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Wii emulators

7,388 bytes removed, 14:28, 7 August 2021
Emulators
{{Infobox console
|title = Nintendo GameCubeWii|logo = GameCube-logo.png|image = GameCubeWii-Console-Set.png
|developer = [[:Nintendo]]
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:SixthSeventh-generation video game consoles|Sixth Seventh generation]]|release = 20012006|discontinued = 20072013|predecessor = [[Nintendo 64 GameCube emulators|Nintendo 64GameCube]]|successor = [[Wii U emulators|WiiU]]
|emulated = {{✓}}
}}
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
Nintendo released the successor, the The '''[[wikipedia:Wii emulators|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfacespriced for {{Inflation|USD|249.99|2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a ATI GPU. This meant that Because of similarity between the Wii could handle GameCube games natively rather than use emulation. In contrast, when and the [[Wii U GameCube emulators|Wii UGameCube]] was released in 2012 it contained a , Wii mode that could use Wii remotes, but didn't have ports for emulation happened very quickly through GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be runemulation.
==Emulators==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|WiiWiiWare
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://dolphin-emu.org/download/ Dev]
|{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}} ||{{✓}}
|-
|Ishiiruka-Dolphin
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
|{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://github.com/ogamespec/dolwin/ Dolwin]|align=left|{{Icon|Windows|Linux}}|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Dolphin (Nintendo)|Dolphin <small>(NintendoWIP)</small>]]|align=left|{{Icon|Windows}}|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|Gekko|align=left|{{Icon|Windows|Linux}}|[https://code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗~}}
|-
!colspan="10"|Mobile / ARM
|[https://github.com/Gamer64ytb/Dolphin-360-Definitive-/releases git]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|-
!colspan="10"|Consoles
|-
|[[Nintendont]]
|align=left|{{Icon|Wii|WiiU}}
|[https://github.com/FIX94/Nintendont 2021-07-12]
|{{✓}} ||{{~}} ||N/A ||{{✓}} ||{{✓}} ||{{✓}}
|-
|}
<references group=N />
===Comparisons===;[[Dolphin]]: is the emulator of choice only option for Wii emulation. This is probably due to the GameCube and project going open source, allowing more developers to pursue it early in the first and only emulator for lifespan of the Wiiconsole. It's updated on a near daily basis and has is very good emulation of almost every game, though barring some noticeable issues with GameCube games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021In addition, Dolphin's compatibility is at 96% of the games being playable or perfect. ;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin]: it is recommended to sync a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM):*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for XAudio and OpenAL:*Custom Texture improvements Wii remote to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines):*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and DOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting ;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mindplay games, mainly because it's not can be difficult mapping the most advanced but has interesting features and is able motion controls to boot and run some commercial games and demos..a controller.
;==Wii System Menu Emulation==Dolphin is capable of running the system menu. To get the system menu, one needs to use [[Dolphin (Nintendo)]]http: Nintendo made an emulator for Windows that was also called Dolphin//www.wiibrew. This official program does not run commercial games org/wiki/BootMii BootMii] to dump the NAND of the Wii and has no connection import it. Refer to the open[https://wiki.dolphin-source projectemu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
;[[Nintendont]]: loads Gamecube ISOs for Wii and Wii UAs of 5. It was a Wii homebrew app0-4588, but Wii U with Homebrew Channel on Wii Mode can run it too! For Wii U, there is Memory Card Emulationpossible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu). Playable with Gamecube Controller, Classic Controller, USB HID controllers and Wiimote + Nunchuk<!--==Emulation issues==-->
==Running BIOSConnectivity==To boot ===Wi-Fi Connection==={{main|Dolphin Online}}This was the GameCube's original BIOS, you need first Nintendo console to make online a dump from real hardwarestandard feature. Dolphin does not require it to load The service was discontinued on May 20, 2014, for most games but can be set to use it if desired. Current development builds have introduced a feature allowing users <ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to load support the BIOS directly from service until November 2017, and support for the interface Wii Shop Channel ended in the Tools list without needing to load a gameJanuary 30, as well as hybrid XFB2019. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have Online emulation improved enough to load a GameCube title so that the startup animation begins cover these while they were still functional. A Wii NAND is required and like there are some restrictions on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOSwhat controllers are allowed.
==Peripherals==Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
===GC/GBA CableDS Connectivity===Nintendo produced a An unadvertised feature of the Wii is being able to connect to the [[Wikipedia:Nintendo GameCube – Game Boy Advance link cableDS emulators|special cableNintendo DS]] (<code>DOLand by extension, the DSi and the 3DS through their respective retro-011compatibility features). A few DS titles</coderef>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy AdvanceWikipedia:Mii#Nintendo DS]] in specific games. Up </ref> can do it, including but not limited to four ports could : * ''Mii Channel'' (a hidden feature that can be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, a 3DS's Mii Maker application or some DS games) * ''Pokémon Box, they arenBattle Revolution''* ''Final Fantasy Crystal Chronicles: Echoes of Time''* ''Nintendo Channel''t the only games to do so.
Dolphin includes a Unlike with GameCube/GBA core based on connectivity, this feature is still not yet emulated. So far, neither [[mGBADolphin]] that is tied to GameCube emulation, which allows for a very stable connection that works with features such as save states and netplay. Dolphin can also connect to standalone versions of mGBA; this is necessary for some less commonly used features such as nor any [[GBA e-Reader Nintendo DS emulators|e-ReaderNintendo DS emulator]] support or cases where the GBA has to be disconnected from the GameCube. Both of these can be enabled by going into the controller settings and assigning the GBA to one or more ports. The general config menu also allows you to specify a GBA rom to be used if using the built-in GBA coreso far supports this feature.
==Controllers=Game Boy Player====Wiimote===This addThe main selling point of the Wii -motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on plugged into the top or bottom of the GameCube TV screen (which is just 2 red LEDs, and allowed it you can even use two candles on each side of the screen to get the exact same effect) to play Game Boy / Game Boy Advance games on detect the screen and simulate pointers. Optionally, a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning nunchuck with an error after booting them. The launcher even had support for analog pad can be plugged to the GBA-GCN link cable where the Game Boy Advance would serve as the controllerWiimote, and it also has its own gyroscopic controls. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the other, yet less common add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardwareons may be plugged in too.
No emulator currently supports You can simulate these controls with one of these modes:* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the Game Boy Player hardware emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its featuresown motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With [[mGBA]] now integrated into Dolphinpresets, support you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.* '''Hybrid Wiimote:''' Allows for it using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar. This feature has been hinted as coming in the futureremoved since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/20212018/0706/2103/integrateddolphin-progress-report-april-gbaand-may-2018/#conclusion50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref>
===Broadband Adapter===This shouldn't Up to 4 Wiimotes can be confused with [[netplay]]added. If they desynch and disconnect, which synchronizes emulation over an internet connectionthey can be reconnected by pressing Alt+F5~8.
This was an add-on that allowed ===Wiimote+===The enhanced incarnation of the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]Wiimote with better motion detection. ''Mario Kart: Double Dash!!'' It was used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection great effect for Sega's now-offline official game serversimproved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. ''Kirby Air Ride'' and ''1080° Avalanche'' also support However, with this adapter. This feature was unavailable on improvement comes additional complexity for setting up the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptorgyroscopic controls.
It's possible to hook up zero or more of each of these configurations on one networked game:*A GameCube with the broadband adapter (of course)*A soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]*A recent version of Dolphin with OpenVPN [[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.] [[Nintendont]] has the easiest method. There is an option named BBA Emulation to emulate the Broadband Adapter. ===Bongos===This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller. ===Microphone===This was an accessory bundled with ''Mario Party 6 & Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it. In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available. ==Triforce==The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce games. Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/20162019/0904/0126/dolphin-progress-reportmastering-august-2016<motion/ref> The developers plan to bring it backAs of May 2019], but only if there is interest and work is done to clean up Dolphin now includes the code. Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki option for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not an emulated. For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):* Under "Config/GameCube" (or more recently "Controllers")MotionPlus controller, "SP1" and "Port 1" need to be assigned to "AM-Baseboard".* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs though some minor issues remain and to change the coins value to something else than 0, to play it at all.* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work. There configuration is a Nintendont option to activate Triforcestill being figured out. Moving the C-stick anywhere will insert a coin. ==Panasonic Q==[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]The Panasonic Q (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to real Wiimotion Plus controller can also be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect. The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low salesused.
==Resources==
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator For checking if your games work and games. Good for any fixes/tweaks/settings you should know beforehand.
==References==
<references/>
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:SixthSeventh-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:GameCube Wii emulators|*]]
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