Changes

Jump to navigation Jump to search

GameCube emulators

23,224 bytes added, 14 April
m
Enhancements
{{Infobox console|title = Nintendo GameCube|logo = GameCube-logo.png|image = GameCube-Console-Set.png|developer = [[File:GCN.jpgNintendo]]|thumbtype = [[:Category:Home consoles|250px|The Nintendo Gamecube (GCN)Home video game console]]The '''|generation = [[gametech:Nintendo GameCubeCategory:Sixth-generation video game consoles|GameCubeSixth generation]]''' (GCN) is a |release = 2001 console produced by |discontinued = 2007|predecessor = [[Nintendo 64 emulators|Nintendo. Due to how similar the architecture is between the GameCube, Triforce and 64]]|successor = [[Wii, many GameCube emulators offer support for them.|Wii]]|emulated = {{✓}}}}
The Triforce is an arcade system board developed jointly by [https://en.wikipedia.org/wiki/Namco Namco], Sega, and Nintendo, with the first games appearing in 2002. The system {{for|other emulators that run on Gamecube hardware is based |Emulators on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. }}
Due The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit, sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001, for {{inflation|USD|199|2001}}. It has an IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the following year. Unlike [[PlayStation_2_emulators#Hardware_Features_and_Accessories|PlayStation 2]] or [[Xbox_emulators#Hardware_features_and_peripherals|Xbox]] DVD playback support, the GameCube didn't have playback support for [https://forum.blu-ray.com/showthread.php?t=249677 mini-DVD movies]. However, a special version of the GameCube that could play DVD-Video, audio CDs and VCDs was released by Nintendo and Panasonic, called the [[#Hardware_variants|Panasonic Q]]. Nintendo released the successor, the [[Wii emulators|Wii]], in 2006, which was revealed to having have very similar (albeit more powerful) hardwareand compatible interfaces. This meant the Wii could run GameCube games natively rather than via emulation. While this was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is able to natively play still similar enough that GameCube games rather than emulating themcan be run via certain homebrew programs, most namely [[Nintendont]].
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GCN[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|PC / x86|-| [[Dolphin]]| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [https://dolphin-emu.org/download/#download-dev Dev]<ref group=N name=dolphinstable>The stable versions are years out-of-date and missing countless features and bug fixes. '''Beta or development versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/>[https://dolphin-emu.org/download/#download-beta Beta]<ref group=N name=dolphinstable></ref><br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=DolphinRA>Dolphin libretro core is currently at Alpha release and has bugs that are not present on standalone Dolphin. Similar to PPSSPP, Citra and melonDS libretro cores, the standalone version of Dolphin is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref>|{{~}}<ref group=N name=triforce>No support for Panasonic Q variant. Efforts to add Triforce emulation to Dolphin have stagnated at the upstream level, and current support requires a third-party fork. See [[#Triforce]] section for further details.</ref> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Ishiiruka-Dolphin]] (いし海豚)| align=left|{{Icon|Windows|Linux|macOS}}| [https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✗}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{~}}|-| [https://github.com/emu-russia/pureikyubu Pureikyubu] (PlayCube)| align=left|{{Icon|Windows|Linux}}| [https://github.com/emu-russia/pureikyubu/releases {{PureikyubuVer}}]|{{✗}} ||{{~}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{✗}} <small>(WIP)</small>|-| [[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]| align=left|{{Icon|Windows}}| [http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|{{✗}} ||{{?}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-!colspan="11"|Mobile / ARM|-| [[Dolphin]]| align=left|{{Icon|Android|Linux}}| [https://dolphin-emu.org/download/list/master Dev]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=DolphinRA></ref>|{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}|-| DolphiniOS| align=left|{{Icon|iOS}}| [https://dolphinios.oatmealdome.me Release]<br/>[https://dolphinios.oatmealdome.me/beta Beta]|{{✗}} || ? ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-| [[Dolphin MMJR|Dolphin MMJR]]<sup>&Dagger;</sup>| align=left|{{Icon|Android}}| <strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>&Dagger;</sup>|{{✗}} || ? ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="11"|Consoles|-| Hagi| align=left|{{Icon|NX}}| Patch-based|{{✗}} ||? ||{{✗}} ||<small>[[Official_emulators#GameCube_.2F_Wii|Only for selected titles]]</small> ||{{✗}} ||{{✓}} ||{{✓}}|-| Dolphin| align=left|{{Icon|XB1|XboxSXS}}| [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>|{{✗}}||{{✓}} ||{{Y}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}|}</div> ==Compatibility layers [[Compatibility layers|(...)]]==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-!colspan="11"|Consoles|-|[[Nintendont]] (任天堂NT)| align=left|{{Icon|WiiU|Wii}}| [https://github.com/FIX94/Nintendont git]|{{~}} ||{{✗}} ||{{~}} ||[https://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List 99%]<br/><small>1020 out of 1024 reported titles</small> ||{{✓}} ||{{✓}} ||{{✓}}|-| DIOS MIOS (Lite)| align=left|{{Icon|Wii}}| [https://code.google.com/archive/p/diosmios/ 2.11]|{{✗}} ||{{?}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|}</div>==Native==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|TriforceLatest version! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[libretro#Hardware_features_and peripherals|Libretro CoreHardware features<br/>and peripherals]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="811"|PCConsoles
|-
|style="text-align:center;"|[[Dolphin]]
|style="text-align:center;"|Multi-platform
|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]
|style="text-align:center;"|✓
|style="text-align:center;"|✓
|style="text-align:center;"|✓**
|style="text-align:center;"|✗*
|style="text-align:center;"|✓
|-
|style[[Wii_emulators#Hardware_features_and_peripherals|Wii Backwards Compatibility]]| align="text-align: center;"left|{{Icon|Wii}}| | {{?}}| {{✓}}| ?|Ishiiruka-Dolphin{{✗}}|style="text-align: center;"{{✗}}|Windows{{✓}}|style}<references group=N /> ===Comparisons==="text-align;Emulators: center;"|[[Dolphin]]: The emulator of choice for the GameCube and the first Wii emulator. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://forums.dolphin-emu.org/Threadblog/2016/09/06/booting-the-final-unofficialgc-ishiirukagame/ boot the full game catalog of a sixth-dolphingeneration home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. :;[[Ishiiruka-customDolphin]]: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. :;Pureikyubu: An open-version GITsource Nintendo GameCube emulator which initially started development under the name Dolwin in 2004; it could boot and run some commercial games and demos. Nowadays, Pureikyubu is designed to be a research emulator for developers, with accuracy being a priority. :;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project. :;Hagi: An [[Official emulators|style="textofficial]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-alignreleases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''. ;Compatibility layers:;[[Nintendont]]: While not technically an emulator, Nintendont is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even the Wii U. It's compatible with nearly all GameCube titles (and Triforce games, too) and supports extra features such as memory card emulation along with support for additional controller input options such as the USB GameCube controller adapter, Classic Controller Pro, Wii U Pro Controller, and even the Wii U GamePad. : center;DIOS MIOS (Lite): Another compatibility layer for the Wii (but NOT Wii U) that allows you to play GameCube games. The main version allows users to load games off of a USB device, while the "|✓Lite" version loads games from an SD card. Nintendont serves as a direct successor to this project, making DIOS MIOS entirely obsolete. ==Hardware features and peripherals==|<div style="textoverflow-alignx: centerauto;width:100%"|✓>{|class="wikitable" style="text-align: center;vertical-align:middle;width:100%"|✓|- style="textfont-alignweight: centerbold;"! Name! Dolphin! Nintendont! DolphiniOS! Dolphin MMJR|-| [[#Main_Menu|Main Menu]]|{{Y}}|style="text-align{{Y}}[https: center;"//old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]| {{N}}|{{N}}
|-
|style="text-align:center;"|[[Dolphin (Nintendo)#GC/GBA Cable|GC/GBA Cable]]|style="text-align:center;"|Windows{{✓}}|style{{~}}<ref group="textN2>Nintendont includes support for the GBA link cable hardware, but only on the original Wii (model RVL-align:center;"|[http://www001).emuparadise.me</sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|style="text-align:center;"|✓|style="text-align:center;"|✗ref>|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[https://codewww.googlemobygames.com/pattributes/gekko-gc-emuattribute/206/ GekkoDolby Surround as Dolby Pro Logic II]|style="text-align:center;"|Windows, Linux|style="text-align:center;"|{{y}}[httphttps://www.emucrgithub.com/searchdolphin-emu/labeldolphin/Gekko SVNpull/5235 *]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗{{y}}|style="text-align:center;"|✗{{?}}|style="text-align:center;"|✗{{?}}
|-
!colspan="8"|Mobile[[Early_Online_Services#Broadband_Adapter_.28Gamecube.29|Broadband Adapter]]| {{✓}}| {{✓}}| {{✗}}| {{✗}}
|-
|style="text[[#Microphone|Microphone]]| {{✓}}| {{~}}| {{✗}}| {{✗}}|-align:center;"|[[Dolphin#Bongos|Bongos]]|style="text-align:center;"{{✓}}| {{~}}| {{✗}}|Android{{✗}}|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT[#GameCube Game Disc|GameCube Game Disc]]|style="text-align:center;"{{N}}|{{?}}|style="text-align:center;"{{?}}|{{?}}|style="text-align:center;"| [[#Game Boy Player|Game Boy Player]]|style="text-align:center;"{{✗}}|?{{✗}}|style="text-align:center;"{{✗}}|{{✗}}
|}
</div>
<references group=N2/>
===[https://tcrf.net/GameCube Main Menu]===
Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once.
 
:To boot the GameCube's BIOS and IPL, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options. You will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A-button down and the system will send you to the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
<nowiki>*<===GameCube Game Disc===The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/nowiki>WIPPanasonic, currently nonone of the ten founders of the DVD Forum, and later extended for use in the backward compatibility mode of the first model of Wii. The GameCube is Nintendo's first optical disc console, after mainly ROM cartridge based platforms. The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-functioningbased technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum. GameCube Game Discs do not use the Content Scramble System found on normal DVD-Video discs, as Nintendo was not satisfied with its level of security.
<nowiki>**</nowiki>Requires The GameCube is not able to be used as a general DVD player, except for the [[#Panasonic_Q|Panasonic Q]] which is a uniquely customized GameCube with DVD capability that was released only in Japan.[https://dolphin-emuen.wikipedia.org/download/list/Triforce/1wiki/ Triforce branchNintendo_optical_discs#GameCube_Game_Disc] to work. It is very old and unsupported.
*Dolphin has support for GameCube Game Disc dumps/[[Save_disk_space_for_ISOs#GameCube_.2F_Wii|images]]. But unfortunately most regular optical drives for PCs are unable to read Gamecube & Wii discs, so you need to rip your discs. However you can use some out-of-print models of DVD drives which may read GC and Wii discs but even then you'll need a compatible software tool to dump it. See [[Ripping_games]] page for more information.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]]. ===ComparisonsGC/GBA Cable===* Nintendo produced a [[DolphinWikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] is (<code>DOL-011</code>) that allowed connectivity with the only real emulator you should use; Gekko is still [[Game Boy Advance emulators|Game Boy Advance]] in very early development after being on hiatus [https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games '''specific games''']. Up to four ports could be taken up for many years, and is nowhere near achieving Wii emulation eitherthe game. In additionWhile the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, for Triforce emulationXD, MAME is not optimized for 3D systems yetor Pokémon Box, nor is they aren't the emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii only games than GameCubeto do so.* <ref>[httphttps://forumsold.dolphinreddit.com/r/emulation/comments/16ethk2/i_think_ive_reached_the_limits_of_what_dolphin/k00l1d8/ GBE+ Dev Shonumi's comment about GCN<-emu>GBA connection].org</Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-ref> Dolphinincludes a GBA core based on [[mGBA] ] that is tied to GameCube emulation, allowing for a fork very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of Dolphin optimized towards performance while potentially lowering accuracy mGBA or [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features or cases where the GBA has to be disconnected from the GameCube. Both can be enabled by going into the controller settings and stability assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA ROM to be used if using the built-in the processGBA core. Its most important features are:**Async shader compilation Nintendont includes support for the GBA link cable hardware, but only through the GC controller ports on the original Wii (Avoiding shader compilation timemodel RVL-001). It is currently '''not''' supported through any USB adapters.**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4===Microphone===**Dolby Pro Logic II support for XAudio This accessory, bundled with ''Mario Party 6'' and OpenAL**Custom Texture improvements ''Mario Party 7'', allowed the GameCube to allow direct compressed texture loading including mipmaps**DSP - Time Stretching Option (Improve sound output receive audio from the memory card slot. There were also other games known to avoid sound skipping on slow machines)support it.**DX9 support for old machines**Modified Post Processing interface In Dolphin, set slot B in the emulator settings to support:the microphone. In the operating system, you then make your default recording device available.***Multiple Stages allowing more complex effects.***Depth and native gamma as inputsNintendont includes support for the GameCube microphone hardware, but only through the GC memory card slots on the original Wii (model RVL-001).***Custom version Using this accessory on other consoles will likely '''never''' be supported given the lack of DolphinFX adapters for the memory card connector; however, there is microphone-enabled hardware for these consoles (Wii Speak, Wii U GamePad, etc.) that work under dx11 and oglNintendont could someday use to emulate the GameCube microphone.***SSAO and DOF.***Texture Scaling Support===Bongos===***Bump Mapping This special controller is used with advanced material properties***Phong Specular reflection to improve lighting quality***Tessellation ''Donkey Konga'' and Displacement Mapping***Rim Lighting***Bump auto generation to improve lightingother ''Donkey Kong'' games released for the GameCube.
Dolphin supports this controller, via the GameCube controller adapter.
* [[Dolphin (Nintendo)]] Nintendont is an official emulator by Nintendo of known to support this controller through the same name as GC controller ports on the recommended Dolphin emulatororiginal Wii (model RVL-001). The two are unrelated; It's '''currently unclear''' whether or not the official Nintendo emulator does not run commercial gamescontroller is supported through any USB adapters.
==Running BIOS=Game Boy Player===If you want to open games through This add-on plugged into the bottom of the GameCube's original BIOS in Dolphin, first make sure that "External Framebuffer" is enabled and "Skip BIOS" is unchecked in the GameCube optionsallowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. When the game window opens and The launcher even supported the GBA-GCN startup animation beginslink cable, hold whatever key you've assigned to where the A button from Game Boy Advance would serve as the first controller . Some GBA games like ''Super Mario Advance 4'' and the intro will be skipped, sending you into the GameCube's menu instead 'Mario & Luigi: Superstar Saga'' took advantage of booting the gameadd-on by adding rumble support. You can then switch to whatever game you really wanted to play with Change DiscThe hardware is essentially a peripheral containing Game Boy Advance hardware, which means that recreating it would require simultaneous emulation of a GameCube and a GBA, or explore the including BIOSfiles for both.
==GBA Connectivity==A [[Wikipedia:Nintendo GameCube – No emulator currently supports the Game Boy Advance link cable|special cable]] (DOL-011) was released to connect a GBA to a GameCube controller portPlayer hardware and its features. Up to four allowed The Dolphin developers have hinted at once. Third generation Pokémon games are the prime example of adding support for it being used in conjunction with Pokémon Collosseum, Pokémon XD, or Pokémon Box, but it isn't the only game series to do so. The GC/GBA Link feature is partially emulated. You'll need to enable DSP-LLEfuture, along with made possible by the files ripped from a real GC for that, as well as [[VBA-M]] aforementioned mGBA integration (see [[Game Boy Advance emulators]] for more detailsthe previous section of this page). Some GameCube games use the [[GBA e<ref>https://dolphin-Reader emulators|eemu.org/blog/2021/07/21/integrated-Reader]], but it isn't supported yet.gba/#conclusion</ref>
The author of ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Dolphin! pureikyubu|-| rowspan=8 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}|-| [[mGBAWikipedia:24-bit_color#True_color_(24-bit)|True Color]] claims Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to have tried the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to make his -efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>| {{Y}}| {{?}}|-| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.| {{Y}}| {{Y}}|-| [[Texture packs]]| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>| {{?}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=2 | <small>Implementing ray-tracing in an emulator compatible is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=9IlqfrJwKr4][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with Dolphin -depth-buffer-access#35113]</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it does 's quite challenging and unlikely to be feasible in the near future.<br/>Besides, any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=2 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/]<br/>On top of that you can use ReShade.</small>|-| rowspan=5 | Performance| [[Overclocking|Overclock]]| {{Y}}| {{?}}|-| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]| {{Y}}| {{?}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [VBAhttps://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-Mprocessing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]]is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but no stable its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/5mbUTfCRIF0 AFMF]''' or '''LSFG''' can be used with Dolphin, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]| {{N}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or nightly build framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{Y}}| {{?}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it's now obsolete.</ref>| {{?}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{Y}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| {{?}}|-| Rewind| {{N}}| {{?}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{?}}|-| Savestates| {{Y}}| {{?}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}| {{N}}|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}|-| rowspan=9 | Quality of life| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]| {{Y}}| {{N}}[https://github.com/emu-russia/pureikyubu/issues/249 *]|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has been released some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{N}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{Y}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}|-| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{Y}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| [https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has WIP]| {{?}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=16 RetroAchievements]| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the capabilityin-game camera.</small>| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{Y}}| {{Y}}|}</div><references group=N2/>
==Game Boy PlayerHardware variants==This addon gave the GameCube the ability to play Game Boy Advance games on the TV. It even has support with the GBA-GCN link cable where the handheld serves as the controller. There are a few GBA games that support rumble, such as ''Super Mario Advance 4'' and ''Mario & Luigi===Triforce===The [[wikipedia: Superstar Saga''. No emulator supports the Game Boy Player hardware and its features. The hardware List_of_Sega_arcade_system_boards#Triforce|Triforce]] is essentially just a Game Boy Advance missing buttons, missing a screen, and blocks an [[Wikipedia:Game Boy Advance VideoCategory:Arcade|Game Boy Advance Videoarcade system board]] cartridge booting. The disk just returns an error after booting. The author of developed jointly by [[mGBAwikipedia:Namco|Namco]] has expressed interest with , [[Dolphinwikipedia:Sega|Sega]]'s developers to get , and Nintendo, with the first games appearing in 2002. The system hardware consists of a retail GameCube motherboard, with custom devices interfacing with the feature workingEXI, SI and DI, and a custom IPL.{{cite}}
==Broadband Adapter==This shouldn't be confused with Dolphin used to have Triforce support. However, it was removed several years ago. Nevertheless, [[netplay]https://dolphin-emu.org/download/list/Triforce/ a branch]remains and can still be used, which forces games not designed for play over a LAN connection to be possiblealbeit with some difficulty.
Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to progress beyond error screens. This was an add-on that allowed GameCubes to connect to other GameCubes is further compounded by the abundance of patched or modified dumps floating around. Many of which have patched headers for use with [[Wikipedia:Modular connector|RJ45 cables]]Nintendont, or being renamed versions of their GameCube counterparts. A router can extend connection capabilities. ''This is most prevalent with Mario Kart: Double Dash!!'' only allowed LAN connectivity Arcade GP 1 & 2, with up to eight GameCubes while ''Phantasy Star Online'' took it a step further to allow to connect to official game servers provided by SEGAthere being no good (public) dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut down, which is now offline forever. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable in the [[Wii]]'s GameCube mode despite having 802replacement site does not have codes for Triforce games, requiring codes to be manually downloaded from the Wayback Machine.11 b/g connectivity built-in Furthermore, games have multiple revisions, and a USB LAN adaptor released officially by Nintendocodes only work on specific revisions.
It is possible to hook up zero or more of each of these configurations on one networked gameTo use the Triforce branch, certain settings must be modified:*GCN with broadband adapterUnder Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.*Wii with To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://gbatempweb.archive.netorg/web/20181024045747/http:/threads/330554 Devolutionwww.geckocodes.org/ here]*Dolphin with OpenVPN.
For exampleTriforce games can also be run on a Wii using [https://github.com/FIX94/Nintendont Nintendont]. Patches and gecko codes are not required. Triforce support is essentially unmaintained and lacks features such as LAN connectivity, one GCN, one Wiiinternal saving (for things such as high scores or F-Zero AX time attack ghosts), and one computer running Dolphin will all sync up GameCube memory card reading. Mario Cards and F-Zero License Cards can be emulated for a game the Mario Kart Arcade GP games and F-Zero AX respectively, but linking F-Zero AX to an F-Zero GX save is not possible. Note that officially supports LANthis method cannot be used within Dolphin, as Nintendont utilizes the Wii's ARM "Starlet" processor which Dolphin does not emulate (Starlet only exists to run IOS, even if which Dolphin runs slow for whatever reasonreimplements anyway).
[[Dolphin]] has support ====Recommended builds for the Broadband Adapter. Just go Triforce====Thanks to <code>config</code> and select these builds most games work correctly with minimal amount of patches needed, so these builds are the <code>GameCube</code> tab. A drop-down most recommended right now for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on what version of Dolphin is running. The next steps vary by OS.Triforce emulation;
===Windows===*Go to Modified build of the Dolphin Triforce branch known as [httpshttp://openvpnwww.emuline.netorg/index.phptopic/open2728-emu-virtua-striker-4-arcade-triforce-windows-pc-dolphin-sourceemulator/downloads.html OpenVPNDolphinTriforce-Brodostar]. Scroll down to the ''TAP-Windows'' section of the download page. It will say you want OpenVPN instead, but the TAP option is the minimum setup. If you are running Dolphin on Windows XP or olderwhich can run Virtua Striker 4, install ''NDIS 5''. If you are running Dolphin on Windows Vista Virtua Striker Ver 2006 and F-Zero AX (both games crash or later, install ''NDIS 6''run extremely slow normally).*Open up Control Panel and click ''Network and Sharing Center''.*Click ''change adapter settings''.*Holding CTRL, select It also has all of the TAP-Windows adapter and the adapter you use to connect to the internetGecko codes/controls preconfigured.*Right-click and select ''bridge connections''You can download it [https://mega. This will take a few minutes to take effect. An additional icon will appear once completed, named ''Network Bridge''nz/folder/U0tQXYTa#qcVLwmVz3KL9VR_XKMdXCg here].
Dolphin will change *Another suggestion is to use the TAP-Windows adapter status from <code>Network cable unplugged<latest builds by Crediar, found [https://mega.nz/code> to <code>Enabled, Bridged<file/code>, but only if the game supports the Broadband Adapter kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE here]. '''Additional Gecko codes that provide further fixes (usually on bootperformance fix etc.)for this build can be found [https://ia601606.us.archive.org/7/items/dolphin_tri_x64/Gecko%20Codes.txt here]'''.
==Bongos==This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released Dolphin Pull Requests for the GameCube. Dolphin supports this controller.Triforce====
==Microphone==The GameCube was compatible with a Microphone that plugs There are 2 pull requests by Zopolis4 to add preliminary support for Triforce back into the slots below the controller ports on the frontupstream Dolphin, typically but the second slot because the first slot typically occupies game savingwork is very old and unsupported. ''Mario Party 6'' came bundled with this accessory but other games can use it as well<ref>{{cite web |url = https://github. Dolphin can emulate this featurecom/dolphin-emu/dolphin/pull/10084 |title = Implement preliminary Triforce support}}</ref><ref>{{cite web |url = https://github. No special incom/dolphin-emulator setup required. Just have to tell slot B in the emulator settings to have the microphone present. Through the OS, you have to select the default recording deviceemu/dolphin/pull/10207 |title = Implement preliminary Triforce support Pt.2}}</ref>
==Triforce Arcade Board=Panasonic Q===The [https[File://enPanasonic Q.wikipediapng|210px|thumb|left|The Panasonic Q GameCube console.org/wiki/Triforce_%28arcade_system_board%29#Triforce Triforce] ]The Panasonic Q (sometimes referred to as GameQ by Gamecube fans) is an arcade system board developed jointly a hybrid version of the GameCube with a DVD player manufactured by [https://enPanasonic in cooperation with Nintendo.wikipediaThe system was officially released only in Japan.org/wiki/Namco Namco]A feature of its main competitors, the Xbox and the PlayStation 2, [https://enthe GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.wikipediaInitially, the Panasonic Q could only play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan.org/wiki/Sega Sega]The unit was priced at around ¥41,000 JPY, and Nintendothe modified version was priced at ¥46, with the first games appearing in 2002000 JPY. The system Panasonic Q is capable of using almost all of the GameCube hardware is based on upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the Nintendo GameCube with several differences, such as provisions for add-ons such as Segaand the Q's GDdifferent bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-ROM system loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, DVD remote control, and upgradeable RAM modulesa stainless steel chassis. Wii emulators can also play Triforce gamesThese high-end features, as well as the aforementioned multimedia playback capabilities, have made the Panasonic Q a popular console to collect.
You'll need the [https://dolphin-emu.org/download/list/Triforce/ Triforce branch] of Dolphin. The main branch doesn't even emulate it but it had code for it. Support Q system was eventually removed from the main branch licensed by September 2016Nintendo, but the old branch remains.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it backreleased on December 13, 2001, but only if there is interest and the code is cleaned upwas discontinued on December 18, 2003, due to low sales.
However, compatibility is abysmal and there are lots of unemulated features preventing the games from even booting without patches like in the case of both Mario Kart GP games (obviously thus requiring "Enable Cheats"). Check the Dolphin Wiki for more info. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
*Dolphin has no support for this variation.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. ==Emulation issues==For more information about Nintendo GameCube hardware and reverse engineering;* MVG: [https://www.youtube.com/watch?v=Uxjl_kD3imQ How the games that do emulate with Dolphin Triforce (that isNintendo GameCube Security was defeated], the Mario Kart GP games and little else)[https:* Under "Config//www.youtube.com/watch?v=up6Rm1Sw1ps The Nintendo GameCube" (or more recently "Controllers")is still awesome - Games, Homebrew, "SP1" Modding and "Port 1" need More], [https://www.youtube.com/watch?v=HJHb3ZJXJfw Dolphin has been ported to be assigned to "AM-Baseboard".the Xbox]* "Enable Cheats" must be activatedDolphin: [https://dolphin-emu. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0org/blog/ Blog], to play it at all[https://discord.gg/ZGbGN2mC Discord]* The keys used are the same as the [https://gamecube.dev/ Awesome GameCube controls in DolphinDevelopment]* [https://www.copetti. The Z button supposedly emulates "Insert Coin", but it doesnorg/writings/consoles/gamecube/ Rodrigo Colpetti't seem to works GameCube practical analysis]* [https://www.gc-forever.com/wiki/index.php?title=Main_Page GC-Forever]* [https://consolemods.org/wiki/GameCube:GameCube_Mods_Wiki ConsoleMods - GameCube]
==Resources==
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if you The most comprehensive wiki for the Dolphin emulator and games work and . Good for any fixes/tweaks/settings you should know before handbeforehand.*[https://archive.org/details/gamecubenaiso ReDump GameCube] USA set.
==References==
<references/>
 
{{Nintendo}}
 
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:GameCube emulators|*]]
[[Category:PowerPC-based]]
[[Category:MAME Driver Status: Preliminary]]
10,851
edits

Navigation menu