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GGPO

19 bytes added, 09:09, 27 August 2021
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{{Infobox software
|logo = GGPO.png
|logowidth = 138px120
|version = 0.30
|platform = [[Emulators on PC|Windows]]
|type = Middleware
|developer = Tony Cannon
|website = [http://ggpo.org/ ggpo.org]
|source = [https://github.com/pond3r/ggpo GitHub]
|license = MIT License
}}
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub].
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