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GGPO

715 bytes added, 02:48, 24 November 2021
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{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px120|first version = 0.3032|third active = No|platform = [[Emulators on Windows|Windows]]|fourth type = Middleware|developer = Tony Cannon|fifth website = [http://ggpo.org ggpo.net]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Out) is a proprietary middleware designed to allow for near-lagless multiplayer. It was originally designed for use in arcade emulators, and it still currently its primary use. Specifically, it uses [[Final Burn Alpha]]. It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[RetroArchFinalBurn Alpha]] uses a similar systembut, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. HoweverEventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the two are unrelatedGGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically. GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub]. ==DownloadExternal links==* [http://ggpoki.infil.net/download/ Latest versionw02-netcode.html Article explaining netcode in the context of fighting games] [[Category:Tools]][[Category:Netplay]] (requires Adobe AIR)
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