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'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project. The active fork is [[FinalBurn Neo]].
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'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project, the active fork is [[FinalBurn Neo]].
  
 
==Download==
 
==Download==
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==Overview==
 
==Overview==
This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
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This source-available project is based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
  
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.
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FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.
  
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
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Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
  
After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".
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After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".
  
 
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
 
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
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*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
 
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
 
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
 
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
*Galaxian-based hardware (1979-1982)
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*Galaxian based hardware (1979-1982)
 
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
 
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
 
*Kaneko 16 (Kaneko AX System. 1991-1995.)
 
*Kaneko 16 (Kaneko AX System. 1991-1995.)
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*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
 
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
 
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
 
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
*Pacman-based hardware (1980-1983)
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*Pacman based hardware (1980-1983)
 
*PGM (PolyGame Master. 1997–2005)
 
*PGM (PolyGame Master. 1997–2005)
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
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*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
 
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
 
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
 
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32-bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
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*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
*And many more arcade board games by different publishers are being added almost every month.
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*And still many more arcade board games by different publishers being added almost every month
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===Credits===
 
===Credits===
  
<ref group=N>The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.</ref>
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<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref>
 
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
 
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
:* Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
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:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
:* The following are the original acknowledgments from the old readme.txt:
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:* The following is the original acknowledgements from the old readme.txt;
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."
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:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
  
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018, by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
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;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
  
 
==Notes==  
 
==Notes==  

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