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Frames per second

3 bytes removed, 23:40, 11 April 2018
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The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real internal FPS, which is whatever the game actually ran at. Most consoles use the following internal FPS based on region:
*[https[wikipedia://en.wikipedia.org/wiki/NTSC |NTSC]] (USA, Japan): 60FPS*[https[wikipedia://en.wikipedia.org/wiki/PAL_region |PAL]] (Europe, Australia): 50FPSNote that in more recent consoles, such as the [[GameCube emulators|GameCube]]/[[Wii emulators|Wii]], PAL can also run in 60FPS.
With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates. The Legend of Zelda: Ocarina of Time, for instance, runs at 20FPS. Star Fox runs below that.
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