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Flashpoint

474 bytes added, 18:32, 31 August 2020
m
Burster, TCL and VRML are now in Flashpoint, so the page has been updated to say this. Also, the possible Adobe Atmosphere support in the future is now mentioned.
|logowidth = 155
|developer = BlueMaxima<br/>Flashpoint Team
|version = 6.2 "Moe's Great Escape"{{FlashpointVer}}
|active = Yes
|platform = Windows<br/>Linux , Mac <small>(experimental)</small>
|architecture =
|target = Web game servers
}}
'''BlueMaxima’s Flashpoint''' is an ongoing [[Preservation projects|preservation effort ]] for games designed in commercial web frameworks. Named after [[Flash ]] (which Adobe says it will discontinue in 2020), the maintainers have preserved over 1459,000 games and animations since its inception. The full list of games is available via the [http://bluemaxima.org/flashpoint/datahub/Game_Master_List "Game Master List"] on their wiki. Flashpoint covers games (and tools) and animations developed in Adobe Flash, Adobe Shockwave, Unity Web Player, Java Applets, Microsoft Silverlight, ActiveX, 3DVIA Player, 3D Groove GX, PopCap Plugin, HTML5, Superscape Viscape, Vitalize!, Authorware, GoBit Games Plugin, ShiVa3D, Hypercosm, Pulse, Burster, TCL and HTML5VRML, with Adobe Atmosphere support possibly coming in the future.
Flashpoint (and every game in it) was originally released as one gigantic download until a system was developed to download these games on-the-fly. The full download (which, upon completion, requires no further internet connection to use) has since been retroactively titled "Flashpoint Ultimate", and the "lite" version was given the name "Flashpoint Infinity". When the limitations of Launchbox started to show, a discrete launcher was developed.
==Download==
* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|[https://bluemaxima.org/flashpoint/downloads/ '''Official Releaserelease'''] (May contain newer versions of <br><small>Includes both Ultimate, Infinity, and Core)versions. Read our overview for details.</small>|-|colspan="3"|<hr/>|-|align=center|{{Icon|Win|Lin|Mac}}|[https://github.com/FlashpointProject/launcher/releases Launcher]<br><small>Standalone builds of the launcher on GitHub</small>|-|align=center|{{Icon|Lin}}|[https://bluemaxima.org/flashpoint/datahub/Linux_Support Linux support]<br><small>Datahub page about Linux support.</small>|-|align=center|{{Icon|Mac}}|[https://bluemaxima.org/flashpoint/datahub/Mac_Support Mac support]<br><small>Datahub page about Mac support.</small>|}
:* ==Overview==Flashpoint began on December 26th, 2017, a little while after [https://archive.org/details/Flashpoint6theblog.2 Flashpoint 6adobe.2 Ultimate] ([https:com/adobe-flash-update/unstable.life/Flashpoint%206.2%20Ultimate.7z.torrent TorrentAdobe announced]) - The full package, ready it was ending support for use offline. 138GB download, 158GB extracted. You'll want to use a download manager and Flash at the latest version end of 7-Zip.:* [http://bluemaxima.org/flashpoint/Flashpoint%206.2%20Infinity.zip Flashpoint 6.2 Infinity] - Games download 2020, as you choose an attempt to play them. A minimalist build - not all games are available, only preserve as many Flash games will work out-of-the-box, and logos and screenshots must be downloaded separately. Use applications from the Upgrades on early 2000s onward as possible before the home tab cutoff point. The focus has since shifted to add all web browser technologies as they face the other tech and better images. 200MB download to start.:* [https://drive.google.com/open?id=1qoQc32vQ7nnTmYMle1uCpluYenY61Biy Flashpoint Core 3] - A lightweight copy same risk of Flashpoint with one game per platform. If you want to learn the platform / tinker with it. 575MB downloadobsoletion.
* [https://unstableFlashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on.life/owncloud/(It's/HYpZ4O4JMAebfjR Experimental also why Linux version] - The maintainers are looking doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Linux testers, see Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Help_Wanted_List Troubleshooting_Antivirus_Interference as they've detailed on the second item on this wiki pageDatahub] for more info.
Flashpoint is available in several different versions:* [https:<i>Flashpoint Ultimate</i> - The full package, ready for use offline. ~413 GiB download, ~480 GiB extracted. You'll want to use a download manager and the latest version of 7-Zip.* <i>Flashpoint Infinity</drivei> - 1.google8 GiB extracted. Games download as you choose to play them.com/drive/folders/1aimlroob9KdZWOKEWVLg1y0zFVxn6jnD Test builds A minimalist build - not all games are available, only Flash games will work out-of -the Launcher]-box, for non-Windows Launcher binaries and logos and screenshots must be downloaded separately (including Darwin, ithey will be downloaded automatically when a game is selected).eUse the Upgrades on the home tab to add the other tech and better images. macOS)* <i>Flashpoint Core</i> - A lightweight copy of Flashpoint with one game per platform. Requires users to manually point If you want to learn the Infinity repository in the config filesplatform / tinker with it.
==Overview==
Flashpoint began on December 26th, 2017, a little while after [https://theblog.adobe.com/adobe-flash-update/ Adobe announced] it was ending support for Flash at the end of 2020, as an attempt to preserve as many Flash games and applications from the early 2000s onward as possible before the cutoff point. The focus has since shifted to all proprietary plugins as they face the same risk of obsoletion.
 
Flashpoint is not a conventional emulator; none of the frameworks it targets is being emulated which is why it requires users to have the original platforms these frameworks were on. (It's also why Linux doesn't have a lot of the frameworks that Windows does.) Many games also use some form of copy protection by connecting to a server to test if a game can be played, thus requiring an internet connection for it to work. Flashpoint is a server emulator that repeats and relays the responses and files that were originally captured at the time the game was preserved. This causes problems for Avast and AVG [https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference as they've detailed on the Datahub].
==Resources==
* [http://bluemaxima.org/flashpoint/changelog.txt Changelog]
* [https://bluemaxima.org/flashpoint/datahub/Main_Page The Datahub], their wiki
 
* [https://bluemaxima.org/instance_archive/ instance_archive();] - A similar project for games made with GameMaker.
* [https://bluemaxima.org/kahvibreak/ Kahvibreak] - Another project for [[Cellphone_emulators#J2ME_.28Java_2_Micro_Edition.29|J2ME]] games.
 
[[Category:Not really emulators]]
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