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GameCube emulators

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|image = GameCube-Console-Set.png
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 2001
|emulated = {{✓}}
}}
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrastWhile this was removed in later revisions, when as well as the vWii mode in the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this hardware is still didn't allow similar enough that GameCube titles to games can be runvia certain homebrew programs, most namely [[Nintendont]].
==Emulators==
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|GCN
! scope="col"|Wii
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="910"|PC / x86
|-
|[[Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://dolphin-emu.org/download/ Dev]|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Ishiiruka-Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✓}} ||{{}} ||{{~}} ||{{~}} ||{{✓}} ||{{~}}
|-
|[https://github.com/ogamespecemu-russia/dolwin/ Dolwin]|align=left|{{Icon|Windows|Linux}}|[https://github.com/ogamespecemu-russia/dolwin/releases {{DolwinVer}}]|{{}} ||{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]|align=left|{{Icon|Windows}}|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|Gekko|align!colspan=left|{{Icon|Windows|Linux}}"10"|[https:/Mobile /code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}ARM
|-
!colspan| [[Dolphin]]| align="9"left|{{Icon|Android|Mobile Linux}}| [https://dolphin-emu.org/download/list/ ARMmaster Dev]| {{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Dolphin]]DolphiniOS|align=left|{{Icon|Android|LinuxiOS}}|[https://dolphin-emudolphinios.orgoatmealdome.me Release]<br/download>[https:/list/master Devdolphinios.oatmealdome.me/beta Beta]|{{✓}} ||{{}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}}
|-
!colspan| [[Dolphin MMJR|Dolphin MMJR]]| align="9"left|{{Icon|Android}}| [https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||Consoles{{~}}
|-
|[[Nintendont]]|align!colspan=left|{{Icon|Wii|WiiU}}|[http://wii2.fr/download/Nintendont%20-%20190202.zip Download]|{{✓}} ||{{✓}} ||{{~}}||{{✗}}||{{✗}} |"10"|{{✗}}Consoles
|-
| [[Nintendont]]
| align=left|{{Icon|Wii|WiiU}}
| [https://github.com/FIX94/Nintendont 2021-09-05]
| {{✗}} ||{{~}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✓}}
|}
===Comparisons===
;[[Dolphin]]<small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near -daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog catalogue of a sixth -generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 , and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of August 2020May 2021, Dolphin's compatibility is at 95.496% of the games being playable or perfect.
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version [Ishiiruka-Dolphin]]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for XAudio and OpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines):*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and DOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
;Dolwin: an An open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and is able to can boot and run some commercial games and demos...
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii UIs not technically a GameCube emulator. It was is a Wii homebrew app, but Wii U with Homebrew Channel [[compatibility layer]] that allows you to play GameCube games on the Wii Mode can run it too! For and even Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers and Wiimote + Nunchuk
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==Emulation issues==
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==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins , and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
==Peripherals==
 
===GC/GBA Cable===
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
The GC/Dolphin includes a GBA Link feature is partially emulated; the Dolphin team collaborated with core based on [[VisualBoy Advance#VBA-M|VBA-MmGBA]] developers that is tied to get the feature supported in the emulatorsGameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Since VBA-M has fallen out Dolphin can also connect to standalone versions of favor, being replaced by mGBA or [[mGBAVisualBoyAdvance-M]], ; this is necessary for some less commonly used features or cases where the Dolphin team GBA has since been developing a way for other emulators to use be disconnected from the featureGameCube. Some GameCube games make use Both of these can be enabled by going into the controller settings and assigning the GBA's [[to one or more ports. The general config menu also allows you to specify a GBA erom to be used if using the built-Reader emulators|e-Reader]]; this is not supported at the momentin GBA core.
To get it workingNintendont includes support for the GBA link cable hardware, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabledbut only on the Wii version.
===Game Boy Player===
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware. A GBA BIOS file is required for this to work.
No emulator currently supports the Game Boy Player hardware and its features. The author of With [[mGBA]] now integrated into Dolphin, support for it has expressed interest been hinted as coming in getting the feature working with the Dolphin teamfuture.<ref>https://dolphin-emu.{{cite}}org/blog/2021/07/21/integrated-gba/#conclusion</ref>
===Broadband Adapter===
It's possible to hook up zero or more of each of these configurations on one networked game:
*A GameCube with the broadband adapter (of course)
*A soft modded Wii with [https://gbatempgithub.netcom/threadsFIX94/330554 DevolutionNintendont Nintendont]
*A recent version of Dolphin with OpenVPN
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
[[Nintendont]] has also supports BBA emulation for the games that support the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapteraccessory.
===Bongos===
===Microphone===
This was an accessory bundled with ''Mario Party 6 & '' and ''Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
 
Nintendont includes support for the GameCube microphone hardware, but only on the Wii version.
==Triforce==
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo consists of a retail GameCube motherboard, with custom devices interfacing with several differencesthe EXI, SI and DI, such as provisions for add-ons such well as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce gamesa custom IPL.
Dolphin used to have Triforce support in the stable builds, which however it was quickly deprecated and removed several years ago. Nevertheless, [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updatedremains, but and it can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is interest and work is done to clean up the codealbeit with some difficulty.
Compatibility is abysmalpatchy, and there are lots of unemulated features preventing the while all games from even booting without boot, many require memory patches like both via gecko codes to progress beyond error screens. This is further compounded by the abundance of patched or modified dumps floating around, with many having patched headers for use with Nintendont, or being renamed versions of their GameCube counterparts. This is most prevalent with Mario Kart Arcade GP games1 & 2, with there being no (public) good dumps at all. Check The site that previously hosted the Dolphin Wiki gecko codes for more information. Various features including Triforce games has since shut down, and the NamCam camerareplacement site does not have codes for Triforce games, requiring codes to be manually downloaded from the save transfer functionalityWayback Machine. Furthermore, and the games have multiple Triforce board networkingrevisions, are simply not emulatedand codes only work on specific revisions.
For To use the games that do emulate with Dolphin Triforce (that isbranch, the Mario Kart GP games and little else)certain settings must be modified:* Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".* "Enable Cheats" must To actually play games, cheats need to be activatedenabled. While the Mario Kart GP1 and GP2 games have patch patches on their Dolphin Wiki pages, codes that need to for other games should be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at alldownloaded from [https://web.archive.org/web/20181024045747/http://www.* The keys used are the same as the GameCube controls in Dolphingeckocodes. The Z button supposedly emulates "Insert Coin", but it doesn't seem to workorg/ here].
There is a Nintendont option to activate Triforcegames can also be ran through [https://github. Moving the C-stick anywhere will insert a coincom/FIX94/Nintendont Nintendont].
==Panasonic Q==
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
The Panasonic Q (sometimes refered referred to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilitescapabilities, have made the Panasonic Q a popular console to collect.
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 , due to low sales.
==Resources==
==References==
<references/>
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:GameCube emulators|*]]
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