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GameCube emulators

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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GCN
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC/ x86
|-
|[[Dolphin]]
|Multi-platformalign=left|[https://dolphin-emu.org/download/#download-stable {{DolphinVerIcon|Windows|Linux|macOS|FreeBSD}}]<br />|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{~}}<ref group=Nname=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1081Dev]|{{✓}} ||{{✓}} ||{{Yes}} ||{{~}} <small>(WIP)<||{{✓}} ||{{✓}}|-|[https:/small> /github.com/ogamespec/dolwin/ Dolwin]|align=left|{{Icon|Windows}}|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|align=left|{{Icon|Windows}}
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|Gekko|align=left|{{Icon|Windows|Linux}}|[https://code.google.com/p/gekko-gc-emu/ Gekko]|Windows, Linux|[http://www.emucr.com/search/label/Gekko SVN{{GekkoVer}}]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="9"|Mobile/ ARM
|-
|[[Dolphin]]
|[[align=left|{{Icon|Android emulators|Android]]Linux}}|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} |-!colspan="9"|Consoles|-|[[Nintendont]]|align=left|{{Icon|Wii|WiiU}}|[http://wii2.fr/download/Nintendont%20-%20190202.zip Download]|{{✓}} ||{{✓}}||{{~}}||{{✗}}||{{✗}} ||{{✗}}|-
|}
===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of August 2020, Dolphin's compatibility is at 95.4% of the games being playable or perfect.
*[[Dolphin]] is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to ;[httpshttp://forums.dolphin-emu.org/blog/2016/09/06/bootingThread-unofficial-ishiiruka-thedolphin-finalcustom-gcversion Ishiiruka-game/ boot Dolphin]: is a fork of Dolphin optimized towards performance at the full game catalog cost of a sixth generation home console] accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Before any emulator Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for the same generation rivals like the Dreamcast, PlayStation 2 XAudio and XboxOpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines) :*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and did so on September 2016native gamma as inputs. The developers maintain a wiki containing known bugs, tips, user-provided tests, ::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and much more for every game. System requirements are high, more so for Wii games than GameCubeDOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
*Gekko is still ;Dolwin: an open-source Nintendo GameCube emulator which initially started development in very early development after being on 2004. It went into hiatus for many years and but is nowhere near achieving Wii emulation eithernow active. For Triforce emulationWith that in mind, [[MAME]] is it's not optimized for 3D systems yet, nor the most advanced but has interesting features and is Triforce emulation very good eitherable to boot and run some commercial games and demos...
*;[[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin(Nintendo)]] is a fork of : Nintendo made an emulator for Windows that was also called Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:**Async shader compilation (Avoiding shader compilation time)**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4**Dolby Pro Logic II support for XAudio This official program does not run commercial games and OpenAL**Custom Texture improvements has no connection to allow directly compressed texture loading including mipmaps**DSP the open- Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)**DX9 support for old machines**Modified Post Processing interface to support:***Multiple Stages allowing more complex effects.***Depth and native gamma as inputssource project.***Custom version of DolphinFX that work under dx11 and ogl***SSAO and DOF.***Texture Scaling Support***Bump Mapping with advanced material properties***Phong Specular reflection to improve lighting quality***Tessellation and Displacement Mapping***Rim Lighting***Bump auto-generation to improve lighting
*Nintendo made ;[[Dolphin (Nintendo)|an emulator for Windows that was also called DolphinNintendont]]: loads Gamecube ISOs for Wii and Wii U. This official program does not It was a Wii homebrew app, but Wii U with Homebrew Channel on Wii Mode can run commercial games it too! For Wii U, there is Memory Card Emulation. Playable with Gamecube Controller, Classic Controller, USB HID controllers and has no connection to the open-source project.Wiimote + Nunchuk
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==Emulation issues==
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with [[VisualBoy Advance#VBA-M|VBA-M]] developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor to , being replaced by [[mGBA]], the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[GBA e-Reader emulators|e-Reader]]; this is not supported at the moment.
To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using over [[Wikipedia:Modular connectorEthernet|RJ45 cablesethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
It's possible to hook up zero or more of each of these configurations on one networked game:
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
 
[[Nintendont]] has the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapter.
===Bongos===
===Microphone===
This was an accessory bundled with ''Mario Party 6& Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
 
There is a Nintendont option to activate Triforce. Moving the C-stick anywhere will insert a coin.
 
==Panasonic Q==
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
The Panasonic Q (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.
 
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.
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