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GameCube emulators

325 bytes added, 17:58, 13 June 2019
Emulators: Forgot to do the same with the Android version of Dolphin.
|emulated = {{✓}}
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The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] in on November 18, 2001. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
!colspan="9"|PC
|[[Dolphin]]
|Multi-platform
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git5.0-10474]|{{✓}} ||{{✓}} ||{{}}<ref group=N>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|WindowsMulti-platform|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version 10391081]|{{✓}} ||{{✓}} ||{{}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|-
|[[Dolphin]]
|[[Android emulators|Android]]|[https://dolphin-emu.org/download/list/master Git5.0-10474]|{{✓}} ||{{✓}} ||{{✓}} ||? {{✓}} ||{{✓}} ||{{✓}}
|}
===Comparisons===
*[[Dolphin]] is the emulator of choice for the GameCube, and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube.
*Gekko is still in very early development after being on hiatus for many years and is nowhere near achieving Wii emulation either. For Triforce emulation, [[MAME ]] is not optimized for 3D systems yet, nor is Triforce emulation very good either.
*[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using [[Wikipedia:Modular connector|RJ45 cables]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
It's possible to hook up zero or more of each of these configurations on one networked game:
===Microphone===
This was an accessory bundled with ''Mario Party 6& Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
==Triforce==
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators ]] can also play Triforce games.
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is interest and work is done to clean up the code.
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
==References==
<references/>
{{Nintendo}}
[[Category:Sixth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:GameCube emulators]]
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