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GBA e-Reader emulators

328 bytes added, 14:21, 31 May 2020
Undo revision 33841 by 173.245.54.90 (talk)
* '''Linked to a GBA game:''' This is how the e-Reader was used so that content scanned from e-Cards is used to unlock flags for data on the cartridge (or even add new data not in the cartridge, usually stored to the save data file for that game - like Pokémon Gen 3 guest trainer data, F-Zero Climax developer ghost data, or SMA4 e-World level data) new content in retail GBA games like Super Mario Advance 4 and Rockman Zero 3 among many others. Requires two GBA units - one with the game cartridge, the other with the e-Reader device, connected with a Link Cable, with the gray end on the second GBA. Sadly many of these features were made inaccessible without cheats, or deleted altogether, in Western localizations because of the device's unpopularity outside Japan.
* '''Linked to a GC game:''' Similar to e-Reader/GBA but with GC games. Notable examples include Animal Crossing , Pikmin 2 and Pokémon Colosseum.
==Emulators==
* e-Reader (USA)
The e-Reader is region-locked. Make sure the e-Reader BIOS region, the e-Card region, and -if used- the GBA/GC GCN game region, all match.
{| class="wikitable" style="text-align:center;"
|+PC
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|e-Reader Alone
! scope="col"|e-Reader/GBA Game
! scope="col"|e-Reader/GC GCN Game
! scope="col"|Link Cable
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="8"|PC / x86|-|[[mGBA]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://mgba.io/downloads.html#development-downloads development builds only]|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✓}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows, [[DOS emulators|DOS]]}}||[http://problemkaputt.de/gba.htm 2.9b{{No$GBAVer}}]
|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✓}}
|-
||[[VisualBoy Advance#VBA Link e-Reader|VBA 1.73 Mod]]|align=left|{{Icon|Windows|Multi-platformLinux|macOS|FreeBSD}}||[http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER 1.73 e-Reader Link] (r1353)
|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✓}}
|-
||[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Windows|Linux|Multi-platformmacOS|FreeBSD}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases v2.0.1]<br />[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]
|{{✓}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✗}}
* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either [[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message.
:e-Reader/GBA game pack emulation in these emulators can be still reached by ripping a save game from '''real e-Reader hardware''', with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J). No known emulator to date is known to completely emulates emulate this feature without this dirty fix.
* No known emulators yet support e-Reader / GameCube connectivity.
[[Category:Game Boy Advance emulators|*]]
[[Category:Peripherals/Accessories]]
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