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GameCube emulators

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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://wiki.dolphin-emu.org/index.php?title=Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrastWhile this was removed in later revisions, when as well as the vWii mode in the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this hardware is still didn't allow similar enough that GameCube titles to games can be runvia certain homebrew programs, most namely [[Nintendont]].
==Emulators==
!colspan="10"|PC / x86
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|[[Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://dolphin-emu.org/download/ Dev]|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
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|[[Ishiiruka-Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}
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|[https://github.com/ogamespecemu-russia/dolwin/ Dolwin]|align=left|{{Icon|Windows|Linux}}|[https://github.com/ogamespecemu-russia/dolwin/releases {{DolwinVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]|align=left|{{Icon|Windows}}|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="10"|Mobile / ARM
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|[[Dolphin]]|align=left|{{Icon|Android|Linux}}|[https://dolphin-emu.org/download/list/master Dev]|{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]|align=left|{{Icon|Android}}|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|Dolphin 360|align=left|{{Icon|Android}}|[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
| align=left|{{Icon|Android}}
| [https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]<br/>[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]<small> (360)</small>
| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
|-
!colspan="10"|Consoles
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|[[Nintendont]]|align=left|{{Icon|Wii|WiiU}}|[https://github.com/FIX94/Nintendont 2021-07-12]|{{}} ||{{~}} ||{{Na}} ||{{✓}} ||{{✓}} ||{{~}}|-
|}
===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog catalogue of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version [Ishiiruka-Dolphin]]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
:* Async shader compilation (Avoiding shader compilation time)
:*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii U. It was Is not actually a Wii homebrew appGameCube emulator, but Wii U with Homebrew Channel only emulating certain peripherals. Heavily relies on the hardware similarities between the Gamecube/Wii Mode can run it too! For /Wii U, there is Memory Card Emulationto work. Included here due to its partial Triforce compatibility. Playable with Gamecube Controller, Classic Controller, USB HID controllers, and Wiimote + Nunchuk
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==Emulation issues==
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
[[Nintendont]] also has the easiest method. There is an option named partial BBA Emulation to emulate the Broadband Adapteremulation for certain games.
===Bongos===
==Triforce==
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo consists of a retail GameCube motherboard, with custom devices interfacing with several differencesthe EXI, SI and DI, such as provisions for add-ons such well as Sega's GDa custom IPL. Dolphin used to have Triforce support, however it was removed several years ago. Nevertheless, [https://dolphin-ROM system and upgradeable RAM modulesemu. [[Wii emulators]org/download/list/Triforce/ a branch] remains, and it can also play Triforce gamesstill be used, albeit with some difficulty.
Dolphin used Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to have Triforce support in progress beyond error screens. This is further compounded by the stable buildsabundance of patched or modified dumps floating around, with many having patched headers for use with Nintendont, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remainedor being renamed versions of their GameCube counterparts. This branch is most prevalent with Mario Kart Arcade GP 1 & 2, with there being no longer updated(public) good dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut down, and the replacement site does not have codes for Triforce games, but can still requiring codes to be usedmanually downloaded from the Wayback Machine.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it backFurthermore, games have multiple revisions, but and codes only if there is interest and work is done to clean up the codeon specific revisions.
Compatibility is abysmalTo use the Triforce branch, certain settings must be modified:* Under Config/GameCube, SP1 and there are lots of unemulated features preventing Port 1 need to be assigned to AM-Baseboard.* To actually play games, cheats need to be enabled. While the games from even booting without patches like both Mario Kart GP games. Check the have patches on their Dolphin Wiki pages, codes for more informationother games should be downloaded from [https://web.archive. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulatedorg/web/20181024045747/http://www.geckocodes.org/ here].
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
* Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
There is a Nintendont option to activate Triforcegames can also be ran through [https://github. Moving the C-stick anywhere will insert a coincom/FIX94/Nintendont Nintendont].
==Panasonic Q==
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