOL-006) is the game medium for the GBA link cable hardwareGameCube, created by Matsushita/Panasonic, but only through one of the ten founders of the DVD Forum, and later extended for use in the GC controller ports on backward compatibility mode of the original first model of Wii . The GameCube is Nintendo's first optical disc console, after mainly ROM cartridge based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology which reads at a constant angular velocity (model RVL-001CAV). It is currently '''was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs do not use the Content Scramble System found on normal DVD-Video discs, as Nintendo was not''' supported through any USB adapterssatisfied with its level of security.
===Broadband Adapter===This shouldn't The GameCube is not able to be confused with used as a general DVD player, except for the [[netplay#Panasonic_Q|Panasonic Q]], which synchronizes emulation over an internet connectionis a uniquely customized GameCube with DVD capability that was released only in Japan.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#GameCube_Game_Disc]
This add-on allowed the console to use LAN technology over *Dolphin has support for GameCube Game Disc dumps/[[Wikipedia:EthernetSave_disk_space_for_ISOs#GameCube_.2F_Wii|ethernetimages]]. ''Mario Kart: Double Dash!!'' used it But unfortunately most regular optical drives for PCs are unable to play on a local network with up read Gamecube & Wii discs, so you need to eight other GameCubes, while ''Phantasy Star Onlinerip your discs. However you can use some out-of-print models of DVD drives which may read GC and Wii discs but even then you'' took it ll need a step further compatible software tool to allow an internet connection dump it. See [[Ripping_games]] page for Sega's now-offline official game servers<ref>more information.*See [[https://www.youtube.com/watch?v=C6onrnPnl7E Spawn Wave's Playing The Nintendo GameCube Online In 2022 video about Home_Media_Player#Emulators|thisdedicated page]</ref>. ''Kirby Air Ride'' and ''1080° Avalanche'' also ] for more information about home media playback support this adapterfor emulation softwares. This feature was unavailable on the *See [[Wii emulators|WiiRipping_games]] despite having 802.11 b/g connectivity built-in and an official USB LAN adapter.
It===GC/GBA Cable===Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games '''specific games'''s possible ]. Up to hook four ports could be taken up zero or more of each of these configurations on one networked for the game:*A GameCube with . While the third-generation Pokémon games are the broadband adapter (prime example of course)*A soft modded Wii/Wii U it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.<ref>[https://githubold.reddit.com/FIX94r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/Nintendont NintendontGBE+ Dev Shonumi's comment about GCN<->GBA connection]*A recent version of Dolphin with OpenVPN.</ref>
Dolphin includes a GBA core based on [[DolphinmGBA]] has support that is tied to GameCube emulation, allowing for the Broadband Adapter on Windows a very stable connection that works with features such as save states and Linuxnetplay. Go Dolphin can also connect to <code>Config</code> > <code>GameCube</code>. A dropstandalone versions of mGBA or [[VisualBoyAdvance-down M]]; this is necessary for <code>SP1</code> will have some less commonly used features or cases where the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on GBA has to be disconnected from the version of Dolphin you're runningGameCube. [https://wikiBoth can be enabled by going into the controller settings and assigning the GBA to one or more ports.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up-The general config menu also allows you to specify a GBA ROM tobe used if using the built-date instructions on setting up a VPNin GBA core.]
[[Nintendont]] also supports BBA emulation includes support for games that support the accessoryGBA link cable hardware, but only through the GC controller ports on the original Wii (model RVL-001). It is currently '''not''' supported through any USB adapters.
===Microphone===
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
Nintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001). Adding support via Using this accessory on other means is consoles will likely '''likely not feasiblenever''' be supported given the lack of USB adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that Nintendont could someday use to emulate the GameCube memory cardsmicrophone.
===Bongos===
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Dolphin
! pureikyubu
 
|-
| colspanrowspan=2 8 | [https://retroachievements.org/game/8988 RetroAchievements]Graphics| {{TBD}}| {{N}}|-| colspan=2 [[Resolution| Resizable Internal Resolution]]
| {{Y}}
| {{Y}}
|-
| colspan=2 [[Wikipedia:24-bit_color#True_color_(24-bit)| True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[OverclockingDisplays|Overclockdisplays]], producing nicer looking gradients.</small>| {{?Y}}
| {{?}}
|-
| colspan=2 | [[Widescreen_hacks#Nintendo_SwitchGameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>Dolphin has support for widescreen output and can override the original game's aspect ratio. However, this is a hack that rarely works without problems. To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]]. <br/>This can even run on a real GameCube/Wii if you wish.
| {{Y}}
| {{Y}}
|-
| colspan=2 | [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate HackTexture packs]]| {{?Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Texture_packsShaders_and_filters#Nintendo_SwitchNotable_ReShade_shaders|Texture ReplacementScreen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113]</small>|-| {{~}}Pre-rendering AA<br/><small>(MSAA, SSAA)<ref group=N2/small>Dolphin lets you dump game textures and also replace game textures with new custom ones.| {{Main|Texture packs#GameCube/WiiY}}</ref>
| {{?}}
|-
| rowspanSuper-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=2 | Post<small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-Processingprocessing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br/>On top of that you can use ReShade.</small>|-| rowspan=5 | Performance| [[Shaders_and_filtersOverclocking|FiltersOverclock]]| {{Y}}
| {{?}}
|-
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
| {{Y}}
| {{?}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/5mbUTfCRIF0 AFMF]''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Shader_PresetsWikipedia:Template:Disk_images|Shader Chainoptical disc image]]to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]| {{N}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
|-
| colspan=2 | [[ControllersShaders_and_filters|Mouse Injector CompatibleFilters]]| {{?Y}}
| {{?}}
|-
| colspan=2 [[Shaders_and_filters#AI-powered filters| SavestatesAI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
|-
| colspan=2 | [[Input_lagShader_Presets|Input lagShader Chain]]| [https://github.com/dolphin-mitigating techniqueemu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX]project for OpenGL backend, but it's now obsolete.</ref>
| {{?}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}
| {{?}}
|-
| colspanrowspan=2 5 | Rewind[https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}
| {{?}}
|-
| Rewind
| {{N}}
| {{?}}
|-
| colspan=2 | Fast-Forward/Turbo Speed| {{Y}}
| {{?}}
|-
| Savestates
| {{Y}}
| {{?}}
|-
| colspan[https://tasvideos.org/Movies Movie recording/playback]| {{Y}}| {{N}}|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}|-| rowspan=9 | Quality of life| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]| {{Y}}| {{N}}[https://github.com/emu-russia/pureikyubu/issues/249 *]|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [Wikipediahttps://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions:Macro_(computer_science)Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>| {{N}}|Macros-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{N}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{Y}}
| {{?}}
|-
| Command Line Options
| {{Y}}
| {{?}}
|-
| colspan=2 On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]{{Y}}
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
| {{?}}
|-
| colspan=2 | [[Wikipedia:DebuggerFrontends#Graphical_User_Interfaces_.28GUIs.29|Debug FeaturesBig Picture Mode]]| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]
| {{?}}
|-
| rowspan=4 | Misc
| [https://retroachievements.org/gameList.php?c=16 RetroAchievements]
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
| {{N}}
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{Y}}
| {{Y}}
|}
</div>
<references group=N2/>
==Hardware variants=====Triforce===
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the EXI, SI and DI, and a custom IPL.
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].
Triforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes are not required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, internal saving (for things such as high scores or F-Zero AX time attack ghosts), and GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is not possible. Note that this method cannot be used within Dolphin, as Nintendont utilizes the Wii's ARM "Starlet" processor which Dolphin does not emulate(Starlet only exists to run IOS, which Dolphin reimplements anyway).
====Recommended builds for Triforce====
Thanks to these builds most games work correctly with minimal amount of patches needed, so these builds are the most recommended right now for Triforce emulation;
*Modified build of the Dolphin Triforce branch known as [http://www.emuline.org/topic/2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-emulator/ DolphinTriforce-Brodostar], which can run Virtua Striker 4, Virtua Striker Ver 2006 and F-Zero AX (both games crash or run extremely slow normally). It also has all of the Gecko codes/controls preconfigured. You can download it [https://mega.nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].
*Another suggestion is to use the latest builds by Crediar, found [https://crediarmega.devnz/crediar/tools/-/tree/main/dolphinfile/ kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. '''Additional Gecko codes that provide further fixes (performance fix etc.) for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]'''.
====Dolphin Pull Requests for Triforce====
There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into upstream Dolphin, but the work is very old and unsupported.<ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}</ref><ref>{{cite web |url = https://github.com/dolphin-emu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}</ref>
===Panasonic Q===
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
The Panasonic Q (sometimes referred to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors, the Xbox and the PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
Initially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY, and the modified version was priced at ¥46,000 JPY.
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003, due to low sales.
 *Dolphin has no support for this variation.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. ==ForksEmulation issues==For more information about Nintendo GameCube hardware and reverse engineering;* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the Nintendo GameCube Security was defeated], [Ishiirukahttps://www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube is still awesome -Games, Homebrew, Modding and More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to the Xbox]* Dolphin: [https://dolphin-emu.org/blog/ Blog], [https://discord.gg/ZGbGN2mC Discord]* [https://gamecube.dev/ Awesome GameCube Development]* [https://www.copetti.org/writings/consoles/gamecube/ Rodrigo Colpetti's GameCube practical analysis]* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]
==Resources==
[[Category:Nintendo consoles]]
[[Category:GameCube emulators|*]]
[[Category:Very early emulation (PowerPC-based]][[Category:MAME)Driver Status: Preliminary]]
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