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Flash

1,125 bytes added, 11:07, 28 January 2023
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Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE. Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms, competing with Adobe AIR.
 
===Adobe AIR===
Adobe AIR (also known as Adobe Integrated Runtime and codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc., for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released in 2008. The runtime supports installable applications on Windows, macOS, and mobile operating systems, including Android, iOS, and BlackBerry Tablet OS.
 
AIR is a runtime environment that allows Adobe Animate content and ActionScript 3.0 coders to construct applications and video games that run as a stand-alone executable and behave similar to a native application on supported platforms. An HTML5 application used in a browser does not require installation, while AIR applications require installation from an installer file (Windows and OS X) or the appropriate App Store (iOS and Android). AIR applications have unrestricted access to local storage and file systems, while browser-based applications only have access to individual files selected by users.
==See also==
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