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Flash
,→Comparisons
:A desktop-only C++ implementation that went inactive in 2017, with the most recent stable release dating back to 2012. It focuses on older versions of Flash that Lightspark was historically less focused on supporting properly, hence why Lightspark could (and still can) use Gnash as an automatic fallback if both are installed simultaneously. However, newer versions of Lightspark have all but completely superseded Gnash and there's not much reason to use it at all anymore.
:;GameSWF
::The original basis for Gnash. An ''extremely'' old C++ implementation, definitely one of the first serious efforts to reverse-engineer Adobe Flash Player into an open-source package. It hasn't been updated at all since 2009.
;Shumway