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FinalBurn Alpha

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{{Infobox emulator
|title = FinalBurn Alpha|logo = FBA_logo.png|version logowidth = 0.2.97.43|active = Yes|platform = Windows<br/>[[libretro]]|target = Multiple [[Arcade emulators|arcade systems]]200|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]|version = {{Version|FinalBurn Alpha}}|active = No|platform = [[Emulators on Windows|Windows]]<br/>and more|architecture = x86|target = Multiple [[Arcade emulators|arcade systems]]|compatibility = |accuracy = |website = [httphttps://www.barryharrisfbalpha.me.ukcom/indexfbalpha.php barry's Sitecom]|prog-lang = C++|support =|license = Source-available, Non-commercial|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]
}}
 '''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is an opena source-sourceavailable, multi-[[Arcade emulators|arcade emulator]]. It's also available as a is currently inactive since most developers left the project. The active fork is [[libretroFinalBurn Neo]] core.
==Download==
* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[http://www.fbalpha.com/downloads/ FinalBurn Alpha]'''|-|colspan="3"|<hr/>|-|align=center|{{Icon|LiA|Vita|NX}}|[http://www.emucr.com/search/label/PortableFinalBurnAlpha pFBA: Portable FinalBurn Alpha]<br><small>Compiled by emucr</small>|-|align=center|{{Icon|APK-big}}* |[https://www.zopharapkshub.netcom/app/fbacom.greatlittleapps.html Zophar's Domainafba aFBA] (|-|align=center|{{Icon|PSP}}|[https://archive.org/details/psp-homebrew-library?query=Finalburn&sin= Various versions & derivatives of FBAport]<small> (Include unofficial ports)</small>* |-|align=center|{{Icon|Win-big}}|[http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Section showing all Other FBA versions of FBA & its derivatives] (French language, mostly with English software & few French software. ([http:<br><small>Via Emu-France<//archive.wikiwix.com/cache/?urlsmall>|-|align=http%3A%2F%2Fwww.emucenter|{{Icon|Win-france.com%2Femulateurs%2F6-arcades%2F89-final-burn%2F archive]).)big}}* |[httphttps://ashurawww.mameworldzophar.infonet/nightlybuilds/fba_buildsfba.html AshuraOlder FBA versions]<br><small>Via Zophar's Domain</small>|} ==Overview==This source-X NIGHTLY FINAL BURN ALPHA BUILDS]available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful. Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake; it'''Nons not resource-Windows ports:''intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English. * [https://githubAfter the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.com/Cpasjuste/pfba pFBA: Portable Final Burn ), the development of FinalBurn Alpha] (For Linuxremained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, PS Vita & Nintendo Switch]* <u>aFBA</u> (having even been ported to Android)::in a version called "[https://wwwforum.apkshubxda-developers.com/app/comshowthread.greatlittleappsphp?t=1932280 aFBA]".afba APKsHub]:[https://apkmodmirror.com/apk/com.greatlittleapps.afba/afba/download/1721-apk APK Mod Mirror]Thanks to the integration of Kaillera, you can even join the servers of the whole world!
'''Media:'''* Interesting note on the [http://neo-source.com/index.php?topic=28383260.0 comparison between FBA Previews & Titles screenshots (fullset) + iconsand MAME] (Started December 02- FBA is coded for speed, not accuracy, 2015)* [http://neo-source.com/index.php?topic=2902according to iq_132.0 Flyers collection (PNGs)] (Started April 27, 2016)
==List of emulated systems==
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
*Galaxian -based hardware (1979-1982)
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
*Kaneko 16 (Kaneko AX System. 1991-1995.)
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
*Pacman -based hardware (1980-1983)
*PGM (PolyGame Master. 1997–2005)
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 -bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])*And still many more arcade board games by different publishers are being added almost every month.===Credits===
<ref group==Overview==This openN>The credits information was copied from the acknowledgments page in the official User Manual page's drop-source project is based on Final Burn down menu (created by Dave in 2000See Resources sector) and has been programmed by a team composed of Barry Harris (later edited.</ref>;* Old username: The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner(Barry), Jan_KlaassenAyeye and HyperYagami.:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.:* Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.:* The following are the original acknowledgments from the old readme.txt::"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, KEVDirk Stevens, LoopMasterMaxim Stepin, Mike Haggarthe MAME team, Hyper Yagami Shawn and AyeyeCraig at XGaming."
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn , but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was one of the first CPS2 emulators forked on October 25, 2018, by [https://github. When this project came to a halt in 2001, its sources were widely disseminatedcom/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], which allowed the development of a large number of unofficial versions of which FBA is small-time contributor to the most successful[[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks ) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English. After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of Final Burn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]". Thanks to the integration of Kaillera, you can even join the servers of the whole world! Interesting note on the [http://neo-source.com/index.php?topic=3260.0 comparison between FBA and MAME] - FBA is coded for speed, not accuracy, according to iq_132. ===Credits=Notes=='''Note:''' The information below was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.;* Old:The original FBA Team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.:* The following is the original acknowledgements from the old readme.txt;:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming. ;Current:The current active Team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat<references group=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCareN /Kronos Kronos]".>
==Resources==
* [https://fr.wikipedia.org/wiki/Final_Burn_Alpha French Wikipedia]
* [https://www.fbalpha.com/manual/ Full user guide] (Extensive drop-down menu. Long learning curve.)
* [https://www.planetemu.net/index.php?section=articles&id=288 Final Burn FinalBurn Alpha Tutorial, on Planetemu] (French. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fplanetemu.net%2Findex.php%3Fsection%3Darticles%26id%3D288 archive]).)
'''WIP threads:'''
:[http://neo-source.com/index.php?topic=980.0 What I've been working on (iq_132's work in progress)] (Started August 04, 2008. Big thread.)
:[http://neo-source.com/index.php?topic=2487.0 dink's FBA Development & Fixes thread] (Started March 28, 2014. Big thread.)
:[http://neo-source.com/index.php?topic=2666.0 Romhack's WIP thread] (Started February 04, 2015)
 
'''Media:'''
* [http://neo-source.com/index.php?topic=2838.0 FBA Previews & Titles screenshots (fullset) + icons] (Started December 02, 2015)
* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016)
==External Links==
* [http://www.barryharris.me.uk/index.php Barry Harris's Site]
* [https://twitter.com/fbalpha Twitter] (Not pretty)
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
* [https://www.youtube.com/user/dinkc64/featured YouTube channel] (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
* [https://www.youtube.com/watch?v=P2jH7KM62Ao FB ALPHA V.0.2.97.42 - 25 GAMES TEST] (EMURETRO. Jul 21, 2017.)
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FINAL BURN ALPHA FinalBurn Alpha - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.)
[[Category:Emulators]]
[[Category:Arcade emulators]]
[[Category:Multi-emulators]]
[[Category:Windows emulation software]]
[[Category:Inactive emulation software]]
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