Editing GGPO

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Infobox software
|logo = GGPO.png
|image = GGPO.png
|logowidth = 138px
|imagewidth = 138px
|version = 0.30
|first = 0.30
|platform = Windows
|third = Windows
|type = Middleware
|fourth = Tony Cannon
|developer = Tony Cannon
|fifth = http://ggpo.net/}}'''GGPO''' (Good Game Peace Out) is a proprietary middleware designed to allow for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and it still currently its primary use. Specifically, it uses [[Final Burn Alpha]]. The official site of GGPO is gone and the author instead recommends [https://www.fightcade.com FightCade].
|website = [http://ggpo.org/ ggpo.org]
|source = [https://github.com/pond3r/ggpo GitHub]
|license = MIT License
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub].
==External links==
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: