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GBA e-Reader emulators

119 bytes added, 23:10, 11 August 2022
Emulators
You'll need:
'''The e-Card images:''' Yes, these have actual data in them. The "No-Intro Game Boy Advance ("Nintendo - e-Cards)Reader" romset is only missing 12 US cards (Pokémon TGC) and a few dozen JP ones (mainly F<ref>[https://wiki.no-intro.org/index.php?title=Nintendo_-_e-Reader_undumped «Nintendo - e-Reader undumped» No-Intro wiki]</ref><ref>[https://datomatic.no-intro.org/index.php?page=search&s=41 No-Intro DAT-o-Zero Legend, Rockman EXE 5MATIC]</6, ref> four Pokémon Pinball)TCG - Battle Road 2002 Trophy Cards. Either download the set or hunt down the device and obscenely rare cards to archive them.
The dumps are around 2.2KB and are region-locked. No European-region dumps exist (even though really rare e-Cards do).
'''The e-Reader BIOS:''' A regular GBA ROM. Three versions exist, be sure to pick up the one with the same region as the e-Card.
The e-Reader is region-locked. Make sure the e-Reader BIOS region, the e-Card region, and -if used- the GBA/GCN game region, all match.
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* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either [[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message.
Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
The card data is now loaded.
If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game rom will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case, simply press A to scan another e-Card and get another part.<br />If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
 
====e-Reader/GBA Game====
Make sure your e-Reader BIOS is the correct region for the game, and that you have a GBA bios. First, open the game you wish to use the e-Reader. Then select ''File''>''New multiplayer window'' and open the e-Reader BIOS in that new window. Access the e-Reader functionality in the game window, then switch to the other window. Navigate the e-Reader menu to select ''Communication'' and then ''To Game Boy Advance''. Follow the prompts to download the linking software, erasing anything else on the e-Reader. Now you can scan cards by simply going to ''File''>''Scan e-Reader dotcodes...'' on the e-Reader window and scan the cards you wish to use with the game.
 
===No$GBA (v2.4+)===
No$GBA offers actual full hardware emulation for e-Readerstandalone only, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.
====e-Reader Alone====
'''Emulator:''' Open the e-Reader BIOS. It's a regular GBA ROM. <br />
The DS compilation for the Megaman Zero games also implements bonuses previously locked out behind e-Cards in the Japanese version.
==References==
{{Reflist}}
{{Nintendo}}
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