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GGPO

641 bytes added, 09:09, 27 August 2021
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{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px120|first version = 0.30|third platform = [[Emulators on PC|Windows]]|type = Middleware|fourth developer = Tony Cannon|fifth website = [http://ggpo.netorg ggpo.org]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Outan acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary an open source middleware developed by Tony Cannon in 2006. It's designed to allow for lag reduction hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was originally designed first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for use in arcade emulatorstwo purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it still currently its primary usewas incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. SpecificallyWhile the GGPO service doesn't exist anymore, it uses alternatives exist; Cannon recommends using [[Final Burn AlphaFightCade]]specifically. The official site of  GGPO is gone available under the MIT license and the author instead recommends is available on [https://www.fightcadegithub.com FightCade/pond3r/ggpo GitHub]. ==External links==* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
[[Category:Tools]]
[[Category:Netplay]]
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