Changes

Jump to navigation Jump to search

GGPO

100 bytes added, 02:48, 24 November 2021
no edit summary
{{Infobox software
|logo = GGPO.png|logowidth = 138px120|version = 0.3032|active = No|platform = [[Emulators on Windows|Windows]]|type = Middleware|developer = Tony Cannon|website = [http://ggpo.org/ ggpo.orgnet]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License
}}
 '''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub].
==External links==
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
 
[[Category:Tools]]
[[Category:Netplay]]
2,527
edits

Navigation menu