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GameCube emulators

324 bytes added, 19:25, 21 June 2020
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{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GCN
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC/ x86
|-
|[[Dolphin]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://dolphin-emu.org/download/ Dev]
|{{✓}} ||{{✓}} ||{{✗}}<ref group=N>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}
|-
|[https://github.com/ogamespec/dolwin/ Dolwin]
|align=left|{{Icon|Windows}}
|[https://github.com/ogamespec/dolwin/releases 0.130]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|align=left|{{Icon|Windows}}
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://code.google.com/p/gekko-gc-emu/ Gekko]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.emucr.com/search/label/Gekko SVN]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="9"|Mobile/ ARM
|-
|[[Dolphin]]
|[[align=left|{{Icon|Android emulators|Android]]Linux}}
|[https://dolphin-emu.org/download/list/master Dev]
|{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}}
|}
===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube.
*[[Dolphin]] is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to ;[httpshttp://forums.dolphin-emu.org/blog/2016/09/06/bootingThread-unofficial-ishiiruka-thedolphin-finalcustom-gcversion Ishiiruka-game/ boot Dolphin]: is a fork of Dolphin optimized towards performance at the full game catalog cost of a sixth generation home console] accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Before any emulator Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for the same generation rivals like the Dreamcast, PlayStation 2 XAudio and XboxOpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines) :*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and did so on September 2016native gamma as inputs. The developers maintain a wiki containing known bugs, tips, user-provided tests, ::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and much more for every game. System requirements are high, more so for Wii games than GameCubeDOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
*Gekko is still ;Dolwin: an open-source Nintendo GameCube emulator which initially started development in very early development after being on 2004. It went into hiatus for many years and but is nowhere near achieving Wii emulation eithernow active. For Triforce emulationWith that in mind, [[MAME]] is it's not optimized for 3D systems yet, nor the most advanced but has interesting features and is Triforce emulation very good eitherable to boot and run some commercial games and demos...
*;[[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin(Nintendo)]] is a fork of : Nintendo made an emulator for Windows that was also called Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:**Async shader compilation (Avoiding shader compilation time)**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4**Dolby Pro Logic II support for XAudio This official program does not run commercial games and OpenAL**Custom Texture improvements has no connection to allow directly compressed texture loading including mipmaps**DSP the open- Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)**DX9 support for old machines**Modified Post Processing interface to support:***Multiple Stages allowing more complex effects.***Depth and native gamma as inputssource project.***Custom version of DolphinFX that work under dx11 and ogl***SSAO and DOF.***Texture Scaling Support***Bump Mapping with advanced material properties***Phong Specular reflection to improve lighting quality***Tessellation and Displacement Mapping***Rim Lighting***Bump auto-generation to improve lighting
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
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==Emulation issues==
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using over [[Wikipedia:Modular connectorEthernet|RJ45 cablesethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
It's possible to hook up zero or more of each of these configurations on one networked game:
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