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GameCube emulators

659 bytes removed, 16:23, 11 June 2022
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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year.
! scope="col"|Wii
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="10"|PC / x86
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|[[Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://dolphin-emu.org/download/ Dev]|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
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|[[Ishiiruka-Dolphin]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|[https://github.com/ogamespecemu-russia/dolwin/ Dolwin]|align=left|{{Icon|Windows|Linux}}|[https://github.com/ogamespecemu-russia/dolwin/releases {{DolwinVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}
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|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]|align=left|{{Icon|Windows}}|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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!colspan="10"|Mobile / ARM
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|[[Dolphin]]|align=left|{{Icon|Android|Linux}}|[https://dolphin-emu.org/download/list/master Dev]|{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-| DolphiniOS| align=left|{{Icon|iOS}}| [https://dolphinios.oatmealdome.me Release]<br/>[https://dolphinios.oatmealdome.me/beta Beta]| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]|align=left|{{Icon|Android}}|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]<br/>[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]<small> (360)</small>|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{~}}
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!colspan="10"|Consoles
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|[[Nintendont]]|align=left|{{Icon|Wii|WiiU}}|[https://github.com/FIX94/Nintendont 2021-0709-1205]|{{✗}} ||{{~}} ||{{Na}} ||{{✓}} ||{{~}} ||{{~}}|-
|}
===Comparisons===
;[[Dolphin]]<small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalogue of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
;[[Ishiiruka-Dolphin]]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM):*Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for XAudio and OpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines):*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and DOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
;Dolwin: an An open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and can boot and run some commercial games and demos...
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
;[[Nintendont]]: Is not actually technically a GameCube emulator, only emulating certain peripherals. Heavily relies It is a [[compatibility layer]] that allows you to play GameCube games on the hardware similarities between the Gamecube/Wii/and even Wii U to work. Included here due to its partial Triforce compatibility.
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==Emulation issues==
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==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
==Peripherals==
 
===GC/GBA Cable===
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
Dolphin includes a GBA core based on [[mGBA]] that is tied to GameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBAor [[VisualBoyAdvance-M]]; this is necessary for some less commonly used features such as [[GBA e-Reader emulators|e-Reader]] support or cases where the GBA has to be disconnected from the GameCube. Both of these can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA rom to be used if using the built-in GBA core. Nintendont includes support for the GBA link cable hardware, but only on the Wii version.
===Game Boy Player===
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware. A GBA BIOS file is required for this to work.
No emulator currently supports the Game Boy Player hardware and its features. With [[mGBA]] now integrated into Dolphin, support for it has been hinted as coming in the future.<ref>https://dolphin-emu.org/blog/2021/07/21/integrated-gba/#conclusion</ref>
It's possible to hook up zero or more of each of these configurations on one networked game:
*A GameCube with the broadband adapter (of course)
*A soft modded Wii with [https://gbatempgithub.netcom/threadsFIX94/330554 DevolutionNintendont Nintendont]
*A recent version of Dolphin with OpenVPN
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
[[Nintendont]] also has partial supports BBA emulation for certain the gamesthat support the BBA accessory.
===Bongos===
===Microphone===
This was an accessory bundled with ''Mario Party 6 & '' and ''Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
 
Nintendont includes support for the GameCube microphone hardware, but only on the Wii version.
==Triforce==
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].
 
Triforce games can also be ran through [https://github.com/FIX94/Nintendont Nintendont].
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