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GBA e-Reader emulators

133 bytes added, 16:14, 22 March 2023
Emulators
You'll need:
'''The e-Card images:''' Yes, these have actual data in them. The No-Intro "Nintendo - e-Reader" romset is only missing<ref>[https://wiki.no-intro.org/index.php?title=Nintendo_-_Game_Boy_Advance_e_e-Reader_Cards_undumped Nintendo Reader_undumped «Nintendo - e-Reader undumped - undumped» No-Intro ~ Wikiwiki]</ref><ref>[https://datomatic.no-intro.org/index.php?page=search&s=41a 41 No-Intro DAT-o-MATIC<]</ref> few JP ones: Mario vs. Donkey Kong Card-e+ cards - 18-M001 (Japan) (Promo), 15 four Pokémon TCG cards, 6 Rockman EXE cards, Kirby Contest Card - 00-A001 - 1st Prize (USA) (Promo) and Nickelodeon Kids' Choice Awards 2003 (USA) (Promo)Battle Road 2002 Trophy Cards. Either download the set or hunt down the device and obscenely rare cards to archive them.
The dumps are around 2.2KB and are region-locked.
The e-Reader is region-locked. Make sure the e-Reader BIOS region, the e-Card region, and -if used- the GBA/GCN game region, all match.
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
! colspan="9"|Consoles
|-
|Nintendo Switch Online
|align=left|{{Icon|NX}}
|?
|{{✗}}
|{{✓}}<br/><small>(SMA4 Only)</small>
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}
|-
|[https://emulation.gametechwiki.com/index.php/Virtual_Console Virtual Console]
|align=left|{{Icon|WiiU}}
|8.10
|{{~}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|}
</div>
* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either [[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message.
Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
The card data is now loaded.
If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game rom will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case, simply press A to scan another e-Card and get another part.<br />If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
 
====e-Reader/GBA Game====
Make sure your e-Reader BIOS is the correct region for the game, and that you have a GBA bios. First, open the game you wish to use the e-Reader. Then select ''File''>''New multiplayer window'' and open the e-Reader BIOS in that new window. Access the e-Reader functionality in the game window, then switch to the other window. Navigate the e-Reader menu to select ''Communication'' and then ''To Game Boy Advance''. Follow the prompts to download the linking software, erasing anything else on the e-Reader. Now you can scan cards by simply going to ''File''>''Scan e-Reader dotcodes...'' on the e-Reader window and scan the cards you wish to use with the game.
 
===No$GBA (v2.4+)===
No$GBA offers actual full hardware emulation for e-Readerstandalone only, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.
====e-Reader Alone====
'''Emulator:''' Open the e-Reader BIOS. It's a regular GBA ROM. <br />
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