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GameCube emulators

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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] in on November 18, 2001for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GCN
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC/ x86
|-
|[[Dolphin]]
|Multi-platformalign=left|[https://dolphin-emu.org/download/#download-stable {{DolphinVerIcon|Windows|Linux|macOS|FreeBSD}}]<br />|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{}}<ref group=N>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 1074Dev]|{{✓}} ||{{✓}} ||{{}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}|-|[https://github.com/ogamespec/dolwin/ Dolwin]|align=left|{{Icon|Windows}}|[https://github.com/ogamespec/dolwin/releases 0.12]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|align=left|{{Icon|Windows}}
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://code.google.com/p/gekko-gc-emu/ Gekko]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.emucr.com/search/label/Gekko SVN]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="9"|Mobile/ ARM
|-
|[[Dolphin]]
|[[align=left|{{Icon|Android emulators|Android]]Linux}}|[https://dolphin-emu.org/download/list/master GitDev]|{{✓}} ||{{✓}} ||{{}} ||? {{✓}} ||{{✓}} ||{{✓}}
|}
===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube.
*[[Dolphin]] is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to ;[httpshttp://forums.dolphin-emu.org/blog/2016/09/06/bootingThread-unofficial-ishiiruka-thedolphin-finalcustom-gcversion Ishiiruka-game/ boot Dolphin]: is a fork of Dolphin optimized towards performance at the full game catalog cost of a sixth generation home console] accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Before any emulator Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for the same generation rivals like the Dreamcast, PlayStation 2 XAudio and XboxOpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines) :*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and did so on September 2016native gamma as inputs. The developers maintain a wiki containing known bugs, tips, user-provided tests, ::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and much more for every game. System requirements are high, more so for Wii games than GameCubeDOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
*Gekko is still ;Dolwin: an open-source Nintendo GameCube emulator which initially started development in very early development after being on 2004. It went into hiatus for many years and but is nowhere near achieving Wii emulation eithernow active. For Triforce emulationWith that in mind, [[MAME]] is it's not optimized for 3D systems yet, nor the most advanced but has interesting features and is Triforce emulation very good eitherable to boot and run some commercial games and demos...
*;[[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin(Nintendo)]] is a fork of : Nintendo made an emulator for Windows that was also called Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:**Async shader compilation (Avoiding shader compilation time)**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4**Dolby Pro Logic II support for XAudio This official program does not run commercial games and OpenAL**Custom Texture improvements has no connection to allow directly compressed texture loading including mipmaps**DSP the open- Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)**DX9 support for old machines**Modified Post Processing interface to support:***Multiple Stages allowing more complex effects.***Depth and native gamma as inputssource project.***Custom version of DolphinFX that work under dx11 and ogl***SSAO and DOF.***Texture Scaling Support***Bump Mapping with advanced material properties***Phong Specular reflection to improve lighting quality***Tessellation and Displacement Mapping***Rim Lighting***Bump auto-generation to improve lighting
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
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==Emulation issues==
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with [[VisualBoy Advance#VBA-M|VBA-M]] developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor to , being replaced by [[mGBA]], the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[GBA e-Reader emulators|e-Reader]]; this is not supported at the moment.
To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.
===Microphone===
This was an accessory bundled with ''Mario Party 6& Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
==References==
<references/>
{{Nintendo}}
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