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GameCube emulators

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===Comparisons===
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube.
*[[Dolphin]] is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to ;[httpshttp://forums.dolphin-emu.org/blog/2016/09/06/bootingThread-unofficial-ishiiruka-thedolphin-finalcustom-gcversion Ishiiruka-game/ boot Dolphin]: is a fork of Dolphin optimized towards performance at the full game catalog cost of a sixth generation home console] accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Before any emulator Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for the same generation rivals like the Dreamcast, PlayStation 2 XAudio and XboxOpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines) :*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and did so on September 2016native gamma as inputs. The developers maintain a wiki containing known bugs, tips, user-provided tests, ::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and much more for every game. System requirements are high, more so for Wii games than GameCubeDOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
*;Gekko : is still in very early development after being on hiatus for many years and is nowhere near achieving Wii emulation either. For Triforce emulation, [[MAME]] is not optimized for 3D systems yet, nor is Triforce emulation very good either.
*;Nintendo made [[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:**Async shader compilation (Avoiding shader compilation timeNintendo)**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4**Dolby Pro Logic II support |an emulator for XAudio Windows that was also called Dolphin]]: This official program does not run commercial games and OpenAL**Custom Texture improvements has no connection to allow directly compressed texture loading including mipmaps**DSP the open- Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)**DX9 support for old machines**Modified Post Processing interface to support:***Multiple Stages allowing more complex effectssource project.***Depth and native gamma as inputs.***Custom version of DolphinFX that work under dx11 and ogl***SSAO and DOF.***Texture Scaling Support***Bump Mapping with advanced material properties***Phong Specular reflection to improve lighting quality***Tessellation and Displacement Mapping***Rim Lighting***Bump auto-generation to improve lighting
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
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==Emulation issues==
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