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GameCube emulators

1,240 bytes added, 16:45, 22 January 2019
Undo revision 25719 by Android and iOS links does belong (talk)Stop getting around your ban.
{{Infobox console|title = Nintendo GameCube|logo = GameCube-logo.png|image = GameCube-Console-Set.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|Home video game console]]|generation = [[File:GCN.jpgCategory:Sixth-generation video game consoles|Sixth generation]]|release = 2001|thumbdiscontinued = 2007|250pxpredecessor = [[Nintendo 64 emulators|The Nintendo Gamecube (GCN)64]]|successor = [[Wii emulators|Wii]]|emulated = {{✓}}}}The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] in on November 18, 2001. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
==Emulators==
{| class="wikitable sortable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating System(s)
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
!colspan="89"|PC
|-
|[[Dolphin]]
|Multi-platform
|[https://dolphin-emu.org/download/#download-stable {{DolphinVer}}]<br />[https://dolphin-emu.org/download/list/master Git]|{{✓}} ||{{✓}} ||{{}}<ref group=N>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|WindowsMulti-platform|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Git1074]|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{}} ||{{✓}}
|-
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|Windows
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://code.google.com/p/gekko-gc-emu/ Gekko]
|Windows, Linux
|[http://www.emucr.com/search/label/Gekko SVN]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="89"|Mobile
|-
|[[Dolphin]]
|[[Androidemulators|Android]]
|[https://dolphin-emu.org/download/list/master Git]
|{{✓}} ||{{✓}} ||{{✓}} ||? {{✓}} ||{{✓}} ||{{✓}}
|}
===Comparisons===
*[[Dolphin]] is the emulator of choice for the GameCube, and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, moreso more so for Wii games than GameCube.
*Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. For Triforce emulation, [[MAME ]] is not optimized for 3D systems yet, nor is Triforce emulation very good either.
*[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
**Dolby Pro Logic II support for XAudio and OpenAL
**Custom Texture improvements to allow direct directly compressed texture loading including mipmaps
**DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
**DX9 support for old machines
***Tessellation and Displacement Mapping
***Rim Lighting
***Bump auto -generation to improve lighting
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
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==Emulation issues==
-->
==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games, but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
==Peripherals==
===GC/GBA Cable===
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with CollosseumColosseum, XD, or Pokémon Box, they aren't the only games to do so.
The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with [[VisualBoy Advance#VBA-M|VBA-M]] developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor to [[mGBA]], the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[GBA e-Reader emulators|e-Reader]]; this is not supported at the moment.
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using [[Wikipedia:Modular connector|RJ45 cables]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
It's possible to hook up zero or more of each of these configurations on one networked game:
*A GameCube with the broadband adapter (of course)
*A softmodded soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]
*A recent version of Dolphin with OpenVPN
==Triforce==
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board ]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators ]] can also play Triforce games.
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there's is interest and work is done to clean up the code.
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
==References==
<references/>
 
 
{{Nintendo}}
 
[[Category:Consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:GameCube emulators]]
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