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GGPO

680 bytes added, 31 January
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{{Infobox software
|logo = GGPO.png|logowidth = 138px120|version = 0.3032|active = No|platform = [[Emulators on Windows|Windows]]|type = Middleware|developer = Tony Cannon|website = [http://ggpo.orgggpo.net]|source = [https://github.com/pond3r/ ggpo.orgGitHub]|license = MIT License
}}
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary middleware designed to allow for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and remains its primary use. Specifically, it uses [[FinalBurn Alpha]]. The official site of GGPO is gone and the author instead recommends [https://www.fightcade.com FightCade].
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It has also been licensed by video was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers for use in their . Eventually, it was incorporated into games, such as like Skullgirls and Street Fighter III: 3rd Strike Online Edition.While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically. GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub]. ==External links==* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
[[Category:Tools]]
[[Category:Netplay]]
[[Category:Discontinued Online Services|*]]
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