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GGPO

648 bytes added, 12:14, 16 January 2020
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{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px|first version = 0.30|third platform = Windows|fourth type = Middleware|developer = Tony Cannon|fifth website = [http://ggpo.netorg/ ggpo.org]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Outan acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary an open source middleware developed by Tony Cannon in 2006. It's designed to allow for lag reduction hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was originally designed for use in arcade emulators, and it still currently its primary use. Specifically, it uses first implemented as a web service using [[Final Burn FinalBurn Alpha]]but, because it distributed ROMs to players, it didn't last very long. The official Cannon used this site of for two purposes; to adjust the code according to feedback from players, and to market GGPO is gone to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the author instead GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [https://www.fightcade.com FightCade]specifically. GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub]. ==External links==* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
[[Category:Tools]]
[[Category:Netplay]]
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