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GGPO

275 bytes added, 16:30, 9 October 2019
Added license.
{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px|first version = 0.30|third platform = Windows|fourth type = Middleware|developer = Tony Cannon|fifth website = [http://ggpo.netorg/ ggpo.org]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Outan acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a MIT licensed (formerly proprietary ) middleware designed to allow for near-lagless for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and it still currently remains its primary use. Specifically, it uses [[Final Burn FinalBurn Alpha]]. It has also been licensed by video game developers for use in their games, such as Skullgirls The official site of GGPO is gone and Street Fighter IIIthe author instead recommends [https: 3rd Strike Online Edition//www.fightcade.com FightCade].
[[RetroArch]] uses a similar systemIt has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition. However GGPO has been open sourced in October 9th, 2019 and the two are unrelatedsource code was made available on GitHub.==Download==[http[Category://ggpo.net/download/ Latest versionTools]] (requires Adobe AIR)
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