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GameCube emulators

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|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
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|[[Ishiiruka-Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
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|[[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
|align=left|{{Icon|Android}}
|[https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|Dolphin 360|align=left|{{Icon|Android}}|<br/>[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]<small> (360)</small>
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!colspan="10"|Consoles
|align=left|{{Icon|Wii|WiiU}}
|[https://github.com/FIX94/Nintendont 2021-07-12]
|{{✓}} ||{{~}} ||{{Na}} ||{{✓}} ||{{✓}} ||{{✓}}
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===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near -daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth -generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 , and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version [Ishiiruka-Dolphin]]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
:* Async shader compilation (Avoiding shader compilation time)
:*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
:*Pre -compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
:*Dolby Pro Logic II support for XAudio and OpenAL
:*Custom Texture improvements to allow directly compressed texture loading including mipmaps
::*Bump auto-generation to improve lighting
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and is able to can boot and run some commercial games and demos...
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii U. It was a Wii homebrew app, but Wii U with Homebrew Channel on Wii Mode can run it too! For Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers , and Wiimote + Nunchuk
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==Emulation issues==
==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins , and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
==Peripherals==
==Triforce==
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo consists of a retail GameCube motherboard, with custom devices interfacing with several differencesthe EXI, SI and DI, such as provisions for add-ons such well as Sega's GDa custom IPL. Dolphin used to have Triforce support, however it was removed several years ago. Nevertheless, [https://dolphin-ROM system and upgradeable RAM modulesemu. [[Wii emulators]org/download/list/Triforce/ a branch] remains, and it can also play Triforce gamesstill be used, albeit with some difficulty.
Dolphin used Compatibility is patchy, and while all games boot, many require memory patches via gecko codes to have Triforce support in progress beyond error screens. This is further compounded by the stable buildsabundance of patched or modified dumps floating around, with many having patched headers for use with Nintendont, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remainedor being renamed versions of their GameCube counterparts. This branch is most prevalent with Mario Kart Arcade GP 1 & 2, with there being no longer updated(public) good dumps at all. The site that previously hosted the gecko codes for Triforce games has since shut down, and the replacement site does not have codes for Triforce games, but can still requiring codes to be usedmanually downloaded from the Wayback Machine.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it backFurthermore, games have multiple revisions, but and codes only if there is interest and work is done to clean up the codeon specific revisions.
Compatibility is abysmalTo use the Triforce branch, certain settings must be modified:* Under Config/GameCube, SP1 and there are lots of unemulated features preventing Port 1 need to be assigned to AM-Baseboard.* To actually play games, cheats need to be enabled. While the games from even booting without patches like both Mario Kart GP games. Check the have patches on their Dolphin Wiki pages, codes for more informationother games should be downloaded from [https://web.archive. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulatedorg/web/20181024045747/http://www.geckocodes.org/ here].
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
* Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
There is a Nintendont option to activate Triforcegames can also be ran through [https://github. Moving the C-stick anywhere will insert a coincom/FIX94/Nintendont Nintendont].
==Panasonic Q==
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
The Panasonic Q (sometimes refered referred to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilitescapabilities, have made the Panasonic Q a popular console to collect.
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 , due to low sales.
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