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GGPO

555 bytes added, 09:09, 27 August 2021
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{{Infobox software
|logo = GGPO.png
|logowidth = 138px120
|version = 0.30
|platform = [[Emulators on PC|Windows]]
|type = Middleware
|developer = Tony Cannon
|website = [http://ggpo.org/ ggpo.org]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License
}}
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary an open source middleware developed by Tony Cannon in 2006. It's designed to allow for lag reduction hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was originally designed first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for use in arcade emulatorstwo purposes; to adjust the code according to feedback from players, and remains its primary useto market GGPO to game developers. SpecificallyEventually, it uses was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FinalBurn AlphaFightCade]]specifically. The official site of  GGPO is gone available under the MIT license and the author instead recommends is available on [https://www.fightcadegithub.com FightCade/pond3r/ggpo GitHub]. ==External links==* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
[[Category:Tools]]
[[Category:Netplay]]
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