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GGPO

771 bytes added, 02:48, 24 November 2021
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{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px120|first version = 0.3032|third active = No|platform = [[Emulators on Windows|Windows]]|type = Middleware|fourth developer = Tony Cannon|fifth website = [http://ggpo.org ggpo.net]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Out) is a proprietary middleware designed to allow for  lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and it still currently its primary use. Specifically, it uses [[Final Burn Alpha]].
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It has also been licensed by video 's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers for use in their . Eventually, it was incorporated into games, such as like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specificallyGGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub]. ==DownloadExternal links==* [http://ggpoki.infil.net/download/ Latest versionw02-netcode.html Article explaining netcode in the context of fighting games] [[Category:Tools]][[Category:Netplay]] (requires Adobe AIR)
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