Editing GBA e-Reader emulators

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==Emulators==
 
==Emulators==
{{Main|Game_Boy_Advance_emulators#Connectivity}}
 
 
 
You'll need:  
 
You'll need:  
  
'''The e-Card images:''' Yes, these have actual data in them. The No-Intro "Nintendo - e-Reader" romset is only missing<ref>[https://wiki.no-intro.org/index.php?title=Nintendo_-_e-Reader_undumped «Nintendo - e-Reader undumped» No-Intro wiki]</ref><ref>[https://datomatic.no-intro.org/index.php?page=search&s=41 No-Intro DAT-o-MATIC]</ref> four Pokémon TCG - Battle Road 2002 Trophy Cards. Either download the set or hunt down the device and obscenely rare cards to archive them.
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'''The e-Card images:''' Yes, these have actual data in them. The "No-Intro Game Boy Advance (e-Cards)" romset is only missing 12 US cards (Pokémon TGC) and a few dozen JP ones (mainly F-Zero Legend, Rockman EXE 5/6, Pokémon Pinball). Either download the set or hunt down the device and obscenely rare cards to archive them.
  
The dumps are around 2.2KB and are region-locked.
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The dumps are around 2.2KB and are region-locked. No European-region dumps exist (even though really rare e-Cards do).
  
 
'''The e-Reader BIOS:''' A regular GBA ROM. Three versions exist, be sure to pick up the one with the same region as the e-Card.
 
'''The e-Reader BIOS:''' A regular GBA ROM. Three versions exist, be sure to pick up the one with the same region as the e-Card.
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The e-Reader is region-locked. Make sure the e-Reader BIOS region, the e-Card region, and -if used- the GBA/GCN game region, all match.  
 
The e-Reader is region-locked. Make sure the e-Reader BIOS region, the e-Card region, and -if used- the GBA/GCN game region, all match.  
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{| class="wikitable" style="text-align:center;"
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! scope="col"|Name
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! scope="col"|Platform(s)
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! scope="col"|Latest Version
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! scope="col"|e-Reader Alone
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! scope="col"|e-Reader/GBA Game
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! scope="col"|e-Reader/GCN Game
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! scope="col"|Link Cable
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! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
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! scope="col"|[[Recommended Emulators|Recommended]]
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|-
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!colspan="9"|PC / x86
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|-
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|[[mGBA]]
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|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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|[https://mgba.io/downloads.html {{MGBAVer}}]
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|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|-
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|[[No$|No$GBA]]
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|align=left|{{Icon|Windows|DOS}}
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|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
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|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
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|-
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|[[VisualBoy Advance#VBA Link e-Reader|VBA 1.73 Mod]]
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|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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|[http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER 1.73 e-Reader Link] (r1353)
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|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
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|-
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|[[VisualBoy Advance#VBA-M|VBA-M]]
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|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]
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|{{✓}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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|}
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* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either [[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message.
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:e-Reader/GBA game pack emulation in these emulators can be still reached by ripping a save game from '''real e-Reader hardware''', with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J).
  
 
===mGBA(0.9.0+)===
 
===mGBA(0.9.0+)===
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Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
 
Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
 
The card data is now loaded.
 
The card data is now loaded.
If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the rom will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case, simply press A to scan another e-Card.<br />
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If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case, simply press A to scan another e-Card and get another part.<br />
If you're done with all parts, the BIOS will prompt you to save the data to the e-Reader's SRAM.
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If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.
 
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
 
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
 
 
====e-Reader/GBA Game====
 
====e-Reader/GBA Game====
 
Make sure your e-Reader BIOS is the correct region for the game, and that you have a GBA bios.  First, open the game you wish to use the e-Reader. Then select ''File''>''New multiplayer window'' and open the e-Reader BIOS in that new window.  Access the e-Reader functionality in the game window, then switch to the other window. Navigate the e-Reader menu to select ''Communication'' and then ''To Game Boy Advance''. Follow the prompts to download the linking software, erasing anything else on the e-Reader. Now you can scan cards by simply going to  ''File''>''Scan e-Reader dotcodes...'' on the e-Reader window and scan the cards you wish to use with the game.
 
Make sure your e-Reader BIOS is the correct region for the game, and that you have a GBA bios.  First, open the game you wish to use the e-Reader. Then select ''File''>''New multiplayer window'' and open the e-Reader BIOS in that new window.  Access the e-Reader functionality in the game window, then switch to the other window. Navigate the e-Reader menu to select ''Communication'' and then ''To Game Boy Advance''. Follow the prompts to download the linking software, erasing anything else on the e-Reader. Now you can scan cards by simply going to  ''File''>''Scan e-Reader dotcodes...'' on the e-Reader window and scan the cards you wish to use with the game.
 
 
===No$GBA (v2.4+)===
 
===No$GBA (v2.4+)===
No$GBA offers full hardware emulation for e-Reader standalone only, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.
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No$GBA offers actual full hardware emulation for e-Reader, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.
 
====e-Reader Alone====
 
====e-Reader Alone====
 
'''Emulator:''' Open the e-Reader BIOS. It's a regular GBA ROM. <br />
 
'''Emulator:''' Open the e-Reader BIOS. It's a regular GBA ROM. <br />
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The DS compilation for the Megaman Zero games also implements bonuses previously locked out behind e-Cards in the Japanese version.
 
The DS compilation for the Megaman Zero games also implements bonuses previously locked out behind e-Cards in the Japanese version.
  
==References==
 
{{Reflist}}
 
  
 
{{Nintendo}}
 
{{Nintendo}}

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